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Context::request_repaint will wake up the UI thread (#1366)
This adds a callback (set by `Context::set_request_repaint_callback`) which integration can use to wake up the UI thread. eframe (egui_web and egui_glow) will use this, replacing `epi::Frame::request_repaint`. Existing code calling `epi::Frame::request_repaint` should be changed to instead call `egui::Context::request_repaint`. This is the first callback added to the egui API, which otherwise is completely driven by data. The purpose of this is to remove the confusion between the two `request_repaint` methods (by removing one). Furthermore, it makes `epi::Frame` a lot simpler, allowing future simplifications to it (perhaps no longer having it be `Send+Sync+Clone`).
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@@ -359,13 +359,6 @@ impl Frame {
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self.lock().output.drag_window = true;
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}
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/// This signals the [`egui`] integration that a repaint is required.
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///
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/// Call this e.g. when a background process finishes in an async context and/or background thread.
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pub fn request_repaint(&self) {
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self.lock().repaint_signal.request_repaint();
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}
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/// for integrations only: call once per frame
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pub fn take_app_output(&self) -> crate::backend::AppOutput {
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std::mem::take(&mut self.lock().output)
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@@ -524,14 +517,6 @@ pub const APP_KEY: &str = "app";
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pub mod backend {
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use super::*;
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/// How to signal the [`egui`] integration that a repaint is required.
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pub trait RepaintSignal: Send + Sync {
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/// This signals the [`egui`] integration that a repaint is required.
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///
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/// Call this e.g. when a background process finishes in an async context and/or background thread.
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fn request_repaint(&self);
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}
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/// The data required by [`Frame`] each frame.
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pub struct FrameData {
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/// Information about the integration.
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@@ -539,9 +524,6 @@ pub mod backend {
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/// Where the app can issue commands back to the integration.
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pub output: AppOutput,
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/// If you need to request a repaint from another thread, clone this and send it to that other thread.
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pub repaint_signal: std::sync::Arc<dyn RepaintSignal>,
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}
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/// Action that can be taken by the user app.
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