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eframe app creation refactor (#1363)

* Change how eframe apps are created
* eframe: re-export epi::* so users don't need to care about what epi is
This commit is contained in:
Emil Ernerfeldt
2022-03-16 15:39:48 +01:00
committed by GitHub
parent c768d1d48e
commit c8f6cae362
26 changed files with 387 additions and 444 deletions

View File

@@ -16,27 +16,32 @@
//!
//! ## Usage, native:
//! ``` no_run
//! use eframe::{epi, egui};
//! use eframe::egui;
//!
//! fn main() {
//! let native_options = eframe::NativeOptions::default();
//! eframe::run_native("My egui App", native_options, |cc| Box::new(MyEguiApp::new(cc)));
//! }
//!
//! #[derive(Default)]
//! struct MyEguiApp {}
//!
//! impl epi::App for MyEguiApp {
//! fn name(&self) -> &str {
//! "My egui App"
//! }
//! impl MyEguiApp {
//! fn new(cc: &eframe::CreationContext<'_>) -> Self {
//! // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
//! // Restore app state using cc.storage (requires the "persistence" feature).
//! // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
//! // for e.g. egui::PaintCallback.
//! Self::default()
//! }
//! }
//!
//! fn update(&mut self, ctx: &egui::Context, frame: &epi::Frame) {
//! impl eframe::App for MyEguiApp {
//! fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
//! egui::CentralPanel::default().show(ctx, |ui| {
//! ui.heading("Hello World!");
//! });
//! }
//!}
//!
//! fn main() {
//! let app = MyEguiApp::default();
//! let native_options = eframe::NativeOptions::default();
//! eframe::run_native(Box::new(app), native_options);
//! }
//! ```
//!
@@ -49,8 +54,7 @@
//! #[cfg(target_arch = "wasm32")]
//! #[wasm_bindgen]
//! pub fn start(canvas_id: &str) -> Result<(), eframe::wasm_bindgen::JsValue> {
//! let app = MyEguiApp::default();
//! eframe::start_web(canvas_id, Box::new(app))
//! eframe::start_web(canvas_id, |cc| Box::new(MyApp::new(cc)))
//! }
//! ```
@@ -65,10 +69,11 @@
)]
#![allow(clippy::needless_doctest_main)]
// Re-export all useful libraries:
pub use {egui, egui::emath, egui::epaint, epi};
#[cfg(not(target_arch = "wasm32"))]
pub use epi::NativeOptions;
// Re-export everything in `epi` so `eframe` users don't have to care about what `epi` is:
pub use epi::*;
// ----------------------------------------------------------------------------
// When compiling for web
@@ -83,16 +88,6 @@ pub use egui_web::wasm_bindgen;
/// fill the whole width of the browser.
/// This can be changed by overriding [`epi::Frame::max_size_points`].
///
/// ### Usage, native:
/// ``` no_run
/// fn main() {
/// let app = MyEguiApp::default();
/// let native_options = eframe::NativeOptions::default();
/// eframe::run_native(Box::new(app), native_options);
/// }
/// ```
///
/// ### Web
/// ``` no_run
/// #[cfg(target_arch = "wasm32")]
/// use wasm_bindgen::prelude::*;
@@ -104,45 +99,54 @@ pub use egui_web::wasm_bindgen;
/// #[cfg(target_arch = "wasm32")]
/// #[wasm_bindgen]
/// pub fn start(canvas_id: &str) -> Result<(), eframe::wasm_bindgen::JsValue> {
/// let app = MyEguiApp::default();
/// eframe::start_web(canvas_id, Box::new(app))
/// eframe::start_web(canvas_id, |cc| Box::new(MyEguiApp::new(cc)))
/// }
/// ```
#[cfg(target_arch = "wasm32")]
pub fn start_web(canvas_id: &str, app: Box<dyn epi::App>) -> Result<(), wasm_bindgen::JsValue> {
egui_web::start(canvas_id, app)?;
pub fn start_web(canvas_id: &str, app_creator: AppCreator) -> Result<(), wasm_bindgen::JsValue> {
egui_web::start(canvas_id, app_creator)?;
Ok(())
}
// ----------------------------------------------------------------------------
// When compiling natively
/// This is how you start a native (desktop) app.
///
/// The first argument is name of your app, used for the title bar of the native window
/// and the save location of persistence (see [`epi::App::save`]).
///
/// Call from `fn main` like this:
/// ``` no_run
/// use eframe::{epi, egui};
/// use eframe::egui;
///
/// fn main() {
/// let native_options = eframe::NativeOptions::default();
/// eframe::run_native("MyApp", native_options, |cc| Box::new(MyEguiApp::new(cc)));
/// }
///
/// #[derive(Default)]
/// struct MyEguiApp {}
///
/// impl epi::App for MyEguiApp {
/// fn name(&self) -> &str {
/// "My egui App"
/// }
/// impl MyEguiApp {
/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
/// // Restore app state using cc.storage (requires the "persistence" feature).
/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
/// // for e.g. egui::PaintCallback.
/// Self::default()
/// }
/// }
///
/// fn update(&mut self, ctx: &egui::Context, frame: &epi::Frame) {
/// impl eframe::App for MyEguiApp {
/// fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.heading("Hello World!");
/// });
/// }
///}
///
/// fn main() {
/// let app = MyEguiApp::default();
/// let native_options = eframe::NativeOptions::default();
/// eframe::run_native(Box::new(app), native_options);
/// }
/// ```
#[cfg(not(target_arch = "wasm32"))]
pub fn run_native(app: Box<dyn epi::App>, native_options: epi::NativeOptions) -> ! {
egui_glow::run(app, &native_options)
pub fn run_native(app_name: &str, native_options: NativeOptions, app_creator: AppCreator) -> ! {
egui_glow::run(app_name, &native_options, app_creator)
}