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mirror of https://github.com/emilk/egui.git synced 2026-09-01 06:10:06 -04:00

WIP: Update to winit 0.29

This commit is contained in:
Fredrik Fornwall
2023-11-21 23:26:40 +01:00
parent e037489ac2
commit c93defdcf8
13 changed files with 776 additions and 402 deletions

685
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -127,7 +127,7 @@ image = { version = "0.24", default-features = false, features = [
"png", "png",
] } # Needed for app icon ] } # Needed for app icon
raw-window-handle.workspace = true raw-window-handle.workspace = true
winit = { version = "0.28.1", default-features = false } winit = { version = "0.29", default-features = false, features = ["rwh_05"] }
# optional native: # optional native:
directories-next = { version = "2", optional = true } directories-next = { version = "2", optional = true }
@@ -138,8 +138,8 @@ pollster = { version = "0.3", optional = true } # needed for wgpu
# we can expose these to user so that they can select which backends they want to enable to avoid compiling useless deps. # we can expose these to user so that they can select which backends they want to enable to avoid compiling useless deps.
# this can be done at the same time we expose x11/wayland features of winit crate. # this can be done at the same time we expose x11/wayland features of winit crate.
glutin = { version = "0.30", optional = true } glutin = { version = "0.31", optional = true }
glutin-winit = { version = "0.3.0", optional = true } glutin-winit = { version = "0.4", optional = true }
puffin = { workspace = true, optional = true } puffin = { workspace = true, optional = true }
wgpu = { workspace = true, optional = true } wgpu = { workspace = true, optional = true }

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@@ -221,7 +221,7 @@ impl EpiIntegration {
pub fn on_window_event( pub fn on_window_event(
&mut self, &mut self,
app: &mut dyn epi::App, app: &mut dyn epi::App,
event: &winit::event::WindowEvent<'_>, event: &winit::event::WindowEvent,
egui_winit: &mut egui_winit::State, egui_winit: &mut egui_winit::State,
viewport_id: ViewportId, viewport_id: ViewportId,
) -> EventResponse { ) -> EventResponse {

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@@ -1,8 +1,9 @@
use std::{cell::RefCell, rc::Rc, sync::Arc, time::Instant}; use std::{cell::RefCell, rc::Rc, sync::Arc, time::Instant};
use glutin::{ use glutin::{
context::NotCurrentGlContext,
display::GetGlDisplay, display::GetGlDisplay,
prelude::{GlDisplay, NotCurrentGlContextSurfaceAccessor, PossiblyCurrentGlContext}, prelude::{GlDisplay, PossiblyCurrentGlContext},
surface::GlSurface, surface::GlSurface,
}; };
use raw_window_handle::{HasRawDisplayHandle as _, HasRawWindowHandle as _}; use raw_window_handle::{HasRawDisplayHandle as _, HasRawWindowHandle as _};
@@ -391,7 +392,7 @@ impl WinitApp for GlowWinitApp {
fn on_event( fn on_event(
&mut self, &mut self,
event_loop: &EventLoopWindowTarget<UserEvent>, event_loop: &EventLoopWindowTarget<UserEvent>,
event: &winit::event::Event<'_, UserEvent>, event: &winit::event::Event<UserEvent>,
) -> Result<EventResult> { ) -> Result<EventResult> {
crate::profile_function!(winit_integration::short_event_description(event)); crate::profile_function!(winit_integration::short_event_description(event));
@@ -423,15 +424,6 @@ impl WinitApp for GlowWinitApp {
EventResult::Wait EventResult::Wait
} }
winit::event::Event::MainEventsCleared => {
if let Some(running) = &self.running {
if let Err(err) = running.glutin.borrow_mut().on_resume(event_loop) {
log::warn!("on_resume failed {err}");
}
}
EventResult::Wait
}
winit::event::Event::WindowEvent { event, window_id } => { winit::event::Event::WindowEvent { event, window_id } => {
if let Some(running) = &mut self.running { if let Some(running) = &mut self.running {
running.on_window_event(*window_id, event) running.on_window_event(*window_id, event)
@@ -652,7 +644,7 @@ impl GlowWinitRunning {
fn on_window_event( fn on_window_event(
&mut self, &mut self,
window_id: WindowId, window_id: WindowId,
event: &winit::event::WindowEvent<'_>, event: &winit::event::WindowEvent,
) -> EventResult { ) -> EventResult {
crate::profile_function!(egui_winit::short_window_event_description(event)); crate::profile_function!(egui_winit::short_window_event_description(event));
@@ -691,10 +683,9 @@ impl GlowWinitRunning {
} }
} }
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => { winit::event::WindowEvent::ScaleFactorChanged { .. } => {
if let Some(viewport_id) = viewport_id { if viewport_id.is_some() {
repaint_asap = true; repaint_asap = true;
glutin.resize(viewport_id, **new_inner_size);
} }
} }
@@ -811,7 +802,7 @@ impl GlutinWindowContext {
// Create GL display. This may probably create a window too on most platforms. Definitely on `MS windows`. Never on Android. // Create GL display. This may probably create a window too on most platforms. Definitely on `MS windows`. Never on Android.
let display_builder = glutin_winit::DisplayBuilder::new() let display_builder = glutin_winit::DisplayBuilder::new()
// we might want to expose this option to users in the future. maybe using an env var or using native_options. // we might want to expose this option to users in the future. maybe using an env var or using native_options.
.with_preference(glutin_winit::ApiPrefence::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150 .with_preference(glutin_winit::ApiPreference::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150
.with_window_builder(Some(create_winit_window_builder(viewport_builder.clone()))); .with_window_builder(Some(create_winit_window_builder(viewport_builder.clone())));
let (window, gl_config) = { let (window, gl_config) = {

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@@ -39,7 +39,7 @@ fn create_event_loop(native_options: &mut epi::NativeOptions) -> EventLoop<UserE
let mut builder = create_event_loop_builder(native_options); let mut builder = create_event_loop_builder(native_options);
crate::profile_scope!("EventLoopBuilder::build"); crate::profile_scope!("EventLoopBuilder::build");
builder.build() builder.build().unwrap()
} }
/// Access a thread-local event loop. /// Access a thread-local event loop.
@@ -67,7 +67,7 @@ fn run_and_return(
event_loop: &mut EventLoop<UserEvent>, event_loop: &mut EventLoop<UserEvent>,
mut winit_app: impl WinitApp, mut winit_app: impl WinitApp,
) -> Result<()> { ) -> Result<()> {
use winit::{event_loop::ControlFlow, platform::run_return::EventLoopExtRunReturn as _}; use winit::{event_loop::ControlFlow, platform::run_on_demand::EventLoopExtRunOnDemand};
log::debug!("Entering the winit event loop (run_return)…"); log::debug!("Entering the winit event loop (run_return)…");
@@ -76,20 +76,22 @@ fn run_and_return(
let mut returned_result = Ok(()); let mut returned_result = Ok(());
event_loop.run_return(|event, event_loop, control_flow| { let _ = event_loop.run_on_demand(|event, event_loop_window_target| {
crate::profile_scope!("winit_event", short_event_description(&event)); crate::profile_scope!("winit_event", short_event_description(&event));
let event_result = match &event { let event_result = match &event {
winit::event::Event::LoopDestroyed => { winit::event::Event::LoopExiting => {
// On Mac, Cmd-Q we get here and then `run_return` doesn't return (despite its name), // On Mac, Cmd-Q we get here and then `run_on_demand` doesn't return (despite its name),
// so we need to save state now: // so we need to save state now:
log::debug!("Received Event::LoopDestroyed - saving app state…"); log::debug!("Received Event::LoopExiting - saving app state…");
winit_app.save_and_destroy(); winit_app.save_and_destroy();
*control_flow = ControlFlow::Exit;
return; return;
} }
winit::event::Event::RedrawRequested(window_id) => { winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::RedrawRequested,
window_id,
} => {
windows_next_repaint_times.remove(window_id); windows_next_repaint_times.remove(window_id);
winit_app.run_ui_and_paint(*window_id) winit_app.run_ui_and_paint(*window_id)
} }
@@ -120,7 +122,7 @@ fn run_and_return(
EventResult::Wait EventResult::Wait
} }
event => match winit_app.on_event(event_loop, event) { event => match winit_app.on_event(event_loop_window_target, event) {
Ok(event_result) => event_result, Ok(event_result) => event_result,
Err(err) => { Err(err) => {
log::error!("Exiting because of error: {err} during event {event:?}"); log::error!("Exiting because of error: {err} during event {event:?}");
@@ -132,7 +134,7 @@ fn run_and_return(
match event_result { match event_result {
EventResult::Wait => { EventResult::Wait => {
control_flow.set_wait(); event_loop_window_target.set_control_flow(ControlFlow::Wait);
} }
EventResult::RepaintNow(window_id) => { EventResult::RepaintNow(window_id) => {
log::trace!("Repaint caused by {}", short_event_description(&event)); log::trace!("Repaint caused by {}", short_event_description(&event));
@@ -160,7 +162,7 @@ fn run_and_return(
EventResult::Exit => { EventResult::Exit => {
log::debug!("Asking to exit event loop…"); log::debug!("Asking to exit event loop…");
winit_app.save_and_destroy(); winit_app.save_and_destroy();
*control_flow = ControlFlow::Exit; event_loop_window_target.exit();
return; return;
} }
} }
@@ -171,7 +173,10 @@ fn run_and_return(
use winit::event::Event; use winit::event::Event;
if matches!( if matches!(
event, event,
Event::RedrawEventsCleared | Event::RedrawRequested(_) | Event::Resumed Event::WindowEvent {
event: winit::event::WindowEvent::RedrawRequested,
..
} | Event::Resumed
) { ) {
windows_next_repaint_times.retain(|window_id, repaint_time| { windows_next_repaint_times.retain(|window_id, repaint_time| {
if Instant::now() < *repaint_time { if Instant::now() < *repaint_time {
@@ -179,7 +184,7 @@ fn run_and_return(
}; };
next_repaint_time = None; next_repaint_time = None;
control_flow.set_poll(); event_loop_window_target.set_control_flow(ControlFlow::Poll);
if let Some(window) = winit_app.window(*window_id) { if let Some(window) = winit_app.window(*window_id) {
log::trace!("request_redraw for {window_id:?}"); log::trace!("request_redraw for {window_id:?}");
@@ -196,7 +201,7 @@ fn run_and_return(
if time_until_next < std::time::Duration::from_secs(10_000) { if time_until_next < std::time::Duration::from_secs(10_000) {
log::trace!("WaitUntil {time_until_next:?}"); log::trace!("WaitUntil {time_until_next:?}");
} }
control_flow.set_wait_until(next_repaint_time); event_loop_window_target.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
}; };
}); });
@@ -220,21 +225,25 @@ fn run_and_return(
} }
fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp + 'static) -> ! { fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp + 'static) -> ! {
use winit::event_loop::ControlFlow;
log::debug!("Entering the winit event loop (run)…"); log::debug!("Entering the winit event loop (run)…");
// When to repaint what window // When to repaint what window
let mut windows_next_repaint_times = HashMap::default(); let mut windows_next_repaint_times = HashMap::default();
event_loop.run(move |event, event_loop, control_flow| { let result = event_loop.run(move |event, event_loop_window_target| {
crate::profile_scope!("winit_event", short_event_description(&event)); crate::profile_scope!("winit_event", short_event_description(&event));
let event_result = match &event { let event_result = match &event {
winit::event::Event::LoopDestroyed => { winit::event::Event::LoopExiting => {
log::debug!("Received Event::LoopDestroyed"); log::debug!("Received Event::LoopExiting");
EventResult::Exit EventResult::Exit
} }
winit::event::Event::RedrawRequested(window_id) => { winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::RedrawRequested,
window_id,
} => {
windows_next_repaint_times.remove(window_id); windows_next_repaint_times.remove(window_id);
winit_app.run_ui_and_paint(*window_id) winit_app.run_ui_and_paint(*window_id)
} }
@@ -264,7 +273,7 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
EventResult::Wait EventResult::Wait
} }
event => match winit_app.on_event(event_loop, event) { event => match winit_app.on_event(event_loop_window_target, event) {
Ok(event_result) => event_result, Ok(event_result) => event_result,
Err(err) => { Err(err) => {
panic!("eframe encountered a fatal error: {err} during event {event:?}"); panic!("eframe encountered a fatal error: {err} during event {event:?}");
@@ -274,7 +283,7 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
match event_result { match event_result {
EventResult::Wait => { EventResult::Wait => {
control_flow.set_wait(); event_loop_window_target.set_control_flow(ControlFlow::Wait);
} }
EventResult::RepaintNow(window_id) => { EventResult::RepaintNow(window_id) => {
log::trace!("Repaint caused by {}", short_event_description(&event)); log::trace!("Repaint caused by {}", short_event_description(&event));
@@ -314,7 +323,10 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
use winit::event::Event; use winit::event::Event;
if matches!( if matches!(
event, event,
Event::RedrawEventsCleared | Event::RedrawRequested(_) | Event::Resumed Event::WindowEvent {
event: winit::event::WindowEvent::RedrawRequested,
..
} | Event::Resumed
) { ) {
windows_next_repaint_times.retain(|window_id, repaint_time| { windows_next_repaint_times.retain(|window_id, repaint_time| {
if Instant::now() < *repaint_time { if Instant::now() < *repaint_time {
@@ -322,7 +334,7 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
} }
next_repaint_time = None; next_repaint_time = None;
control_flow.set_poll(); event_loop_window_target.set_control_flow(ControlFlow::Poll);
if let Some(window) = winit_app.window(*window_id) { if let Some(window) = winit_app.window(*window_id) {
log::trace!("request_redraw for {window_id:?}"); log::trace!("request_redraw for {window_id:?}");
@@ -350,9 +362,16 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
.map(|window| window.request_redraw()) .map(|window| window.request_redraw())
}); });
control_flow.set_wait_until(next_repaint_time); event_loop_window_target.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
}; };
}) });
std::process::exit(if let Err(e) = result {
log::warn!("Error from event loop: {e}");
1
} else {
0
});
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------

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@@ -355,7 +355,7 @@ impl WinitApp for WgpuWinitApp {
fn on_event( fn on_event(
&mut self, &mut self,
event_loop: &EventLoopWindowTarget<UserEvent>, event_loop: &EventLoopWindowTarget<UserEvent>,
event: &winit::event::Event<'_, UserEvent>, event: &winit::event::Event<UserEvent>,
) -> Result<EventResult> { ) -> Result<EventResult> {
crate::profile_function!(winit_integration::short_event_description(event)); crate::profile_function!(winit_integration::short_event_description(event));
@@ -643,7 +643,7 @@ impl WgpuWinitRunning {
fn on_window_event( fn on_window_event(
&mut self, &mut self,
window_id: WindowId, window_id: WindowId,
event: &winit::event::WindowEvent<'_>, event: &winit::event::WindowEvent,
) -> EventResult { ) -> EventResult {
crate::profile_function!(egui_winit::short_window_event_description(event)); crate::profile_function!(egui_winit::short_window_event_description(event));
@@ -692,18 +692,9 @@ impl WgpuWinitRunning {
} }
} }
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => { winit::event::WindowEvent::ScaleFactorChanged { .. } => {
use std::num::NonZeroU32; repaint_asap = true;
if let (Some(width), Some(height), Some(viewport_id)) = (
NonZeroU32::new(new_inner_size.width),
NonZeroU32::new(new_inner_size.height),
viewport_id,
) {
repaint_asap = true;
shared.painter.on_window_resized(viewport_id, width, height);
}
} }
winit::event::WindowEvent::CloseRequested => { winit::event::WindowEvent::CloseRequested => {
if viewport_id == Some(ViewportId::ROOT) && integration.should_close() { if viewport_id == Some(ViewportId::ROOT) && integration.should_close() {
log::debug!( log::debug!(

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@@ -65,7 +65,7 @@ pub trait WinitApp {
fn on_event( fn on_event(
&mut self, &mut self,
event_loop: &EventLoopWindowTarget<UserEvent>, event_loop: &EventLoopWindowTarget<UserEvent>,
event: &winit::event::Event<'_, UserEvent>, event: &winit::event::Event<UserEvent>,
) -> crate::Result<EventResult>; ) -> crate::Result<EventResult>;
} }
@@ -103,7 +103,7 @@ pub fn system_theme(window: &Window, options: &crate::NativeOptions) -> Option<c
/// Short and fast description of an event. /// Short and fast description of an event.
/// Useful for logging and profiling. /// Useful for logging and profiling.
pub fn short_event_description(event: &winit::event::Event<'_, UserEvent>) -> &'static str { pub fn short_event_description(event: &winit::event::Event<UserEvent>) -> &'static str {
use winit::event::Event; use winit::event::Event;
match event { match event {

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@@ -51,7 +51,7 @@ wgpu.workspace = true
## Enable this when generating docs. ## Enable this when generating docs.
document-features = { version = "0.2", optional = true } document-features = { version = "0.2", optional = true }
winit = { version = "0.28", default-features = false, optional = true } winit = { version = "0.29", default-features = false, optional = true, features = ["rwh_05"] }
# Native: # Native:
[target.'cfg(not(target_arch = "wasm32"))'.dependencies] [target.'cfg(not(target_arch = "wasm32"))'.dependencies]

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@@ -61,12 +61,12 @@ egui = { version = "0.23.0", path = "../egui", default-features = false, feature
log = { version = "0.4", features = ["std"] } log = { version = "0.4", features = ["std"] }
raw-window-handle.workspace = true raw-window-handle.workspace = true
web-time = { version = "0.2" } # We use web-time so we can (maybe) compile for web web-time = { version = "0.2" } # We use web-time so we can (maybe) compile for web
winit = { version = "0.28", default-features = false } winit = { version = "0.29", default-features = false, features = ["rwh_05"] }
#! ### Optional dependencies #! ### Optional dependencies
# feature accesskit # feature accesskit
accesskit_winit = { version = "0.15.0", optional = true } accesskit_winit = { version = "0.16.0", optional = true }
## Enable this when generating docs. ## Enable this when generating docs.
document-features = { version = "0.2", optional = true } document-features = { version = "0.2", optional = true }

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@@ -209,12 +209,6 @@ impl State {
self.egui_input.time = Some(self.start_time.elapsed().as_secs_f64()); self.egui_input.time = Some(self.start_time.elapsed().as_secs_f64());
// TODO remove this in winit 0.29
// This hack make the window outer_position and size to be valid, X11 Only
// That was happending because winit get the window state before the compositor adds decorations!
#[cfg(all(feature = "x11", target_os = "linux"))]
window.set_maximized(window.is_maximized());
// On Windows, a minimized window will have 0 width and height. // On Windows, a minimized window will have 0 width and height.
// See: https://github.com/rust-windowing/winit/issues/208 // See: https://github.com/rust-windowing/winit/issues/208
// This solves an issue where egui window positions would be changed when minimizing on Windows. // This solves an issue where egui window positions would be changed when minimizing on Windows.
@@ -237,7 +231,7 @@ impl State {
pub fn on_window_event( pub fn on_window_event(
&mut self, &mut self,
egui_ctx: &egui::Context, egui_ctx: &egui::Context,
event: &winit::event::WindowEvent<'_>, event: &winit::event::WindowEvent,
) -> EventResponse { ) -> EventResponse {
crate::profile_function!(short_window_event_description(event)); crate::profile_function!(short_window_event_description(event));
@@ -295,25 +289,6 @@ impl State {
consumed, consumed,
} }
} }
WindowEvent::ReceivedCharacter(ch) => {
// On Mac we get here when the user presses Cmd-C (copy), ctrl-W, etc.
// We need to ignore these characters that are side-effects of commands.
let is_mac_cmd = cfg!(target_os = "macos")
&& (self.egui_input.modifiers.ctrl || self.egui_input.modifiers.mac_cmd);
let consumed = if is_printable_char(*ch) && !is_mac_cmd {
self.egui_input
.events
.push(egui::Event::Text(ch.to_string()));
egui_ctx.wants_keyboard_input()
} else {
false
};
EventResponse {
repaint: true,
consumed,
}
}
WindowEvent::Ime(ime) => { WindowEvent::Ime(ime) => {
// on Mac even Cmd-C is pressed during ime, a `c` is pushed to Preedit. // on Mac even Cmd-C is pressed during ime, a `c` is pushed to Preedit.
// So no need to check is_mac_cmd. // So no need to check is_mac_cmd.
@@ -353,11 +328,12 @@ impl State {
consumed: egui_ctx.wants_keyboard_input(), consumed: egui_ctx.wants_keyboard_input(),
} }
} }
WindowEvent::KeyboardInput { input, .. } => { WindowEvent::KeyboardInput { event, .. } => {
self.on_keyboard_input(input);
// When pressing the Tab key, egui focuses the first focusable element, hence Tab always consumes. // When pressing the Tab key, egui focuses the first focusable element, hence Tab always consumes.
let consumed = egui_ctx.wants_keyboard_input() let consumed = self.on_keyboard_input(event)
|| input.virtual_keycode == Some(winit::event::VirtualKeyCode::Tab); || egui_ctx.wants_keyboard_input()
|| event.logical_key
== winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab);
EventResponse { EventResponse {
repaint: true, repaint: true,
consumed, consumed,
@@ -405,14 +381,20 @@ impl State {
} }
} }
WindowEvent::ModifiersChanged(state) => { WindowEvent::ModifiersChanged(state) => {
self.egui_input.modifiers.alt = state.alt(); use winit::keyboard::ModifiersKeyState::Pressed;
self.egui_input.modifiers.ctrl = state.ctrl(); self.egui_input.modifiers.alt =
self.egui_input.modifiers.shift = state.shift(); state.lalt_state() == Pressed || state.ralt_state() == Pressed;
self.egui_input.modifiers.mac_cmd = cfg!(target_os = "macos") && state.logo(); self.egui_input.modifiers.ctrl =
state.lcontrol_state() == Pressed || state.rcontrol_state() == Pressed;
self.egui_input.modifiers.shift =
state.lshift_state() == Pressed || state.rshift_state() == Pressed;
self.egui_input.modifiers.mac_cmd = cfg!(target_os = "macos")
&& (state.lsuper_state() == Pressed || state.rsuper_state() == Pressed);
self.egui_input.modifiers.command = if cfg!(target_os = "macos") { self.egui_input.modifiers.command = if cfg!(target_os = "macos") {
state.logo() state.lsuper_state() == Pressed || state.rsuper_state() == Pressed
} else { } else {
state.ctrl() state.lcontrol_state() == Pressed || state.rcontrol_state() == Pressed
}; };
EventResponse { EventResponse {
repaint: true, repaint: true,
@@ -420,6 +402,16 @@ impl State {
} }
} }
winit::event::WindowEvent::RedrawRequested => EventResponse {
repaint: true,
consumed: false,
},
winit::event::WindowEvent::ActivationTokenDone { .. } => EventResponse {
repaint: false,
consumed: false,
},
// Things that may require repaint: // Things that may require repaint:
WindowEvent::CloseRequested => EventResponse { WindowEvent::CloseRequested => EventResponse {
consumed: true, consumed: true,
@@ -649,17 +641,19 @@ impl State {
} }
} }
fn on_keyboard_input(&mut self, input: &winit::event::KeyboardInput) { fn on_keyboard_input(&mut self, input: &winit::event::KeyEvent) -> bool {
if let Some(keycode) = input.virtual_keycode { if let winit::keyboard::PhysicalKey::Code(keycode) = input.physical_key {
let pressed = input.state == winit::event::ElementState::Pressed; let pressed = input.state == winit::event::ElementState::Pressed;
if pressed { if pressed {
// VirtualKeyCode::Paste etc in winit are broken/untrustworthy, // KeyCode::Paste etc in winit are broken/untrustworthy,
// so we detect these things manually: // so we detect these things manually:
if is_cut_command(self.egui_input.modifiers, keycode) { if is_cut_command(self.egui_input.modifiers, keycode) {
self.egui_input.events.push(egui::Event::Cut); self.egui_input.events.push(egui::Event::Cut);
return true;
} else if is_copy_command(self.egui_input.modifiers, keycode) { } else if is_copy_command(self.egui_input.modifiers, keycode) {
self.egui_input.events.push(egui::Event::Copy); self.egui_input.events.push(egui::Event::Copy);
return true;
} else if is_paste_command(self.egui_input.modifiers, keycode) { } else if is_paste_command(self.egui_input.modifiers, keycode) {
if let Some(contents) = self.clipboard.get() { if let Some(contents) = self.clipboard.get() {
let contents = contents.replace("\r\n", "\n"); let contents = contents.replace("\r\n", "\n");
@@ -667,10 +661,11 @@ impl State {
self.egui_input.events.push(egui::Event::Paste(contents)); self.egui_input.events.push(egui::Event::Paste(contents));
} }
} }
return true;
} }
} }
if let Some(key) = translate_virtual_key_code(keycode) { if let Some(key) = translate_key_code(keycode) {
self.egui_input.events.push(egui::Event::Key { self.egui_input.events.push(egui::Event::Key {
key, key,
pressed, pressed,
@@ -679,6 +674,14 @@ impl State {
}); });
} }
} }
if let Some(text) = &input.text {
self.egui_input
.events
.push(egui::Event::Text(text.to_string()));
}
false
} }
/// Call with the output given by `egui`. /// Call with the output given by `egui`.
@@ -728,7 +731,14 @@ impl State {
} }
if let Some(egui::Pos2 { x, y }) = text_cursor_pos { if let Some(egui::Pos2 { x, y }) = text_cursor_pos {
window.set_ime_position(winit::dpi::LogicalPosition { x, y }); window.set_ime_cursor_area(
winit::dpi::LogicalPosition { x, y },
winit::dpi::LogicalSize {
// TODO: What size to use? New size arg in winit 0.29
width: 10,
height: 10,
},
);
} }
#[cfg(feature = "accesskit")] #[cfg(feature = "accesskit")]
@@ -851,37 +861,25 @@ fn open_url_in_browser(_url: &str) {
} }
} }
/// Winit sends special keys (backspace, delete, F1, …) as characters. fn is_cut_command(modifiers: egui::Modifiers, keycode: winit::keyboard::KeyCode) -> bool {
/// Ignore those. (modifiers.command && keycode == winit::keyboard::KeyCode::KeyX)
/// We also ignore '\r', '\n', '\t'.
/// Newlines are handled by the `Key::Enter` event.
fn is_printable_char(chr: char) -> bool {
let is_in_private_use_area = '\u{e000}' <= chr && chr <= '\u{f8ff}'
|| '\u{f0000}' <= chr && chr <= '\u{ffffd}'
|| '\u{100000}' <= chr && chr <= '\u{10fffd}';
!is_in_private_use_area && !chr.is_ascii_control()
}
fn is_cut_command(modifiers: egui::Modifiers, keycode: winit::event::VirtualKeyCode) -> bool {
(modifiers.command && keycode == winit::event::VirtualKeyCode::X)
|| (cfg!(target_os = "windows") || (cfg!(target_os = "windows")
&& modifiers.shift && modifiers.shift
&& keycode == winit::event::VirtualKeyCode::Delete) && keycode == winit::keyboard::KeyCode::Delete)
} }
fn is_copy_command(modifiers: egui::Modifiers, keycode: winit::event::VirtualKeyCode) -> bool { fn is_copy_command(modifiers: egui::Modifiers, keycode: winit::keyboard::KeyCode) -> bool {
(modifiers.command && keycode == winit::event::VirtualKeyCode::C) (modifiers.command && keycode == winit::keyboard::KeyCode::KeyC)
|| (cfg!(target_os = "windows") || (cfg!(target_os = "windows")
&& modifiers.ctrl && modifiers.ctrl
&& keycode == winit::event::VirtualKeyCode::Insert) && keycode == winit::keyboard::KeyCode::Insert)
} }
fn is_paste_command(modifiers: egui::Modifiers, keycode: winit::event::VirtualKeyCode) -> bool { fn is_paste_command(modifiers: egui::Modifiers, keycode: winit::keyboard::KeyCode) -> bool {
(modifiers.command && keycode == winit::event::VirtualKeyCode::V) (modifiers.command && keycode == winit::keyboard::KeyCode::KeyV)
|| (cfg!(target_os = "windows") || (cfg!(target_os = "windows")
&& modifiers.shift && modifiers.shift
&& keycode == winit::event::VirtualKeyCode::Insert) && keycode == winit::keyboard::KeyCode::Insert)
} }
fn translate_mouse_button(button: winit::event::MouseButton) -> Option<egui::PointerButton> { fn translate_mouse_button(button: winit::event::MouseButton) -> Option<egui::PointerButton> {
@@ -889,100 +887,99 @@ fn translate_mouse_button(button: winit::event::MouseButton) -> Option<egui::Poi
winit::event::MouseButton::Left => Some(egui::PointerButton::Primary), winit::event::MouseButton::Left => Some(egui::PointerButton::Primary),
winit::event::MouseButton::Right => Some(egui::PointerButton::Secondary), winit::event::MouseButton::Right => Some(egui::PointerButton::Secondary),
winit::event::MouseButton::Middle => Some(egui::PointerButton::Middle), winit::event::MouseButton::Middle => Some(egui::PointerButton::Middle),
winit::event::MouseButton::Other(1) => Some(egui::PointerButton::Extra1), winit::event::MouseButton::Back => Some(egui::PointerButton::Extra1),
winit::event::MouseButton::Other(2) => Some(egui::PointerButton::Extra2), winit::event::MouseButton::Forward => Some(egui::PointerButton::Extra2),
winit::event::MouseButton::Other(_) => None, winit::event::MouseButton::Other(_) => None,
} }
} }
fn translate_virtual_key_code(key: winit::event::VirtualKeyCode) -> Option<egui::Key> { fn translate_key_code(key: winit::keyboard::KeyCode) -> Option<egui::Key> {
use egui::Key; use egui::Key;
use winit::event::VirtualKeyCode; use winit::keyboard::KeyCode;
Some(match key { Some(match key {
VirtualKeyCode::Down => Key::ArrowDown, KeyCode::ArrowDown => Key::ArrowDown,
VirtualKeyCode::Left => Key::ArrowLeft, KeyCode::ArrowLeft => Key::ArrowLeft,
VirtualKeyCode::Right => Key::ArrowRight, KeyCode::ArrowRight => Key::ArrowRight,
VirtualKeyCode::Up => Key::ArrowUp, KeyCode::ArrowUp => Key::ArrowUp,
VirtualKeyCode::Escape => Key::Escape, KeyCode::Escape => Key::Escape,
VirtualKeyCode::Tab => Key::Tab, KeyCode::Tab => Key::Tab,
VirtualKeyCode::Back => Key::Backspace, KeyCode::Backspace => Key::Backspace,
VirtualKeyCode::Return | VirtualKeyCode::NumpadEnter => Key::Enter, KeyCode::Enter | KeyCode::NumpadEnter => Key::Enter,
VirtualKeyCode::Space => Key::Space, KeyCode::Space => Key::Space,
VirtualKeyCode::Insert => Key::Insert, KeyCode::Insert => Key::Insert,
VirtualKeyCode::Delete => Key::Delete, KeyCode::Delete => Key::Delete,
VirtualKeyCode::Home => Key::Home, KeyCode::Home => Key::Home,
VirtualKeyCode::End => Key::End, KeyCode::End => Key::End,
VirtualKeyCode::PageUp => Key::PageUp, KeyCode::PageUp => Key::PageUp,
VirtualKeyCode::PageDown => Key::PageDown, KeyCode::PageDown => Key::PageDown,
KeyCode::Minus | KeyCode::NumpadSubtract => Key::Minus,
VirtualKeyCode::Minus | VirtualKeyCode::NumpadSubtract => Key::Minus,
// Using Mac the key with the Plus sign on it is reported as the Equals key // Using Mac the key with the Plus sign on it is reported as the Equals key
// (with both English and Swedish keyboard). // (with both English and Swedish keyboard).
VirtualKeyCode::Equals | VirtualKeyCode::Plus | VirtualKeyCode::NumpadAdd => { KeyCode::Equal | KeyCode::NumpadAdd => Key::PlusEquals,
Key::PlusEquals
}
VirtualKeyCode::Key0 | VirtualKeyCode::Numpad0 => Key::Num0, KeyCode::Digit0 | KeyCode::Numpad0 => Key::Num0,
VirtualKeyCode::Key1 | VirtualKeyCode::Numpad1 => Key::Num1, KeyCode::Digit1 | KeyCode::Numpad1 => Key::Num1,
VirtualKeyCode::Key2 | VirtualKeyCode::Numpad2 => Key::Num2, KeyCode::Digit2 | KeyCode::Numpad2 => Key::Num2,
VirtualKeyCode::Key3 | VirtualKeyCode::Numpad3 => Key::Num3, KeyCode::Digit3 | KeyCode::Numpad3 => Key::Num3,
VirtualKeyCode::Key4 | VirtualKeyCode::Numpad4 => Key::Num4, KeyCode::Digit4 | KeyCode::Numpad4 => Key::Num4,
VirtualKeyCode::Key5 | VirtualKeyCode::Numpad5 => Key::Num5, KeyCode::Digit5 | KeyCode::Numpad5 => Key::Num5,
VirtualKeyCode::Key6 | VirtualKeyCode::Numpad6 => Key::Num6, KeyCode::Digit6 | KeyCode::Numpad6 => Key::Num6,
VirtualKeyCode::Key7 | VirtualKeyCode::Numpad7 => Key::Num7, KeyCode::Digit7 | KeyCode::Numpad7 => Key::Num7,
VirtualKeyCode::Key8 | VirtualKeyCode::Numpad8 => Key::Num8, KeyCode::Digit8 | KeyCode::Numpad8 => Key::Num8,
VirtualKeyCode::Key9 | VirtualKeyCode::Numpad9 => Key::Num9, KeyCode::Digit9 | KeyCode::Numpad9 => Key::Num9,
VirtualKeyCode::A => Key::A, KeyCode::KeyA => Key::A,
VirtualKeyCode::B => Key::B, KeyCode::KeyB => Key::B,
VirtualKeyCode::C => Key::C, KeyCode::KeyC => Key::C,
VirtualKeyCode::D => Key::D, KeyCode::KeyD => Key::D,
VirtualKeyCode::E => Key::E, KeyCode::KeyE => Key::E,
VirtualKeyCode::F => Key::F, KeyCode::KeyF => Key::F,
VirtualKeyCode::G => Key::G, KeyCode::KeyG => Key::G,
VirtualKeyCode::H => Key::H, KeyCode::KeyH => Key::H,
VirtualKeyCode::I => Key::I, KeyCode::KeyI => Key::I,
VirtualKeyCode::J => Key::J, KeyCode::KeyJ => Key::J,
VirtualKeyCode::K => Key::K, KeyCode::KeyK => Key::K,
VirtualKeyCode::L => Key::L, KeyCode::KeyL => Key::L,
VirtualKeyCode::M => Key::M, KeyCode::KeyM => Key::M,
VirtualKeyCode::N => Key::N, KeyCode::KeyN => Key::N,
VirtualKeyCode::O => Key::O, KeyCode::KeyO => Key::O,
VirtualKeyCode::P => Key::P, KeyCode::KeyP => Key::P,
VirtualKeyCode::Q => Key::Q, KeyCode::KeyQ => Key::Q,
VirtualKeyCode::R => Key::R, KeyCode::KeyR => Key::R,
VirtualKeyCode::S => Key::S, KeyCode::KeyS => Key::S,
VirtualKeyCode::T => Key::T, KeyCode::KeyT => Key::T,
VirtualKeyCode::U => Key::U, KeyCode::KeyU => Key::U,
VirtualKeyCode::V => Key::V, KeyCode::KeyV => Key::V,
VirtualKeyCode::W => Key::W, KeyCode::KeyW => Key::W,
VirtualKeyCode::X => Key::X, KeyCode::KeyX => Key::X,
VirtualKeyCode::Y => Key::Y, KeyCode::KeyY => Key::Y,
VirtualKeyCode::Z => Key::Z, KeyCode::KeyZ => Key::Z,
VirtualKeyCode::F1 => Key::F1, KeyCode::F1 => Key::F1,
VirtualKeyCode::F2 => Key::F2, KeyCode::F2 => Key::F2,
VirtualKeyCode::F3 => Key::F3, KeyCode::F3 => Key::F3,
VirtualKeyCode::F4 => Key::F4, KeyCode::F4 => Key::F4,
VirtualKeyCode::F5 => Key::F5, KeyCode::F5 => Key::F5,
VirtualKeyCode::F6 => Key::F6, KeyCode::F6 => Key::F6,
VirtualKeyCode::F7 => Key::F7, KeyCode::F7 => Key::F7,
VirtualKeyCode::F8 => Key::F8, KeyCode::F8 => Key::F8,
VirtualKeyCode::F9 => Key::F9, KeyCode::F9 => Key::F9,
VirtualKeyCode::F10 => Key::F10, KeyCode::F10 => Key::F10,
VirtualKeyCode::F11 => Key::F11, KeyCode::F11 => Key::F11,
VirtualKeyCode::F12 => Key::F12, KeyCode::F12 => Key::F12,
VirtualKeyCode::F13 => Key::F13, KeyCode::F13 => Key::F13,
VirtualKeyCode::F14 => Key::F14, KeyCode::F14 => Key::F14,
VirtualKeyCode::F15 => Key::F15, KeyCode::F15 => Key::F15,
VirtualKeyCode::F16 => Key::F16, KeyCode::F16 => Key::F16,
VirtualKeyCode::F17 => Key::F17, KeyCode::F17 => Key::F17,
VirtualKeyCode::F18 => Key::F18, KeyCode::F18 => Key::F18,
VirtualKeyCode::F19 => Key::F19, KeyCode::F19 => Key::F19,
VirtualKeyCode::F20 => Key::F20, KeyCode::F20 => Key::F20,
_ => { _ => {
return None; return None;
@@ -1007,7 +1004,7 @@ fn translate_cursor(cursor_icon: egui::CursorIcon) -> Option<winit::window::Curs
egui::CursorIcon::Move => Some(winit::window::CursorIcon::Move), egui::CursorIcon::Move => Some(winit::window::CursorIcon::Move),
egui::CursorIcon::NoDrop => Some(winit::window::CursorIcon::NoDrop), egui::CursorIcon::NoDrop => Some(winit::window::CursorIcon::NoDrop),
egui::CursorIcon::NotAllowed => Some(winit::window::CursorIcon::NotAllowed), egui::CursorIcon::NotAllowed => Some(winit::window::CursorIcon::NotAllowed),
egui::CursorIcon::PointingHand => Some(winit::window::CursorIcon::Hand), egui::CursorIcon::PointingHand => Some(winit::window::CursorIcon::Pointer),
egui::CursorIcon::Progress => Some(winit::window::CursorIcon::Progress), egui::CursorIcon::Progress => Some(winit::window::CursorIcon::Progress),
egui::CursorIcon::ResizeHorizontal => Some(winit::window::CursorIcon::EwResize), egui::CursorIcon::ResizeHorizontal => Some(winit::window::CursorIcon::EwResize),
@@ -1068,7 +1065,7 @@ pub fn process_viewport_commands(
ViewportCommand::InnerSize(size) => { ViewportCommand::InnerSize(size) => {
let width = size.x.max(1.0); let width = size.x.max(1.0);
let height = size.y.max(1.0); let height = size.y.max(1.0);
window.set_inner_size(LogicalSize::new(width, height)); let _ = window.request_inner_size(LogicalSize::new(width, height));
} }
ViewportCommand::BeginResize(direction) => { ViewportCommand::BeginResize(direction) => {
if let Err(err) = window.drag_resize_window(match direction { if let Err(err) = window.drag_resize_window(match direction {
@@ -1148,7 +1145,14 @@ pub fn process_viewport_commands(
})); }));
} }
ViewportCommand::IMEPosition(pos) => { ViewportCommand::IMEPosition(pos) => {
window.set_ime_position(LogicalPosition::new(pos.x, pos.y)); window.set_ime_cursor_area(
LogicalPosition::new(pos.x, pos.y),
winit::dpi::LogicalSize {
// TODO: What size to use? New size arg in winit 0.29
width: 10,
height: 10,
},
);
} }
ViewportCommand::IMEAllowed(v) => window.set_ime_allowed(v), ViewportCommand::IMEAllowed(v) => window.set_ime_allowed(v),
ViewportCommand::IMEPurpose(p) => window.set_ime_purpose(match p { ViewportCommand::IMEPurpose(p) => window.set_ime_purpose(match p {
@@ -1337,16 +1341,15 @@ pub fn apply_viewport_builder_to_new_window(window: &Window, builder: &ViewportB
/// Short and fast description of an event. /// Short and fast description of an event.
/// Useful for logging and profiling. /// Useful for logging and profiling.
pub fn short_generic_event_description<T>(event: &winit::event::Event<'_, T>) -> &'static str { pub fn short_generic_event_description<T>(event: &winit::event::Event<T>) -> &'static str {
use winit::event::{DeviceEvent, Event, StartCause}; use winit::event::{DeviceEvent, Event, StartCause};
match event { match event {
Event::AboutToWait => "Event::AboutToWait",
Event::LoopExiting => "Event::LoopExiting",
Event::Suspended => "Event::Suspended", Event::Suspended => "Event::Suspended",
Event::Resumed => "Event::Resumed", Event::Resumed => "Event::Resumed",
Event::MainEventsCleared => "Event::MainEventsCleared", Event::MemoryWarning => "Event::MemoryWarning",
Event::RedrawRequested(_) => "Event::RedrawRequested",
Event::RedrawEventsCleared => "Event::RedrawEventsCleared",
Event::LoopDestroyed => "Event::LoopDestroyed",
Event::UserEvent(_) => "UserEvent", Event::UserEvent(_) => "UserEvent",
Event::DeviceEvent { event, .. } => match event { Event::DeviceEvent { event, .. } => match event {
DeviceEvent::Added { .. } => "DeviceEvent::Added", DeviceEvent::Added { .. } => "DeviceEvent::Added",
@@ -1356,7 +1359,6 @@ pub fn short_generic_event_description<T>(event: &winit::event::Event<'_, T>) ->
DeviceEvent::Motion { .. } => "DeviceEvent::Motion", DeviceEvent::Motion { .. } => "DeviceEvent::Motion",
DeviceEvent::Button { .. } => "DeviceEvent::Button", DeviceEvent::Button { .. } => "DeviceEvent::Button",
DeviceEvent::Key { .. } => "DeviceEvent::Key", DeviceEvent::Key { .. } => "DeviceEvent::Key",
DeviceEvent::Text { .. } => "DeviceEvent::Text",
}, },
Event::NewEvents(start_cause) => match start_cause { Event::NewEvents(start_cause) => match start_cause {
StartCause::ResumeTimeReached { .. } => "NewEvents::ResumeTimeReached", StartCause::ResumeTimeReached { .. } => "NewEvents::ResumeTimeReached",
@@ -1370,10 +1372,11 @@ pub fn short_generic_event_description<T>(event: &winit::event::Event<'_, T>) ->
/// Short and fast description of an event. /// Short and fast description of an event.
/// Useful for logging and profiling. /// Useful for logging and profiling.
pub fn short_window_event_description(event: &winit::event::WindowEvent<'_>) -> &'static str { pub fn short_window_event_description(event: &winit::event::WindowEvent) -> &'static str {
use winit::event::WindowEvent; use winit::event::WindowEvent;
match event { match event {
WindowEvent::ActivationTokenDone { .. } => "WindowEvent::ActivationTokenDone",
WindowEvent::Resized { .. } => "WindowEvent::Resized", WindowEvent::Resized { .. } => "WindowEvent::Resized",
WindowEvent::Moved { .. } => "WindowEvent::Moved", WindowEvent::Moved { .. } => "WindowEvent::Moved",
WindowEvent::CloseRequested { .. } => "WindowEvent::CloseRequested", WindowEvent::CloseRequested { .. } => "WindowEvent::CloseRequested",
@@ -1381,7 +1384,6 @@ pub fn short_window_event_description(event: &winit::event::WindowEvent<'_>) ->
WindowEvent::DroppedFile { .. } => "WindowEvent::DroppedFile", WindowEvent::DroppedFile { .. } => "WindowEvent::DroppedFile",
WindowEvent::HoveredFile { .. } => "WindowEvent::HoveredFile", WindowEvent::HoveredFile { .. } => "WindowEvent::HoveredFile",
WindowEvent::HoveredFileCancelled { .. } => "WindowEvent::HoveredFileCancelled", WindowEvent::HoveredFileCancelled { .. } => "WindowEvent::HoveredFileCancelled",
WindowEvent::ReceivedCharacter { .. } => "WindowEvent::ReceivedCharacter",
WindowEvent::Focused { .. } => "WindowEvent::Focused", WindowEvent::Focused { .. } => "WindowEvent::Focused",
WindowEvent::KeyboardInput { .. } => "WindowEvent::KeyboardInput", WindowEvent::KeyboardInput { .. } => "WindowEvent::KeyboardInput",
WindowEvent::ModifiersChanged { .. } => "WindowEvent::ModifiersChanged", WindowEvent::ModifiersChanged { .. } => "WindowEvent::ModifiersChanged",
@@ -1392,6 +1394,7 @@ pub fn short_window_event_description(event: &winit::event::WindowEvent<'_>) ->
WindowEvent::MouseWheel { .. } => "WindowEvent::MouseWheel", WindowEvent::MouseWheel { .. } => "WindowEvent::MouseWheel",
WindowEvent::MouseInput { .. } => "WindowEvent::MouseInput", WindowEvent::MouseInput { .. } => "WindowEvent::MouseInput",
WindowEvent::TouchpadMagnify { .. } => "WindowEvent::TouchpadMagnify", WindowEvent::TouchpadMagnify { .. } => "WindowEvent::TouchpadMagnify",
WindowEvent::RedrawRequested { .. } => "WindowEvent::RedrawRequested",
WindowEvent::SmartMagnify { .. } => "WindowEvent::SmartMagnify", WindowEvent::SmartMagnify { .. } => "WindowEvent::SmartMagnify",
WindowEvent::TouchpadRotate { .. } => "WindowEvent::TouchpadRotate", WindowEvent::TouchpadRotate { .. } => "WindowEvent::TouchpadRotate",
WindowEvent::TouchpadPressure { .. } => "WindowEvent::TouchpadPressure", WindowEvent::TouchpadPressure { .. } => "WindowEvent::TouchpadPressure",

View File

@@ -69,9 +69,9 @@ wasm-bindgen = "0.2"
[dev-dependencies] [dev-dependencies]
glutin = "0.30" # examples/pure_glow glutin = "0.31" # examples/pure_glow
raw-window-handle.workspace = true raw-window-handle.workspace = true
glutin-winit = "0.3.0" glutin-winit = "0.4.0"
[[example]] [[example]]

View File

@@ -19,7 +19,7 @@ impl GlutinWindowContext {
#[allow(unsafe_code)] #[allow(unsafe_code)]
unsafe fn new(event_loop: &winit::event_loop::EventLoopWindowTarget<UserEvent>) -> Self { unsafe fn new(event_loop: &winit::event_loop::EventLoopWindowTarget<UserEvent>) -> Self {
use egui::NumExt; use egui::NumExt;
use glutin::context::NotCurrentGlContextSurfaceAccessor; use glutin::context::NotCurrentGlContext;
use glutin::display::GetGlDisplay; use glutin::display::GetGlDisplay;
use glutin::display::GlDisplay; use glutin::display::GlDisplay;
use glutin::prelude::GlSurface; use glutin::prelude::GlSurface;
@@ -42,7 +42,7 @@ impl GlutinWindowContext {
log::debug!("trying to get gl_config"); log::debug!("trying to get gl_config");
let (mut window, gl_config) = let (mut window, gl_config) =
glutin_winit::DisplayBuilder::new() // let glutin-winit helper crate handle the complex parts of opengl context creation glutin_winit::DisplayBuilder::new() // let glutin-winit helper crate handle the complex parts of opengl context creation
.with_preference(glutin_winit::ApiPrefence::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150 .with_preference(glutin_winit::ApiPreference::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150
.with_window_builder(Some(winit_window_builder.clone())) .with_window_builder(Some(winit_window_builder.clone()))
.build( .build(
event_loop, event_loop,
@@ -150,7 +150,9 @@ pub enum UserEvent {
fn main() { fn main() {
let mut clear_color = [0.1, 0.1, 0.1]; let mut clear_color = [0.1, 0.1, 0.1];
let event_loop = winit::event_loop::EventLoopBuilder::<UserEvent>::with_user_event().build(); let event_loop = winit::event_loop::EventLoopBuilder::<UserEvent>::with_user_event()
.build()
.unwrap();
let (gl_window, gl) = create_display(&event_loop); let (gl_window, gl) = create_display(&event_loop);
let gl = std::rc::Rc::new(gl); let gl = std::rc::Rc::new(gl);
@@ -168,7 +170,7 @@ fn main() {
let mut repaint_delay = std::time::Duration::MAX; let mut repaint_delay = std::time::Duration::MAX;
event_loop.run(move |event, _, control_flow| { let _ = event_loop.run(move |event, event_loop_window_target| {
let mut redraw = || { let mut redraw = || {
let mut quit = false; let mut quit = false;
@@ -182,18 +184,20 @@ fn main() {
}); });
}); });
*control_flow = if quit { if quit {
winit::event_loop::ControlFlow::Exit event_loop_window_target.exit();
} else if repaint_delay.is_zero() {
gl_window.window().request_redraw();
winit::event_loop::ControlFlow::Poll
} else if let Some(repaint_delay_instant) =
std::time::Instant::now().checked_add(repaint_delay)
{
winit::event_loop::ControlFlow::WaitUntil(repaint_delay_instant)
} else { } else {
winit::event_loop::ControlFlow::Wait event_loop_window_target.set_control_flow(if repaint_delay.is_zero() {
}; gl_window.window().request_redraw();
winit::event_loop::ControlFlow::Poll
} else if let Some(repaint_after_instant) =
std::time::Instant::now().checked_add(repaint_delay)
{
winit::event_loop::ControlFlow::WaitUntil(repaint_after_instant)
} else {
winit::event_loop::ControlFlow::Wait
});
}
{ {
unsafe { unsafe {
@@ -217,22 +221,23 @@ fn main() {
// Platform-dependent event handlers to workaround a winit bug // Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987 // See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619 // See: https://github.com/rust-windowing/winit/issues/1619
winit::event::Event::RedrawEventsCleared if cfg!(target_os = "windows") => redraw(), // winit::event::Event::RedrawEventsCleared if cfg!(target_os = "windows") => redraw(),
winit::event::Event::RedrawRequested(_) if !cfg!(target_os = "windows") => redraw(), // winit::event::Event::RedrawRequested(_) if !cfg!(target_os = "windows") => redraw(),
// TODO: Adopt to above comment (if still relevant)
winit::event::Event::WindowEvent { event, .. } => { winit::event::Event::WindowEvent { event, .. } => {
use winit::event::WindowEvent; use winit::event::WindowEvent;
if matches!(event, WindowEvent::CloseRequested | WindowEvent::Destroyed) { if matches!(event, WindowEvent::CloseRequested | WindowEvent::Destroyed) {
*control_flow = winit::event_loop::ControlFlow::Exit; event_loop_window_target.exit();
return;
}
if matches!(event, WindowEvent::RedrawRequested) {
redraw();
return;
} }
if let winit::event::WindowEvent::Resized(physical_size) = &event { if let winit::event::WindowEvent::Resized(physical_size) = &event {
gl_window.resize(*physical_size); gl_window.resize(*physical_size);
} else if let winit::event::WindowEvent::ScaleFactorChanged {
new_inner_size, ..
} = &event
{
gl_window.resize(**new_inner_size);
} }
let event_response = egui_glow.on_window_event(&event); let event_response = egui_glow.on_window_event(&event);
@@ -245,7 +250,7 @@ fn main() {
winit::event::Event::UserEvent(UserEvent::Redraw(delay)) => { winit::event::Event::UserEvent(UserEvent::Redraw(delay)) => {
repaint_delay = delay; repaint_delay = delay;
} }
winit::event::Event::LoopDestroyed => { winit::event::Event::LoopExiting => {
egui_glow.destroy(); egui_glow.destroy();
} }
winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached { winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {

View File

@@ -52,7 +52,7 @@ impl EguiGlow {
} }
} }
pub fn on_window_event(&mut self, event: &winit::event::WindowEvent<'_>) -> EventResponse { pub fn on_window_event(&mut self, event: &winit::event::WindowEvent) -> EventResponse {
self.egui_winit.on_window_event(&self.egui_ctx, event) self.egui_winit.on_window_event(&self.egui_ctx, event)
} }