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Update wgpu to 26 and wasm-bindgen to 0.2.100 (#7540)

Co-authored-by: TÖRÖK Attila <torokati44@gmail.com>
Co-authored-by: Andreas Reich <r_andreas2@web.de>
This commit is contained in:
Kumpelinus
2025-09-21 20:42:00 +02:00
committed by GitHub
parent 6ac155c5cd
commit c97c065a57
11 changed files with 117 additions and 114 deletions

View File

@@ -236,6 +236,7 @@ impl WebPainter for WebPainterWgpu {
}),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: self.depth_texture_view.as_ref().map(|view| {
wgpu::RenderPassDepthStencilAttachment {

View File

@@ -160,6 +160,7 @@ impl CaptureState {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: None,
occlusion_query_set: None,

View File

@@ -162,6 +162,7 @@ impl Default for WgpuSetupCreateNew {
.unwrap_or(wgpu::Backends::PRIMARY | wgpu::Backends::GL),
flags: wgpu::InstanceFlags::from_build_config().with_env(),
backend_options: wgpu::BackendOptions::from_env_or_default(),
memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
},
power_preference: wgpu::PowerPreference::from_env()

View File

@@ -471,6 +471,7 @@ impl Painter {
}),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: self.depth_texture_view.get(&viewport_id).map(|view| {
wgpu::RenderPassDepthStencilAttachment {

View File

@@ -92,7 +92,7 @@ rfd = { version = "0.15.3", optional = true }
# web:
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = "=0.2.97"
wasm-bindgen = "=0.2.100"
wasm-bindgen-futures.workspace = true
web-sys.workspace = true

View File

@@ -190,6 +190,7 @@ impl crate::TestRenderer for WgpuTestRenderer {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
..Default::default()
})
@@ -205,7 +206,7 @@ impl crate::TestRenderer for WgpuTestRenderer {
self.render_state
.device
.poll(wgpu::PollType::Wait)
.map_err(|e| format!("{e}"))?;
.map_err(|e| format!("{e:?}"))?;
Ok(texture_to_image(
&self.render_state.device,