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Add a new example and change how embedding is stored
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@@ -214,7 +214,7 @@ pub trait App {
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// NOTE: a bright gray makes the shadows of the windows look weird.
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// We use a bit of transparency so that if the user switches on the
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// `transparent()` option they get immediate results.
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egui::Color32::from_rgba_unmultiplied(12, 12, 12, 180).to_normalized_gamma_f32()
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egui::Color32::from_rgba_unmultiplied(12, 12, 12, 0).to_normalized_gamma_f32()
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// _visuals.window_fill() would also be a natural choice
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}
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