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eframe error handling (#2433)

* eframe::run_native: return errors instead of crashing

* Detect and handle glutin errors

* egui_demo_app: silence wgpu log spam

* Add trace logs for why eframe is shutting down

* Fix: only save App state once on Mac

* Handle Winit failure

* Log where we load app state from

* Don't panic on zero-sized window

* Clamp loaded window size to not be too tiny to see

* Simplify code: more shared code in window_builder

* Improve code readability

* Fix wasm32 build

* fix android

* Update changelog
This commit is contained in:
Emil Ernerfeldt
2022-12-12 15:16:32 +01:00
committed by GitHub
parent 1437ec8903
commit cb77458f70
27 changed files with 249 additions and 162 deletions

View File

@@ -223,9 +223,9 @@ fn create_display(
height: 600.0,
})
.with_title("egui_glow example")
.with_visible(false)
.with_visible(false) // Keep hidden until we've painted something. See https://github.com/emilk/egui/pull/2279
.build(event_loop)
.unwrap(); // Keep hidden until we've painted something. See https://github.com/emilk/egui/pull/2279
.unwrap();
// a lot of the code below has been lifted from glutin example in their repo.
let glutin_window_context = unsafe { GlutinWindowContext::new(winit_window) };