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eframe error handling (#2433)
* eframe::run_native: return errors instead of crashing * Detect and handle glutin errors * egui_demo_app: silence wgpu log spam * Add trace logs for why eframe is shutting down * Fix: only save App state once on Mac * Handle Winit failure * Log where we load app state from * Don't panic on zero-sized window * Clamp loaded window size to not be too tiny to see * Simplify code: more shared code in window_builder * Improve code readability * Fix wasm32 build * fix android * Update changelog
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@@ -4,7 +4,7 @@
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use eframe::egui;
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#[cfg(not(target_arch = "wasm32"))]
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fn main() {
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fn main() -> Result<(), eframe::EframeError> {
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let options = eframe::NativeOptions {
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initial_window_size: Some(egui::vec2(550.0, 610.0)),
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multisampling: 8,
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@@ -16,7 +16,7 @@ fn main() {
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"Custom 3D painting in eframe!",
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options,
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Box::new(|cc| Box::new(MyApp::new(cc))),
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);
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)
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}
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pub struct MyApp {
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