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Refactor: make Rect members min/max public
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@@ -179,8 +179,8 @@ impl Path {
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}
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pub fn add_rectangle(&mut self, rect: &Rect) {
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let min = rect.min();
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let max = rect.max();
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let min = rect.min;
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let max = rect.max;
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self.add_point(pos2(min.x, min.y), vec2(-1.0, -1.0));
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self.add_point(pos2(max.x, min.y), vec2(1.0, -1.0));
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self.add_point(pos2(max.x, max.y), vec2(1.0, 1.0));
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@@ -188,8 +188,8 @@ impl Path {
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}
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pub fn add_rounded_rectangle(&mut self, rect: &Rect, corner_radius: f32) {
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let min = rect.min();
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let max = rect.max();
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let min = rect.min;
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let max = rect.max;
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let cr = corner_radius
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.min(rect.width() * 0.5)
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