mirror of
https://github.com/emilk/egui.git
synced 2026-08-29 04:40:03 -04:00
Updated to latest wgpu (0.18.0) (#3505)
Tested on M1 Mac: * native * webgl, firefox * webgpu, chrome all looking normal Updated minor ahash version because 0.8.1 got yanked. Added some deny exceptions for now - we'll have to update winit soon to resolve glow related cargo deny errors (not a big issue though since we don't expect wgpu and glow backends to be used at the same time)
This commit is contained in:
@@ -77,7 +77,7 @@ impl WebPainterWgpu {
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: options.wgpu_options.supported_backends,
|
||||
dx12_shader_compiler: Default::default(),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let canvas = super::canvas_element_or_die(canvas_id);
|
||||
@@ -237,7 +237,7 @@ impl WebPainter for WebPainterWgpu {
|
||||
b: clear_color[2] as f64,
|
||||
a: clear_color[3] as f64,
|
||||
}),
|
||||
store: true,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: self.depth_texture_view.as_ref().map(|view| {
|
||||
@@ -245,12 +245,16 @@ impl WebPainter for WebPainterWgpu {
|
||||
view,
|
||||
depth_ops: Some(wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(1.0),
|
||||
store: false,
|
||||
// It is very unlikely that the depth buffer is needed after egui finished rendering
|
||||
// so no need to store it. (this can improve performance on tiling GPUs like mobile chips or Apple Silicon)
|
||||
store: wgpu::StoreOp::Discard,
|
||||
}),
|
||||
stencil_ops: None,
|
||||
}
|
||||
}),
|
||||
label: Some("egui_render"),
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
renderer.render(&mut render_pass, clipped_primitives, &screen_descriptor);
|
||||
|
||||
Reference in New Issue
Block a user