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Use past tense in all changelogs (for consistency)

This commit is contained in:
Emil Ernerfeldt
2022-07-23 23:55:21 +02:00
parent 8b3d218f4b
commit cf591da1a0
8 changed files with 108 additions and 108 deletions

View File

@@ -5,7 +5,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
## Unreleased
* `EguiGlow::new` now takes an `EventLoopWindowTarget<E>` instead of a `winit::Window` ([#1634](https://github.com/emilk/egui/pull/1634)).
* Use `Arc` for `glow::Context` instead of `Rc` ([#1640](https://github.com/emilk/egui/pull/1640)).
* Fix `glClear` on WebGL1 ([#1658](https://github.com/emilk/egui/pull/1658)).
* Fixed `glClear` on WebGL1 ([#1658](https://github.com/emilk/egui/pull/1658)).
## 0.18.1 - 2022-05-05
@@ -14,7 +14,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
## 0.18.0 - 2022-04-30
* Improved logging on rendering failures.
* Add new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`.
* Added new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`.
* Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) ([#1441](https://github.com/emilk/egui/pull/1441)).
* MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)).
* `clipboard`, `links`, `winit` are now all opt-in features ([#1467](https://github.com/emilk/egui/pull/1467)).
@@ -25,7 +25,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
## 0.17.0 - 2022-02-22
* `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
* Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)).
* Fix failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)).
* Fixed failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)).
* `EguiGlow::new` and `EguiGlow::paint` now takes `&winit::Window` ([#1151](https://github.com/emilk/egui/pull/1151)).
* Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)).