mirror of
https://github.com/emilk/egui.git
synced 2026-09-01 06:10:06 -04:00
Refactor: put each shape into its own file (#5564)
Much easier to navigate the code
This commit is contained in:
54
crates/epaint/src/viewport.rs
Normal file
54
crates/epaint/src/viewport.rs
Normal file
@@ -0,0 +1,54 @@
|
||||
use crate::Rect;
|
||||
|
||||
/// Size of the viewport in whole, physical pixels.
|
||||
pub struct ViewportInPixels {
|
||||
/// Physical pixel offset for left side of the viewport.
|
||||
pub left_px: i32,
|
||||
|
||||
/// Physical pixel offset for top side of the viewport.
|
||||
pub top_px: i32,
|
||||
|
||||
/// Physical pixel offset for bottom side of the viewport.
|
||||
///
|
||||
/// This is what `glViewport`, `glScissor` etc expects for the y axis.
|
||||
pub from_bottom_px: i32,
|
||||
|
||||
/// Viewport width in physical pixels.
|
||||
pub width_px: i32,
|
||||
|
||||
/// Viewport height in physical pixels.
|
||||
pub height_px: i32,
|
||||
}
|
||||
|
||||
impl ViewportInPixels {
|
||||
/// Convert from ui points.
|
||||
pub fn from_points(rect: &Rect, pixels_per_point: f32, screen_size_px: [u32; 2]) -> Self {
|
||||
// Fractional pixel values for viewports are generally valid, but may cause sampling issues
|
||||
// and rounding errors might cause us to get out of bounds.
|
||||
|
||||
// Round:
|
||||
let left_px = (pixels_per_point * rect.min.x).round() as i32; // inclusive
|
||||
let top_px = (pixels_per_point * rect.min.y).round() as i32; // inclusive
|
||||
let right_px = (pixels_per_point * rect.max.x).round() as i32; // exclusive
|
||||
let bottom_px = (pixels_per_point * rect.max.y).round() as i32; // exclusive
|
||||
|
||||
// Clamp to screen:
|
||||
let screen_width = screen_size_px[0] as i32;
|
||||
let screen_height = screen_size_px[1] as i32;
|
||||
let left_px = left_px.clamp(0, screen_width);
|
||||
let right_px = right_px.clamp(left_px, screen_width);
|
||||
let top_px = top_px.clamp(0, screen_height);
|
||||
let bottom_px = bottom_px.clamp(top_px, screen_height);
|
||||
|
||||
let width_px = right_px - left_px;
|
||||
let height_px = bottom_px - top_px;
|
||||
|
||||
Self {
|
||||
left_px,
|
||||
top_px,
|
||||
from_bottom_px: screen_height - height_px - top_px,
|
||||
width_px,
|
||||
height_px,
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user