mirror of
https://github.com/emilk/egui.git
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Rename master branch to main (#7034)
For consistency with other repositories, i.e. so I can write `git checkout main` without worrying which repo I'm browsing.
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@@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "egui framework - write GUI apps that compiles to web and/or natively"
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edition.workspace = true
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rust-version.workspace = true
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homepage = "https://github.com/emilk/egui/tree/master/crates/eframe"
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homepage = "https://github.com/emilk/egui/tree/main/crates/eframe"
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license.workspace = true
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/crates/eframe"
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repository = "https://github.com/emilk/egui/tree/main/crates/eframe"
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categories = ["gui", "game-development"]
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keywords = ["egui", "gui", "gamedev"]
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include = [
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@@ -59,7 +59,7 @@ android-native-activity = ["egui-winit/android-native-activity"]
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## If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["egui/default_fonts"]
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## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
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## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/main/crates/egui_glow).
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glow = ["dep:egui_glow", "dep:glow", "dep:glutin-winit", "dep:glutin"]
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## Enable saving app state to disk.
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@@ -90,7 +90,7 @@ web_screen_reader = [
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"web-sys/SpeechSynthesisUtterance",
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]
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/main/crates/egui-wgpu)).
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##
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## This overrides the `glow` feature.
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##
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@@ -7,7 +7,7 @@
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`eframe` is the official framework library for writing apps using [`egui`](https://github.com/emilk/egui). The app can be compiled both to run natively (for Linux, Mac, Windows, and Android) or as a web app (using [Wasm](https://en.wikipedia.org/wiki/WebAssembly)).
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To get started, see the [examples](https://github.com/emilk/egui/tree/master/examples).
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To get started, see the [examples](https://github.com/emilk/egui/tree/main/examples).
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To learn how to set up `eframe` for web and native, go to <https://github.com/emilk/eframe_template/> and follow the instructions there!
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There is also a tutorial video at <https://www.youtube.com/watch?v=NtUkr_z7l84>.
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@@ -16,7 +16,7 @@ For how to use `egui`, see [the egui docs](https://docs.rs/egui).
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---
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`eframe` uses [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow) for rendering, and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit).
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`eframe` uses [`egui_glow`](https://github.com/emilk/egui/tree/main/crates/egui_glow) for rendering, and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/main/crates/egui-winit).
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To use on Linux, first run:
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@@ -26,12 +26,12 @@ sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev lib
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You need to either use `edition = "2021"`, or set `resolver = "2"` in the `[workspace]` section of your to-level `Cargo.toml`. See [this link](https://doc.rust-lang.org/edition-guide/rust-2021/default-cargo-resolver.html) for more info.
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You can opt-in to the using [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu) for rendering by enabling the `wgpu` feature and setting `NativeOptions::renderer` to `Renderer::Wgpu`.
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You can opt-in to the using [`egui-wgpu`](https://github.com/emilk/egui/tree/main/crates/egui-wgpu) for rendering by enabling the `wgpu` feature and setting `NativeOptions::renderer` to `Renderer::Wgpu`.
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## Alternatives
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`eframe` is not the only way to write an app using `egui`! You can also try [`egui-miniquad`](https://github.com/not-fl3/egui-miniquad), [`bevy_egui`](https://github.com/mvlabat/bevy_egui), [`egui_sdl2_gl`](https://github.com/ArjunNair/egui_sdl2_gl), and others.
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You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/winit) to build your own app as demonstrated in <https://github.com/emilk/egui/blob/master/crates/egui_glow/examples/pure_glow.rs>.
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You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/winit) to build your own app as demonstrated in <https://github.com/emilk/egui/blob/main/crates/egui_glow/examples/pure_glow.rs>.
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## Limitations when running egui on the web
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@@ -133,7 +133,7 @@ impl CreationContext<'_> {
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// ----------------------------------------------------------------------------
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/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe).
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/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/main/crates/eframe).
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pub trait App {
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/// Called each time the UI needs repainting, which may be many times per second.
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///
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@@ -3,7 +3,7 @@
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//! If you are planning to write an app for web or native,
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//! and want to use [`egui`] for everything, then `eframe` is for you!
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//!
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//! To get started, see the [examples](https://github.com/emilk/egui/tree/master/examples).
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//! To get started, see the [examples](https://github.com/emilk/egui/tree/main/examples).
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//! To learn how to set up `eframe` for web and native, go to <https://github.com/emilk/eframe_template/> and follow the instructions there!
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//!
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//! In short, you implement [`App`] (especially [`App::update`]) and then
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