1
0
mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

Rename master branch to main (#7034)

For consistency with other repositories, i.e. so I can write `git
checkout main` without worrying which repo I'm browsing.
This commit is contained in:
Emil Ernerfeldt
2025-05-08 09:15:42 +02:00
committed by GitHub
parent 7216d0e386
commit d0876a1a60
37 changed files with 85 additions and 85 deletions

View File

@@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
description = "egui framework - write GUI apps that compiles to web and/or natively"
edition.workspace = true
rust-version.workspace = true
homepage = "https://github.com/emilk/egui/tree/master/crates/eframe"
homepage = "https://github.com/emilk/egui/tree/main/crates/eframe"
license.workspace = true
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/crates/eframe"
repository = "https://github.com/emilk/egui/tree/main/crates/eframe"
categories = ["gui", "game-development"]
keywords = ["egui", "gui", "gamedev"]
include = [
@@ -59,7 +59,7 @@ android-native-activity = ["egui-winit/android-native-activity"]
## If you plan on specifying your own fonts you may disable this feature.
default_fonts = ["egui/default_fonts"]
## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/main/crates/egui_glow).
glow = ["dep:egui_glow", "dep:glow", "dep:glutin-winit", "dep:glutin"]
## Enable saving app state to disk.
@@ -90,7 +90,7 @@ web_screen_reader = [
"web-sys/SpeechSynthesisUtterance",
]
## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/main/crates/egui-wgpu)).
##
## This overrides the `glow` feature.
##

View File

@@ -7,7 +7,7 @@
`eframe` is the official framework library for writing apps using [`egui`](https://github.com/emilk/egui). The app can be compiled both to run natively (for Linux, Mac, Windows, and Android) or as a web app (using [Wasm](https://en.wikipedia.org/wiki/WebAssembly)).
To get started, see the [examples](https://github.com/emilk/egui/tree/master/examples).
To get started, see the [examples](https://github.com/emilk/egui/tree/main/examples).
To learn how to set up `eframe` for web and native, go to <https://github.com/emilk/eframe_template/> and follow the instructions there!
There is also a tutorial video at <https://www.youtube.com/watch?v=NtUkr_z7l84>.
@@ -16,7 +16,7 @@ For how to use `egui`, see [the egui docs](https://docs.rs/egui).
---
`eframe` uses [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow) for rendering, and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit).
`eframe` uses [`egui_glow`](https://github.com/emilk/egui/tree/main/crates/egui_glow) for rendering, and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/main/crates/egui-winit).
To use on Linux, first run:
@@ -26,12 +26,12 @@ sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev lib
You need to either use `edition = "2021"`, or set `resolver = "2"` in the `[workspace]` section of your to-level `Cargo.toml`. See [this link](https://doc.rust-lang.org/edition-guide/rust-2021/default-cargo-resolver.html) for more info.
You can opt-in to the using [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu) for rendering by enabling the `wgpu` feature and setting `NativeOptions::renderer` to `Renderer::Wgpu`.
You can opt-in to the using [`egui-wgpu`](https://github.com/emilk/egui/tree/main/crates/egui-wgpu) for rendering by enabling the `wgpu` feature and setting `NativeOptions::renderer` to `Renderer::Wgpu`.
## Alternatives
`eframe` is not the only way to write an app using `egui`! You can also try [`egui-miniquad`](https://github.com/not-fl3/egui-miniquad), [`bevy_egui`](https://github.com/mvlabat/bevy_egui), [`egui_sdl2_gl`](https://github.com/ArjunNair/egui_sdl2_gl), and others.
You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/winit) to build your own app as demonstrated in <https://github.com/emilk/egui/blob/master/crates/egui_glow/examples/pure_glow.rs>.
You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/winit) to build your own app as demonstrated in <https://github.com/emilk/egui/blob/main/crates/egui_glow/examples/pure_glow.rs>.
## Limitations when running egui on the web

View File

@@ -133,7 +133,7 @@ impl CreationContext<'_> {
// ----------------------------------------------------------------------------
/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe).
/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/main/crates/eframe).
pub trait App {
/// Called each time the UI needs repainting, which may be many times per second.
///

View File

@@ -3,7 +3,7 @@
//! If you are planning to write an app for web or native,
//! and want to use [`egui`] for everything, then `eframe` is for you!
//!
//! To get started, see the [examples](https://github.com/emilk/egui/tree/master/examples).
//! To get started, see the [examples](https://github.com/emilk/egui/tree/main/examples).
//! To learn how to set up `eframe` for web and native, go to <https://github.com/emilk/eframe_template/> and follow the instructions there!
//!
//! In short, you implement [`App`] (especially [`App::update`]) and then