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https://github.com/emilk/egui.git
synced 2026-08-31 05:40:03 -04:00
refactor input code
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@@ -1,6 +1,6 @@
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use serde_derive::Deserialize;
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use crate::math::*;
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use crate::{math::*, movement_tracker::MovementTracker};
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/// What the integration gives to the gui.
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/// All coordinates in emigui is in point/logical coordinates.
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@@ -35,7 +35,10 @@ pub struct RawInput {
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/// What emigui maintains
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#[derive(Clone, Debug, Default)]
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pub struct GuiInput {
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pub struct InputState {
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/// The raw input we got this fraem
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pub raw: RawInput,
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pub mouse: MouseInput,
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/// How many pixels the user scrolled
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@@ -61,7 +64,7 @@ pub struct GuiInput {
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}
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/// What emigui maintains
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#[derive(Clone, Debug, Default)]
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#[derive(Clone, Debug)]
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pub struct MouseInput {
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/// Is the button currently down?
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/// true the frame when it is pressed,
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@@ -83,6 +86,24 @@ pub struct MouseInput {
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/// Current velocity of mouse cursor.
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pub velocity: Vec2,
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/// Recent movement of the mouse.
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/// Used for calculating velocity of mouse pointer.
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pub pos_tracker: MovementTracker<Pos2>,
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}
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impl Default for MouseInput {
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fn default() -> Self {
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Self {
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down: false,
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pressed: false,
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released: false,
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pos: None,
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delta: Vec2::zero(),
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velocity: Vec2::zero(),
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pos_tracker: MovementTracker::new(1000, 0.1),
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}
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}
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}
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#[derive(Clone, Debug, Eq, Ord, PartialEq, PartialOrd, Deserialize)]
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@@ -123,46 +144,53 @@ pub enum Key {
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Up,
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}
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impl GuiInput {
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pub fn from_last_and_new(last: &RawInput, new: &RawInput) -> GuiInput {
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let dt = (new.time - last.time) as f32;
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GuiInput {
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mouse: MouseInput::from_last_and_new(last, new),
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impl InputState {
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#[must_use]
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pub fn begin_frame(self, new: RawInput) -> InputState {
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let mouse = self.mouse.begin_frame(&new);
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let dt = (new.time - self.raw.time) as f32;
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InputState {
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mouse,
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scroll_delta: new.scroll_delta,
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screen_size: new.screen_size,
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pixels_per_point: new.pixels_per_point.unwrap_or(1.0),
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time: new.time,
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dt,
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seconds_since_midnight: new.seconds_since_midnight,
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events: new.events.clone(),
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events: new.events.clone(), // TODO: remove clone() and use raw.events
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raw: new,
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}
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}
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}
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impl MouseInput {
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pub fn from_last_and_new(last: &GuiInput, new: &RawInput) -> MouseInput {
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#[must_use]
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pub fn begin_frame(mut self, new: &RawInput) -> MouseInput {
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let delta = new
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.mouse_pos
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.and_then(|new| last.mouse.pos.map(|last| new - last))
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.and_then(|new| self.pos.map(|last| new - last))
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.unwrap_or_default();
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let dt = (new.time - last.time) as f32;
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let mut velocity = delta / dt;
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if !velocity.is_finite() {
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velocity = Vec2::zero();
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}
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let pressed = !last.mouse.down && new.mouse_down;
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let mut press_origin = last.mouse.press_origin;
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if pressed {
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press_origin = new.mouse_pos;
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let pressed = !self.down && new.mouse_down;
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if let Some(mouse_pos) = new.mouse_pos {
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self.pos_tracker.add(new.time, mouse_pos);
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} else {
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// we do not clear the `mouse_tracker` here, because it is exactly when a finger has
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// released from the touch screen that we may want to assign a velocity to whatever
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// the user tried to throw
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}
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// TODO: pass current time as argument so we don't have a velocity after mouse up
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let velocity = self.pos_tracker.velocity().unwrap_or_default();
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MouseInput {
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down: new.mouse_down && new.mouse_pos.is_some(),
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pressed,
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released: last.mouse.down && !new.mouse_down,
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released: self.down && !new.mouse_down,
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pos: new.mouse_pos,
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press_origin,
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delta,
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velocity,
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pos_tracker: self.pos_tracker,
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}
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}
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}
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@@ -174,27 +202,48 @@ impl RawInput {
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// TODO: easily change default font!
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ui.add(label!("mouse_down: {}", self.mouse_down));
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ui.add(label!("mouse_pos: {:.1?}", self.mouse_pos));
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ui.add(label!("scroll_delta: {:?}", self.scroll_delta));
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ui.add(label!("screen_size: {:?}", self.screen_size));
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ui.add(label!("pixels_per_point: {:?}", self.pixels_per_point));
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ui.add(label!("scroll_delta: {:?} points", self.scroll_delta));
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ui.add(label!("screen_size: {:?} points", self.screen_size));
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ui.add(label!("pixels_per_point: {:?}", self.pixels_per_point))
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.tooltip_text(
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"Also called hdpi factor.\nNumber of physical pixels per each logical pixel.",
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);
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ui.add(label!("time: {:.3} s", self.time));
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ui.add(label!("events: {:?}", self.events));
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ui.add(label!(
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"seconds_since_midnight: {:?} s",
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self.seconds_since_midnight
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));
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ui.add(label!("events: {:?}", self.events))
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.tooltip_text("key presses etc");
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}
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}
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impl GuiInput {
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impl InputState {
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pub fn ui(&self, ui: &mut crate::Ui) {
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use crate::label;
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ui.collapsing("Raw Input", |ui| self.raw.ui(ui));
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crate::containers::CollapsingHeader::new("mouse")
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.default_open(true)
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.show(ui, |ui| {
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self.mouse.ui(ui);
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});
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ui.add(label!("scroll_delta: {:?}", self.scroll_delta));
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ui.add(label!("screen_size: {:?}", self.screen_size));
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ui.add(label!("pixels_per_point: {}", self.pixels_per_point));
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ui.add(label!("scroll_delta: {:?} points", self.scroll_delta));
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ui.add(label!("screen_size: {:?} points", self.screen_size));
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ui.add(label!(
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"{} points for each physical pixel (hdpi factor)",
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self.pixels_per_point
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));
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ui.add(label!("time: {:.3} s", self.time));
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ui.add(label!("events: {:?}", self.events));
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ui.add(label!("dt: {:.3} s", self.dt));
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ui.add(label!(
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"seconds_since_midnight: {:?} s",
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self.seconds_since_midnight
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));
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ui.add(label!("events: {:?}", self.events))
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.tooltip_text("key presses etc");
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}
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}
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