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Make all lines and rectangles crisp (#5518)

* Merge this first: https://github.com/emilk/egui/pull/5517

This aligns all rectangles and (horizontal or vertical) line segments to
the physical pixel grid in the `epaint::Tessellator`, making these
shapes appear crisp everywhere.

* Closes https://github.com/emilk/egui/issues/5164
* Closes https://github.com/emilk/egui/issues/3667

This undoes a lot of the explicit, egui-side aligning added in:
* https://github.com/emilk/egui/pull/4943

The new approach has several benefits over the old one:

* It is done automatically by epaint, so it is applied to everything (no
longer opt-in)
* It is applied after any layer transforms (so it always works)
* It makes line segments crisper on high-DPI screens
* All filled rectangles now has sides that end on pixel boundaries
This commit is contained in:
Emil Ernerfeldt
2024-12-26 21:02:27 +01:00
committed by GitHub
parent dfcc679d5a
commit d20f93e9bf
55 changed files with 314 additions and 251 deletions

View File

@@ -116,6 +116,7 @@ impl GuiRounding for crate::Vec2 {
)
}
// This doesn't really make sense for a Vec2, but 🤷‍♂️
#[inline]
fn round_to_pixel_center(self, pixels_per_point: f32) -> Self {
Self::new(