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Learn how to spell to "tessellation"
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@@ -131,7 +131,7 @@ Loop:
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* Gather input (mouse, touches, keyboard, screen size, etc) and give it to Egui
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* Run application code (Immediate Mode GUI)
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* Tell Egui to tesselate the frame graphics to a triangle mesh
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* Tell Egui to tessellate the frame graphics to a triangle mesh
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* Render the triangle mesh with your favorite graphics API (see [OpenGL example](https://github.com/emilk/egui/blob/master/egui_glium/src/painter.rs))
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## Integrations
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@@ -174,7 +174,7 @@ loop {
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egui_ctx.begin_frame(raw_input);
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my_app.ui(&mut egui_ctx); // add panels, windows and widgets to `egui_ctx` here
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let (output, paint_commands) = egui_ctx.end_frame();
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let paint_jobs = egui_ctx.tesselate(paint_commands); // create triangles to paint
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let paint_jobs = egui_ctx.tessellate(paint_commands); // create triangles to paint
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my_integration.paint(paint_jobs);
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my_integration.set_cursor_icon(output.cursor_icon);
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// Also see `egui::Output` for more
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