mirror of
https://github.com/emilk/egui.git
synced 2026-06-27 07:03:14 -04:00
Merge branch 'master' into web_handle
This commit is contained in:
@@ -74,7 +74,7 @@ document-features = { version = "0.2", optional = true }
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egui_glow = { version = "0.18.0", path = "../egui_glow", optional = true, default-features = false }
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egui-wgpu = { version = "0.18.0", path = "../egui-wgpu", optional = true, features = ["winit"] }
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glow = { version = "0.11", optional = true }
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ron = { version = "0.7", optional = true }
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ron = { version = "0.8", optional = true, features = ["integer128"] }
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serde = { version = "1", optional = true, features = ["derive"] }
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wgpu = { version = "0.13", optional = true }
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@@ -83,8 +83,8 @@ wgpu = { version = "0.13", optional = true }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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dark-light = { version = "0.2.1", optional = true }
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egui-winit = { version = "0.18.0", path = "../egui-winit", default-features = false, features = ["clipboard", "links"] }
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glutin = { version = "0.28.0" }
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winit = "0.26.1"
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glutin = { version = "0.29.0" }
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winit = "0.27.2"
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# optional native:
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puffin = { version = "0.13", optional = true }
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@@ -94,6 +94,7 @@ directories-next = { version = "2", optional = true }
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# web:
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bytemuck = "1.7"
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getrandom = { version = "0.2", features = ["js"] } # used by ahash
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js-sys = "0.3"
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percent-encoding = "2.1"
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wasm-bindgen = "0.2"
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@@ -30,13 +30,18 @@ pub struct CreationContext<'s> {
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/// The [`glow::Context`] allows you to initialize OpenGL resources (e.g. shaders) that
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/// you might want to use later from a [`egui::PaintCallback`].
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///
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/// Only available when compiling with the `glow` feature and using [`Renderer::Glow`].
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#[cfg(feature = "glow")]
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pub gl: Option<std::sync::Arc<glow::Context>>,
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/// Can be used to manage GPU resources for custom rendering with WGPU using
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/// [`egui::PaintCallback`]s.
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/// The underlying WGPU render state.
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///
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/// Only available when compiling with the `wgpu` feature and using [`Renderer::Wgpu`].
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///
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/// Can be used to manage GPU resources for custom rendering with WGPU using [`egui::PaintCallback`]s.
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#[cfg(feature = "wgpu")]
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pub render_state: Option<egui_wgpu::RenderState>,
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pub wgpu_render_state: Option<egui_wgpu::RenderState>,
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}
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// ----------------------------------------------------------------------------
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@@ -281,6 +286,20 @@ pub struct NativeOptions {
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///
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/// Default: `Theme::Dark`.
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pub default_theme: Theme,
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/// This controls what happens when you close the main eframe window.
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///
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/// If `true`, execution will continue after the eframe window is closed.
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/// If `false`, the app will close once the eframe window is closed.
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///
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/// This is `true` by default, and the `false` option is only there
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/// so we can revert if we find any bugs.
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///
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/// This feature was introduced in <https://github.com/emilk/egui/pull/1889>.
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///
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/// When `true`, [`winit::platform::run_return::EventLoopExtRunReturn::run_return`] is used.
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/// When `false`, [`winit::event_loop::EventLoop::run`] is used.
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pub run_and_return: bool,
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}
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#[cfg(not(target_arch = "wasm32"))]
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@@ -307,6 +326,7 @@ impl Default for NativeOptions {
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renderer: Renderer::default(),
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follow_system_theme: cfg!(target_os = "macos") || cfg!(target_os = "windows"),
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default_theme: Theme::Dark,
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run_and_return: true,
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}
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}
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}
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@@ -507,10 +527,9 @@ pub struct Frame {
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#[cfg(feature = "glow")]
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pub(crate) gl: Option<std::sync::Arc<glow::Context>>,
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|
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/// Can be used to manage GPU resources for custom rendering with WGPU using
|
||||
/// [`egui::PaintCallback`]s.
|
||||
/// Can be used to manage GPU resources for custom rendering with WGPU using [`egui::PaintCallback`]s.
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#[cfg(feature = "wgpu")]
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pub render_state: Option<egui_wgpu::RenderState>,
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pub(crate) wgpu_render_state: Option<egui_wgpu::RenderState>,
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}
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|
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impl Frame {
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||||
@@ -548,12 +567,22 @@ impl Frame {
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||||
/// ([`egui`] only collects [`egui::Shape`]s and then eframe paints them all in one go later on).
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///
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/// To get a [`glow`] context you need to compile with the `glow` feature flag,
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/// and run eframe with the glow backend.
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/// and run eframe using [`Renderer::Glow`].
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#[cfg(feature = "glow")]
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pub fn gl(&self) -> Option<&std::sync::Arc<glow::Context>> {
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self.gl.as_ref()
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||||
}
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||||
|
||||
/// The underlying WGPU render state.
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||||
///
|
||||
/// Only available when compiling with the `wgpu` feature and using [`Renderer::Wgpu`].
|
||||
///
|
||||
/// Can be used to manage GPU resources for custom rendering with WGPU using [`egui::PaintCallback`]s.
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||||
#[cfg(feature = "wgpu")]
|
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pub fn wgpu_render_state(&self) -> Option<&egui_wgpu::RenderState> {
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self.wgpu_render_state.as_ref()
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}
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/// Signal the app to stop/exit/quit the app (only works for native apps, not web apps).
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/// The framework will not quit immediately, but at the end of the this frame.
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#[cfg(not(target_arch = "wasm32"))]
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@@ -763,7 +792,10 @@ pub fn get_value<T: serde::de::DeserializeOwned>(storage: &dyn Storage, key: &st
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/// Serialize the given value as [RON](https://github.com/ron-rs/ron) and store with the given key.
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#[cfg(feature = "ron")]
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pub fn set_value<T: serde::Serialize>(storage: &mut dyn Storage, key: &str, value: &T) {
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storage.set_string(key, ron::ser::to_string(value).unwrap());
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match ron::ser::to_string(value) {
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Ok(string) => storage.set_string(key, string),
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Err(err) => tracing::error!("eframe failed to encode data using ron: {}", err),
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}
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}
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/// [`Storage`] key used for app
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@@ -161,20 +161,20 @@ mod native;
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/// ```
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#[cfg(not(target_arch = "wasm32"))]
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#[allow(clippy::needless_pass_by_value)]
|
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pub fn run_native(app_name: &str, native_options: NativeOptions, app_creator: AppCreator) -> ! {
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pub fn run_native(app_name: &str, native_options: NativeOptions, app_creator: AppCreator) {
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let renderer = native_options.renderer;
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||||
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match renderer {
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#[cfg(feature = "glow")]
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||||
Renderer::Glow => {
|
||||
tracing::debug!("Using the glow renderer");
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||||
native::run::run_glow(app_name, &native_options, app_creator)
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native::run::run_glow(app_name, &native_options, app_creator);
|
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}
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#[cfg(feature = "wgpu")]
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Renderer::Wgpu => {
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tracing::debug!("Using the wgpu renderer");
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native::run::run_wgpu(app_name, &native_options, app_creator)
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native::run::run_wgpu(app_name, &native_options, app_creator);
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}
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}
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||||
}
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||||
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@@ -196,7 +196,7 @@ impl EpiIntegration {
|
||||
system_theme: Option<Theme>,
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storage: Option<Box<dyn epi::Storage>>,
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#[cfg(feature = "glow")] gl: Option<std::sync::Arc<glow::Context>>,
|
||||
#[cfg(feature = "wgpu")] render_state: Option<egui_wgpu::RenderState>,
|
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#[cfg(feature = "wgpu")] wgpu_render_state: Option<egui_wgpu::RenderState>,
|
||||
) -> Self {
|
||||
let egui_ctx = egui::Context::default();
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||||
@@ -214,7 +214,7 @@ impl EpiIntegration {
|
||||
#[cfg(feature = "glow")]
|
||||
gl,
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||||
#[cfg(feature = "wgpu")]
|
||||
render_state,
|
||||
wgpu_render_state,
|
||||
};
|
||||
|
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let mut egui_winit = egui_winit::State::new(event_loop);
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@@ -1,7 +1,16 @@
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use super::epi_integration;
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use crate::epi;
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use egui_winit::winit;
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//! Note that this file contains two similar paths - one for [`glow`], one for [`wgpu`].
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//! When making changes to one you often also want to apply it to the other.
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use std::time::Duration;
|
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use std::time::Instant;
|
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|
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use egui_winit::winit;
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use winit::event_loop::{ControlFlow, EventLoop};
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|
||||
use super::epi_integration::{self, EpiIntegration};
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use crate::epi;
|
||||
|
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#[derive(Debug)]
|
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struct RequestRepaintEvent;
|
||||
|
||||
#[cfg(feature = "glow")]
|
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@@ -9,7 +18,7 @@ struct RequestRepaintEvent;
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||||
fn create_display(
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native_options: &NativeOptions,
|
||||
window_builder: winit::window::WindowBuilder,
|
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event_loop: &winit::event_loop::EventLoop<RequestRepaintEvent>,
|
||||
event_loop: &EventLoop<RequestRepaintEvent>,
|
||||
) -> (
|
||||
glutin::WindowedContext<glutin::PossiblyCurrent>,
|
||||
glow::Context,
|
||||
@@ -47,73 +56,291 @@ fn create_display(
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||||
|
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pub use epi::NativeOptions;
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||||
|
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/// Run an egui app
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#[cfg(feature = "glow")]
|
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pub fn run_glow(
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app_name: &str,
|
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native_options: &epi::NativeOptions,
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app_creator: epi::AppCreator,
|
||||
) -> ! {
|
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let storage = epi_integration::create_storage(app_name);
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let window_settings = epi_integration::load_window_settings(storage.as_deref());
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let event_loop = winit::event_loop::EventLoop::with_user_event();
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enum EventResult {
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Wait,
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RepaintAsap,
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RepaintAt(Instant),
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Exit,
|
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}
|
||||
|
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let window_builder =
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epi_integration::window_builder(native_options, &window_settings).with_title(app_name);
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let (gl_window, gl) = create_display(native_options, window_builder, &event_loop);
|
||||
let gl = std::sync::Arc::new(gl);
|
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trait WinitApp {
|
||||
fn is_focused(&self) -> bool;
|
||||
fn integration(&self) -> &EpiIntegration;
|
||||
fn window(&self) -> &winit::window::Window;
|
||||
fn save_and_destroy(&mut self);
|
||||
fn paint(&mut self) -> EventResult;
|
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fn on_event(&mut self, event: winit::event::Event<'_, RequestRepaintEvent>) -> EventResult;
|
||||
}
|
||||
|
||||
let mut painter = egui_glow::Painter::new(gl.clone(), None, "")
|
||||
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
|
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/// Access a thread-local event loop.
|
||||
///
|
||||
/// We reuse the event-loop so we can support closing and opening an eframe window
|
||||
/// multiple times. This is just a limitation of winit.
|
||||
fn with_event_loop(f: impl FnOnce(&mut EventLoop<RequestRepaintEvent>)) {
|
||||
use std::cell::RefCell;
|
||||
thread_local!(static EVENT_LOOP: RefCell<EventLoop<RequestRepaintEvent>> = RefCell::new(winit::event_loop::EventLoopBuilder::with_user_event().build()));
|
||||
|
||||
let system_theme = native_options.system_theme();
|
||||
let mut integration = epi_integration::EpiIntegration::new(
|
||||
&event_loop,
|
||||
painter.max_texture_side(),
|
||||
gl_window.window(),
|
||||
system_theme,
|
||||
storage,
|
||||
Some(gl.clone()),
|
||||
#[cfg(feature = "wgpu")]
|
||||
None,
|
||||
);
|
||||
let theme = system_theme.unwrap_or(native_options.default_theme);
|
||||
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
||||
EVENT_LOOP.with(|event_loop| {
|
||||
f(&mut *event_loop.borrow_mut());
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
|
||||
integration.egui_ctx.set_request_repaint_callback(move || {
|
||||
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
|
||||
});
|
||||
}
|
||||
fn run_and_return(event_loop: &mut EventLoop<RequestRepaintEvent>, mut winit_app: impl WinitApp) {
|
||||
use winit::platform::run_return::EventLoopExtRunReturn as _;
|
||||
|
||||
let mut app = app_creator(&epi::CreationContext {
|
||||
egui_ctx: integration.egui_ctx.clone(),
|
||||
integration_info: integration.frame.info(),
|
||||
storage: integration.frame.storage(),
|
||||
gl: Some(gl.clone()),
|
||||
#[cfg(feature = "wgpu")]
|
||||
render_state: None,
|
||||
tracing::debug!("event_loop.run_return");
|
||||
|
||||
let mut next_repaint_time = Instant::now();
|
||||
|
||||
event_loop.run_return(|event, _, control_flow| {
|
||||
let event_result = match event {
|
||||
winit::event::Event::LoopDestroyed => EventResult::Exit,
|
||||
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
winit::event::Event::RedrawEventsCleared if cfg!(windows) => {
|
||||
next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
|
||||
winit_app.paint()
|
||||
}
|
||||
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => {
|
||||
next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
|
||||
winit_app.paint()
|
||||
}
|
||||
|
||||
winit::event::Event::UserEvent(RequestRepaintEvent)
|
||||
| winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
|
||||
..
|
||||
}) => EventResult::RepaintAsap,
|
||||
|
||||
winit::event::Event::WindowEvent { window_id, .. }
|
||||
if window_id != winit_app.window().id() =>
|
||||
{
|
||||
// This can happen if we close a window, and then reopen a new one,
|
||||
// or if we have multiple windows open.
|
||||
EventResult::Wait
|
||||
}
|
||||
|
||||
event => winit_app.on_event(event),
|
||||
};
|
||||
|
||||
match event_result {
|
||||
EventResult::Wait => {}
|
||||
EventResult::RepaintAsap => {
|
||||
next_repaint_time = Instant::now();
|
||||
}
|
||||
EventResult::RepaintAt(repaint_time) => {
|
||||
next_repaint_time = next_repaint_time.min(repaint_time);
|
||||
}
|
||||
EventResult::Exit => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
*control_flow = match next_repaint_time.checked_duration_since(Instant::now()) {
|
||||
None => {
|
||||
winit_app.window().request_redraw();
|
||||
ControlFlow::Poll
|
||||
}
|
||||
Some(time_until_next_repaint) => {
|
||||
ControlFlow::WaitUntil(Instant::now() + time_until_next_repaint)
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if app.warm_up_enabled() {
|
||||
integration.warm_up(app.as_mut(), gl_window.window());
|
||||
}
|
||||
tracing::debug!("eframe window closed");
|
||||
|
||||
let mut is_focused = true;
|
||||
winit_app.save_and_destroy();
|
||||
|
||||
drop(winit_app);
|
||||
|
||||
// Needed to clean the event_loop:
|
||||
event_loop.run_return(|_, _, control_flow| {
|
||||
control_flow.set_exit();
|
||||
});
|
||||
}
|
||||
|
||||
fn run_and_exit(
|
||||
event_loop: EventLoop<RequestRepaintEvent>,
|
||||
mut winit_app: impl WinitApp + 'static,
|
||||
) -> ! {
|
||||
tracing::debug!("event_loop.run");
|
||||
|
||||
let mut next_repaint_time = Instant::now();
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let window = gl_window.window();
|
||||
let event_result = match event {
|
||||
winit::event::Event::LoopDestroyed => EventResult::Exit,
|
||||
|
||||
let mut redraw = || {
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
winit::event::Event::RedrawEventsCleared if cfg!(windows) => {
|
||||
next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
|
||||
winit_app.paint()
|
||||
}
|
||||
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => {
|
||||
next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
|
||||
winit_app.paint()
|
||||
}
|
||||
|
||||
winit::event::Event::UserEvent(RequestRepaintEvent)
|
||||
| winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
|
||||
..
|
||||
}) => EventResult::RepaintAsap,
|
||||
|
||||
event => winit_app.on_event(event),
|
||||
};
|
||||
|
||||
match event_result {
|
||||
EventResult::Wait => {}
|
||||
EventResult::RepaintAsap => {
|
||||
next_repaint_time = Instant::now();
|
||||
}
|
||||
EventResult::RepaintAt(repaint_time) => {
|
||||
next_repaint_time = next_repaint_time.min(repaint_time);
|
||||
}
|
||||
EventResult::Exit => {
|
||||
tracing::debug!("Quitting…");
|
||||
winit_app.save_and_destroy();
|
||||
#[allow(clippy::exit)]
|
||||
std::process::exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
*control_flow = match next_repaint_time.checked_duration_since(Instant::now()) {
|
||||
None => {
|
||||
winit_app.window().request_redraw();
|
||||
ControlFlow::Poll
|
||||
}
|
||||
Some(time_until_next_repaint) => {
|
||||
ControlFlow::WaitUntil(Instant::now() + time_until_next_repaint)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// Run an egui app
|
||||
#[cfg(feature = "glow")]
|
||||
mod glow_integration {
|
||||
use std::sync::Arc;
|
||||
|
||||
use super::*;
|
||||
|
||||
struct GlowWinitApp {
|
||||
gl_window: glutin::WindowedContext<glutin::PossiblyCurrent>,
|
||||
gl: Arc<glow::Context>,
|
||||
painter: egui_glow::Painter,
|
||||
integration: epi_integration::EpiIntegration,
|
||||
app: Box<dyn epi::App>,
|
||||
is_focused: bool,
|
||||
}
|
||||
|
||||
impl GlowWinitApp {
|
||||
fn new(
|
||||
event_loop: &EventLoop<RequestRepaintEvent>,
|
||||
app_name: &str,
|
||||
native_options: &epi::NativeOptions,
|
||||
app_creator: epi::AppCreator,
|
||||
) -> Self {
|
||||
let storage = epi_integration::create_storage(app_name);
|
||||
let window_settings = epi_integration::load_window_settings(storage.as_deref());
|
||||
|
||||
let window_builder = epi_integration::window_builder(native_options, &window_settings)
|
||||
.with_title(app_name);
|
||||
let (gl_window, gl) = create_display(native_options, window_builder, event_loop);
|
||||
let gl = Arc::new(gl);
|
||||
|
||||
let painter = egui_glow::Painter::new(gl.clone(), None, "")
|
||||
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
|
||||
|
||||
let system_theme = native_options.system_theme();
|
||||
let mut integration = epi_integration::EpiIntegration::new(
|
||||
event_loop,
|
||||
painter.max_texture_side(),
|
||||
gl_window.window(),
|
||||
system_theme,
|
||||
storage,
|
||||
Some(gl.clone()),
|
||||
#[cfg(feature = "wgpu")]
|
||||
None,
|
||||
);
|
||||
let theme = system_theme.unwrap_or(native_options.default_theme);
|
||||
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
||||
|
||||
{
|
||||
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
|
||||
integration.egui_ctx.set_request_repaint_callback(move || {
|
||||
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
|
||||
});
|
||||
}
|
||||
|
||||
let mut app = app_creator(&epi::CreationContext {
|
||||
egui_ctx: integration.egui_ctx.clone(),
|
||||
integration_info: integration.frame.info(),
|
||||
storage: integration.frame.storage(),
|
||||
gl: Some(gl.clone()),
|
||||
#[cfg(feature = "wgpu")]
|
||||
wgpu_render_state: None,
|
||||
});
|
||||
|
||||
if app.warm_up_enabled() {
|
||||
integration.warm_up(app.as_mut(), gl_window.window());
|
||||
}
|
||||
|
||||
Self {
|
||||
gl_window,
|
||||
gl,
|
||||
painter,
|
||||
integration,
|
||||
app,
|
||||
is_focused: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl WinitApp for GlowWinitApp {
|
||||
fn is_focused(&self) -> bool {
|
||||
self.is_focused
|
||||
}
|
||||
|
||||
fn integration(&self) -> &EpiIntegration {
|
||||
&self.integration
|
||||
}
|
||||
|
||||
fn window(&self) -> &winit::window::Window {
|
||||
self.gl_window.window()
|
||||
}
|
||||
|
||||
fn save_and_destroy(&mut self) {
|
||||
self.integration
|
||||
.save(&mut *self.app, self.gl_window.window());
|
||||
self.app.on_exit(Some(&self.gl));
|
||||
self.painter.destroy();
|
||||
}
|
||||
|
||||
fn paint(&mut self) -> EventResult {
|
||||
#[cfg(feature = "puffin")]
|
||||
puffin::GlobalProfiler::lock().new_frame();
|
||||
crate::profile_scope!("frame");
|
||||
|
||||
let Self {
|
||||
gl_window,
|
||||
gl,
|
||||
app,
|
||||
integration,
|
||||
painter,
|
||||
..
|
||||
} = self;
|
||||
let window = gl_window.window();
|
||||
|
||||
let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
|
||||
|
||||
egui_glow::painter::clear(
|
||||
&gl,
|
||||
gl,
|
||||
screen_size_in_pixels,
|
||||
app.clear_color(&integration.egui_ctx.style().visuals),
|
||||
);
|
||||
@@ -146,11 +373,10 @@ pub fn run_glow(
|
||||
gl_window.swap_buffers().unwrap();
|
||||
}
|
||||
|
||||
*control_flow = if integration.should_quit() {
|
||||
winit::event_loop::ControlFlow::Exit
|
||||
let control_flow = if integration.should_quit() {
|
||||
EventResult::Exit
|
||||
} else if repaint_after.is_zero() {
|
||||
window.request_redraw();
|
||||
winit::event_loop::ControlFlow::Poll
|
||||
EventResult::RepaintAsap
|
||||
} else if let Some(repaint_after_instant) =
|
||||
std::time::Instant::now().checked_add(repaint_after)
|
||||
{
|
||||
@@ -159,14 +385,14 @@ pub fn run_glow(
|
||||
// technically, this might lead to some weird corner cases where the user *WANTS*
|
||||
// winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
|
||||
// egui backend impl i guess.
|
||||
winit::event_loop::ControlFlow::WaitUntil(repaint_after_instant)
|
||||
EventResult::RepaintAt(repaint_after_instant)
|
||||
} else {
|
||||
winit::event_loop::ControlFlow::Wait
|
||||
EventResult::Wait
|
||||
};
|
||||
|
||||
integration.maybe_autosave(app.as_mut(), window);
|
||||
|
||||
if !is_focused {
|
||||
if !self.is_focused {
|
||||
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
|
||||
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
|
||||
// But we know if we are focused (in foreground). When minimized, we are not focused.
|
||||
@@ -175,140 +401,206 @@ pub fn run_glow(
|
||||
crate::profile_scope!("bg_sleep");
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
};
|
||||
match event {
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
|
||||
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
|
||||
|
||||
winit::event::Event::WindowEvent { event, .. } => {
|
||||
match &event {
|
||||
winit::event::WindowEvent::Focused(new_focused) => {
|
||||
is_focused = *new_focused;
|
||||
}
|
||||
winit::event::WindowEvent::Resized(physical_size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if physical_size.width > 0 && physical_size.height > 0 {
|
||||
gl_window.resize(*physical_size);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
||||
gl_window.resize(**new_inner_size);
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested if integration.should_quit() => {
|
||||
*control_flow = winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
integration.on_event(app.as_mut(), &event);
|
||||
if integration.should_quit() {
|
||||
*control_flow = winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
window.request_redraw(); // TODO(emilk): ask egui if the events warrants a repaint instead
|
||||
}
|
||||
winit::event::Event::LoopDestroyed => {
|
||||
integration.save(&mut *app, window);
|
||||
app.on_exit(Some(&gl));
|
||||
painter.destroy();
|
||||
}
|
||||
winit::event::Event::UserEvent(RequestRepaintEvent) => window.request_redraw(),
|
||||
winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
|
||||
..
|
||||
}) => {
|
||||
window.request_redraw();
|
||||
}
|
||||
_ => {}
|
||||
control_flow
|
||||
}
|
||||
});
|
||||
|
||||
fn on_event(&mut self, event: winit::event::Event<'_, RequestRepaintEvent>) -> EventResult {
|
||||
match event {
|
||||
winit::event::Event::WindowEvent { event, .. } => {
|
||||
match &event {
|
||||
winit::event::WindowEvent::Focused(new_focused) => {
|
||||
self.is_focused = *new_focused;
|
||||
}
|
||||
winit::event::WindowEvent::Resized(physical_size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if physical_size.width > 0 && physical_size.height > 0 {
|
||||
self.gl_window.resize(*physical_size);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size, ..
|
||||
} => {
|
||||
self.gl_window.resize(**new_inner_size);
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested
|
||||
if self.integration.should_quit() =>
|
||||
{
|
||||
return EventResult::Exit
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.integration.on_event(self.app.as_mut(), &event);
|
||||
|
||||
if self.integration.should_quit() {
|
||||
EventResult::Exit
|
||||
} else {
|
||||
// TODO(emilk): ask egui if the event warrants a repaint
|
||||
EventResult::RepaintAsap
|
||||
}
|
||||
}
|
||||
_ => EventResult::Wait,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn run_glow(
|
||||
app_name: &str,
|
||||
native_options: &epi::NativeOptions,
|
||||
app_creator: epi::AppCreator,
|
||||
) {
|
||||
if native_options.run_and_return {
|
||||
with_event_loop(|event_loop| {
|
||||
let glow_eframe =
|
||||
GlowWinitApp::new(event_loop, app_name, native_options, app_creator);
|
||||
run_and_return(event_loop, glow_eframe);
|
||||
});
|
||||
} else {
|
||||
let event_loop = winit::event_loop::EventLoopBuilder::with_user_event().build();
|
||||
let glow_eframe = GlowWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
||||
run_and_exit(event_loop, glow_eframe);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO(emilk): merge with with the clone above
|
||||
/// Run an egui app
|
||||
#[cfg(feature = "glow")]
|
||||
pub use glow_integration::run_glow;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
pub fn run_wgpu(
|
||||
app_name: &str,
|
||||
native_options: &epi::NativeOptions,
|
||||
app_creator: epi::AppCreator,
|
||||
) -> ! {
|
||||
let storage = epi_integration::create_storage(app_name);
|
||||
let window_settings = epi_integration::load_window_settings(storage.as_deref());
|
||||
let event_loop = winit::event_loop::EventLoop::with_user_event();
|
||||
mod wgpu_integration {
|
||||
use super::*;
|
||||
|
||||
let window = epi_integration::window_builder(native_options, &window_settings)
|
||||
.with_title(app_name)
|
||||
.build(&event_loop)
|
||||
.unwrap();
|
||||
|
||||
// SAFETY: `window` must outlive `painter`.
|
||||
#[allow(unsafe_code)]
|
||||
let mut painter = unsafe {
|
||||
let mut painter = egui_wgpu::winit::Painter::new(
|
||||
wgpu::Backends::PRIMARY | wgpu::Backends::GL,
|
||||
wgpu::PowerPreference::HighPerformance,
|
||||
wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: wgpu::Features::default(),
|
||||
limits: wgpu::Limits::default(),
|
||||
},
|
||||
wgpu::PresentMode::Fifo,
|
||||
native_options.multisampling.max(1) as _,
|
||||
);
|
||||
#[cfg(not(target_os = "android"))]
|
||||
painter.set_window(Some(&window));
|
||||
painter
|
||||
};
|
||||
|
||||
let render_state = painter.get_render_state().expect("Uninitialized");
|
||||
|
||||
let system_theme = native_options.system_theme();
|
||||
let mut integration = epi_integration::EpiIntegration::new(
|
||||
&event_loop,
|
||||
painter.max_texture_side().unwrap_or(2048),
|
||||
&window,
|
||||
system_theme,
|
||||
storage,
|
||||
#[cfg(feature = "glow")]
|
||||
None,
|
||||
Some(render_state.clone()),
|
||||
);
|
||||
let theme = system_theme.unwrap_or(native_options.default_theme);
|
||||
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
||||
|
||||
{
|
||||
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
|
||||
integration.egui_ctx.set_request_repaint_callback(move || {
|
||||
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
|
||||
});
|
||||
struct WgpuWinitApp {
|
||||
window: winit::window::Window,
|
||||
painter: egui_wgpu::winit::Painter<'static>,
|
||||
integration: epi_integration::EpiIntegration,
|
||||
app: Box<dyn epi::App>,
|
||||
is_focused: bool,
|
||||
}
|
||||
|
||||
let mut app = app_creator(&epi::CreationContext {
|
||||
egui_ctx: integration.egui_ctx.clone(),
|
||||
integration_info: integration.frame.info(),
|
||||
storage: integration.frame.storage(),
|
||||
#[cfg(feature = "glow")]
|
||||
gl: None,
|
||||
render_state: Some(render_state),
|
||||
});
|
||||
impl WgpuWinitApp {
|
||||
fn new(
|
||||
event_loop: &EventLoop<RequestRepaintEvent>,
|
||||
app_name: &str,
|
||||
native_options: &epi::NativeOptions,
|
||||
app_creator: epi::AppCreator,
|
||||
) -> Self {
|
||||
let storage = epi_integration::create_storage(app_name);
|
||||
let window_settings = epi_integration::load_window_settings(storage.as_deref());
|
||||
|
||||
if app.warm_up_enabled() {
|
||||
integration.warm_up(app.as_mut(), &window);
|
||||
let window = epi_integration::window_builder(native_options, &window_settings)
|
||||
.with_title(app_name)
|
||||
.build(event_loop)
|
||||
.unwrap();
|
||||
|
||||
// SAFETY: `window` must outlive `painter`.
|
||||
#[allow(unsafe_code, unused_mut, unused_unsafe)]
|
||||
let painter = unsafe {
|
||||
let mut painter = egui_wgpu::winit::Painter::new(
|
||||
wgpu::Backends::PRIMARY | wgpu::Backends::GL,
|
||||
wgpu::PowerPreference::HighPerformance,
|
||||
wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: wgpu::Features::default(),
|
||||
limits: wgpu::Limits::default(),
|
||||
},
|
||||
wgpu::PresentMode::Fifo,
|
||||
native_options.multisampling.max(1) as _,
|
||||
);
|
||||
#[cfg(not(target_os = "android"))]
|
||||
painter.set_window(Some(&window));
|
||||
painter
|
||||
};
|
||||
|
||||
let wgpu_render_state = painter.render_state();
|
||||
|
||||
let system_theme = native_options.system_theme();
|
||||
let mut integration = epi_integration::EpiIntegration::new(
|
||||
event_loop,
|
||||
painter.max_texture_side().unwrap_or(2048),
|
||||
&window,
|
||||
system_theme,
|
||||
storage,
|
||||
#[cfg(feature = "glow")]
|
||||
None,
|
||||
wgpu_render_state.clone(),
|
||||
);
|
||||
let theme = system_theme.unwrap_or(native_options.default_theme);
|
||||
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
||||
|
||||
{
|
||||
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
|
||||
integration.egui_ctx.set_request_repaint_callback(move || {
|
||||
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
|
||||
});
|
||||
}
|
||||
|
||||
let mut app = app_creator(&epi::CreationContext {
|
||||
egui_ctx: integration.egui_ctx.clone(),
|
||||
integration_info: integration.frame.info(),
|
||||
storage: integration.frame.storage(),
|
||||
#[cfg(feature = "glow")]
|
||||
gl: None,
|
||||
wgpu_render_state,
|
||||
});
|
||||
|
||||
if app.warm_up_enabled() {
|
||||
integration.warm_up(app.as_mut(), &window);
|
||||
}
|
||||
|
||||
Self {
|
||||
window,
|
||||
painter,
|
||||
integration,
|
||||
app,
|
||||
is_focused: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut is_focused = true;
|
||||
impl WinitApp for WgpuWinitApp {
|
||||
fn is_focused(&self) -> bool {
|
||||
self.is_focused
|
||||
}
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let window = &window;
|
||||
fn integration(&self) -> &EpiIntegration {
|
||||
&self.integration
|
||||
}
|
||||
|
||||
let mut redraw = || {
|
||||
fn window(&self) -> &winit::window::Window {
|
||||
&self.window
|
||||
}
|
||||
|
||||
fn save_and_destroy(&mut self) {
|
||||
self.integration.save(&mut *self.app, &self.window);
|
||||
|
||||
#[cfg(feature = "glow")]
|
||||
self.app.on_exit(None);
|
||||
|
||||
#[cfg(not(feature = "glow"))]
|
||||
self.app.on_exit();
|
||||
|
||||
self.painter.destroy();
|
||||
}
|
||||
|
||||
fn paint(&mut self) -> EventResult {
|
||||
#[cfg(feature = "puffin")]
|
||||
puffin::GlobalProfiler::lock().new_frame();
|
||||
crate::profile_scope!("frame");
|
||||
|
||||
let Self {
|
||||
window,
|
||||
app,
|
||||
integration,
|
||||
painter,
|
||||
..
|
||||
} = self;
|
||||
|
||||
let egui::FullOutput {
|
||||
platform_output,
|
||||
repaint_after,
|
||||
@@ -330,11 +622,12 @@ pub fn run_wgpu(
|
||||
&textures_delta,
|
||||
);
|
||||
|
||||
*control_flow = if integration.should_quit() {
|
||||
winit::event_loop::ControlFlow::Exit
|
||||
integration.post_rendering(app.as_mut(), window);
|
||||
|
||||
let control_flow = if integration.should_quit() {
|
||||
EventResult::Exit
|
||||
} else if repaint_after.is_zero() {
|
||||
window.request_redraw();
|
||||
winit::event_loop::ControlFlow::Poll
|
||||
EventResult::RepaintAsap
|
||||
} else if let Some(repaint_after_instant) =
|
||||
std::time::Instant::now().checked_add(repaint_after)
|
||||
{
|
||||
@@ -343,14 +636,14 @@ pub fn run_wgpu(
|
||||
// technically, this might lead to some weird corner cases where the user *WANTS*
|
||||
// winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
|
||||
// egui backend impl i guess.
|
||||
winit::event_loop::ControlFlow::WaitUntil(repaint_after_instant)
|
||||
EventResult::RepaintAt(repaint_after_instant)
|
||||
} else {
|
||||
winit::event_loop::ControlFlow::Wait
|
||||
EventResult::Wait
|
||||
};
|
||||
|
||||
integration.maybe_autosave(app.as_mut(), window);
|
||||
|
||||
if !is_focused {
|
||||
if !self.is_focused {
|
||||
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
|
||||
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
|
||||
// But we know if we are focused (in foreground). When minimized, we are not focused.
|
||||
@@ -359,70 +652,84 @@ pub fn run_wgpu(
|
||||
crate::profile_scope!("bg_sleep");
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
};
|
||||
|
||||
match event {
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
|
||||
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
winit::event::Event::Resumed => unsafe {
|
||||
painter.set_window(Some(&window));
|
||||
},
|
||||
#[cfg(target_os = "android")]
|
||||
winit::event::Event::Paused => unsafe {
|
||||
painter.set_window(None);
|
||||
},
|
||||
|
||||
winit::event::Event::WindowEvent { event, .. } => {
|
||||
match &event {
|
||||
winit::event::WindowEvent::Focused(new_focused) => {
|
||||
is_focused = *new_focused;
|
||||
}
|
||||
winit::event::WindowEvent::Resized(physical_size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if physical_size.width > 0 && physical_size.height > 0 {
|
||||
painter.on_window_resized(physical_size.width, physical_size.height);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
||||
painter.on_window_resized(new_inner_size.width, new_inner_size.height);
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested if integration.should_quit() => {
|
||||
*control_flow = winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
_ => {}
|
||||
};
|
||||
|
||||
integration.on_event(app.as_mut(), &event);
|
||||
if integration.should_quit() {
|
||||
*control_flow = winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
window.request_redraw(); // TODO(emilk): ask egui if the events warrants a repaint instead
|
||||
}
|
||||
winit::event::Event::LoopDestroyed => {
|
||||
integration.save(&mut *app, window);
|
||||
|
||||
#[cfg(feature = "glow")]
|
||||
app.on_exit(None);
|
||||
|
||||
#[cfg(not(feature = "glow"))]
|
||||
app.on_exit();
|
||||
|
||||
painter.destroy();
|
||||
}
|
||||
winit::event::Event::UserEvent(RequestRepaintEvent) => window.request_redraw(),
|
||||
winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
|
||||
..
|
||||
}) => {
|
||||
window.request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
control_flow
|
||||
}
|
||||
});
|
||||
|
||||
fn on_event(&mut self, event: winit::event::Event<'_, RequestRepaintEvent>) -> EventResult {
|
||||
match event {
|
||||
#[cfg(target_os = "android")]
|
||||
winit::event::Event::Resumed => unsafe {
|
||||
self.painter.set_window(Some(&self.window));
|
||||
EventResult::RepaintAsap
|
||||
},
|
||||
#[cfg(target_os = "android")]
|
||||
winit::event::Event::Suspended => unsafe {
|
||||
self.painter.set_window(None);
|
||||
EventResult::Wait
|
||||
},
|
||||
|
||||
winit::event::Event::WindowEvent { event, .. } => {
|
||||
match &event {
|
||||
winit::event::WindowEvent::Focused(new_focused) => {
|
||||
self.is_focused = *new_focused;
|
||||
}
|
||||
winit::event::WindowEvent::Resized(physical_size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if physical_size.width > 0 && physical_size.height > 0 {
|
||||
self.painter
|
||||
.on_window_resized(physical_size.width, physical_size.height);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size, ..
|
||||
} => {
|
||||
self.painter
|
||||
.on_window_resized(new_inner_size.width, new_inner_size.height);
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested
|
||||
if self.integration.should_quit() =>
|
||||
{
|
||||
return EventResult::Exit
|
||||
}
|
||||
_ => {}
|
||||
};
|
||||
|
||||
self.integration.on_event(self.app.as_mut(), &event);
|
||||
if self.integration.should_quit() {
|
||||
EventResult::Exit
|
||||
} else {
|
||||
// TODO(emilk): ask egui if the event warrants a repaint
|
||||
EventResult::RepaintAsap
|
||||
}
|
||||
}
|
||||
_ => EventResult::Wait,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn run_wgpu(
|
||||
app_name: &str,
|
||||
native_options: &epi::NativeOptions,
|
||||
app_creator: epi::AppCreator,
|
||||
) {
|
||||
if native_options.run_and_return {
|
||||
with_event_loop(|event_loop| {
|
||||
let wgpu_eframe =
|
||||
WgpuWinitApp::new(event_loop, app_name, native_options, app_creator);
|
||||
run_and_return(event_loop, wgpu_eframe);
|
||||
});
|
||||
} else {
|
||||
let event_loop = winit::event_loop::EventLoopBuilder::with_user_event().build();
|
||||
let wgpu_eframe = WgpuWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
||||
run_and_exit(event_loop, wgpu_eframe);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
pub use wgpu_integration::run_wgpu;
|
||||
|
||||
@@ -219,7 +219,7 @@ impl AppRunner {
|
||||
#[cfg(feature = "glow")]
|
||||
gl: Some(painter.painter.gl().clone()),
|
||||
#[cfg(feature = "wgpu")]
|
||||
render_state: None,
|
||||
wgpu_render_state: None,
|
||||
});
|
||||
|
||||
let frame = epi::Frame {
|
||||
@@ -229,7 +229,7 @@ impl AppRunner {
|
||||
#[cfg(feature = "glow")]
|
||||
gl: Some(painter.gl().clone()),
|
||||
#[cfg(feature = "wgpu")]
|
||||
render_state: None,
|
||||
wgpu_render_state: None,
|
||||
};
|
||||
|
||||
let needs_repaint: std::sync::Arc<NeedRepaint> = Default::default();
|
||||
|
||||
Reference in New Issue
Block a user