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Update docs to reflect that wgpu is the default renderer (#7719)

I missed a few parts when merging
* https://github.com/emilk/egui/pull/7615
This commit is contained in:
Emil Ernerfeldt
2025-11-18 15:56:35 +01:00
committed by GitHub
parent 5b6a0196f9
commit d53a4a9c1d
5 changed files with 10 additions and 7 deletions

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@@ -5,7 +5,7 @@ Also see [`CONTRIBUTING.md`](CONTRIBUTING.md) for what to do before opening a PR
## Crate overview
The crates in this repository are: `egui, emath, epaint, epaint_default_fonts, egui_extras, egui-winit, egui_glow, egui_demo_lib, egui_demo_app`.
The crates in this repository are: `egui, emath, epaint, epaint_default_fonts, egui_extras, egui-winit, egui_glow, egui-wgpu, egui_demo_lib, egui_demo_app`.
### `egui`: The main GUI library.
Example code: `if ui.button("Click me").clicked() { … }`
@@ -37,6 +37,9 @@ The library translates winit events to egui, handled copy/paste, updates the cur
### `egui_glow`
Puts an egui app inside a native window on your laptop. Paints the triangles that egui outputs using [glow](https://github.com/grovesNL/glow).
### `egui-wgpu`
Paints the triangles that egui outputs using [wgpu](https://github.com/grovesNL/wgpu).
### `eframe`
`eframe` is the official `egui` framework, built so you can compile the same app for either web or native.