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Update docs to reflect that wgpu is the default renderer (#7719)

I missed a few parts when merging
* https://github.com/emilk/egui/pull/7615
This commit is contained in:
Emil Ernerfeldt
2025-11-18 15:56:35 +01:00
committed by GitHub
parent 5b6a0196f9
commit d53a4a9c1d
5 changed files with 10 additions and 7 deletions

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@@ -16,7 +16,7 @@ For how to use `egui`, see [the egui docs](https://docs.rs/egui).
---
`eframe` uses [`egui_glow`](https://github.com/emilk/egui/tree/main/crates/egui_glow) for rendering, and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/main/crates/egui-winit).
`eframe` defaults to using [wgpu](https://crates.io/crates/wgpu) for rendering (with an option to change to [glow](https://crates.io/crates/glow)), and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/main/crates/egui-winit).
To use on Linux, first run:
@@ -26,7 +26,7 @@ sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev lib
You need to either use `edition = "2024"`, or set `resolver = "2"` in the `[workspace]` section of your to-level `Cargo.toml`. See [this link](https://doc.rust-lang.org/edition-guide/rust-2021/default-cargo-resolver.html) for more info.
You can opt-in to the using [`egui-wgpu`](https://github.com/emilk/egui/tree/main/crates/egui-wgpu) for rendering by enabling the `wgpu` feature and setting `NativeOptions::renderer` to `Renderer::Wgpu`.
You can opt-in to the using [`egui_glow`](https://github.com/emilk/egui/tree/main/crates/egui_glow) for rendering by enabling the `glow` feature and setting `NativeOptions::renderer` to `Renderer::Glow`.
## Alternatives
`eframe` is not the only way to write an app using `egui`! You can also try [`egui-miniquad`](https://github.com/not-fl3/egui-miniquad), [`bevy_egui`](https://github.com/mvlabat/bevy_egui), [`egui_sdl2_gl`](https://github.com/ArjunNair/egui_sdl2_gl), and others.
@@ -35,7 +35,7 @@ You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/win
## Limitations when running egui on the web
`eframe` uses WebGL (via [`glow`](https://crates.io/crates/glow)) and Wasm, and almost nothing else from the web tech stack. This has some benefits, but also produces some challenges and serious downsides.
`eframe` and egui compiles to Wasm using either WebGPU (when available) or WebGL2 for rendering, and almost nothing else from the web tech stack. This has some benefits, but also produces some challenges and serious downsides.
* Rendering: Getting pixel-perfect rendering right on the web is very difficult.
* Search: you cannot search an egui web page like you would a normal web page.