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Put everything in Context behind the same Mutex (#1050)
* Move all interior mutability from Context to CtxRef and make it a handle * Rename `CtxRef` to `Context` * The old `Context` is now `ContextImpl` and is non-pub * Add benchmark Painter::rect Co-authored-by: Daniel Keller <dklr433@gmail.com>
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@@ -140,7 +140,7 @@ Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, tur
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#[test]
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fn test_egui_e2e() {
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let mut demo_windows = crate::DemoWindows::default();
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let mut ctx = egui::CtxRef::default();
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let ctx = egui::Context::default();
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let raw_input = egui::RawInput::default();
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const NUM_FRAMES: usize = 5;
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@@ -156,7 +156,7 @@ fn test_egui_e2e() {
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#[test]
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fn test_egui_zero_window_size() {
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let mut demo_windows = crate::DemoWindows::default();
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let mut ctx = egui::CtxRef::default();
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let ctx = egui::Context::default();
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let raw_input = egui::RawInput {
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screen_rect: Some(egui::Rect::from_min_max(egui::Pos2::ZERO, egui::Pos2::ZERO)),
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..Default::default()
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