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https://github.com/emilk/egui.git
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Put everything in Context behind the same Mutex (#1050)
* Move all interior mutability from Context to CtxRef and make it a handle * Rename `CtxRef` to `Context` * The old `Context` is now `ContextImpl` and is non-pub * Add benchmark Painter::rect Co-authored-by: Daniel Keller <dklr433@gmail.com>
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@@ -109,7 +109,7 @@ pub use epi_backend::{run, NativeOptions};
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/// Use [`egui`] from a [`glow`] app.
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#[cfg(feature = "winit")]
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pub struct EguiGlow {
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pub egui_ctx: egui::CtxRef,
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pub egui_ctx: egui::Context,
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pub egui_winit: egui_winit::State,
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pub painter: crate::Painter,
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}
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@@ -145,7 +145,7 @@ impl EguiGlow {
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pub fn run(
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&mut self,
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window: &glutin::window::Window,
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run_ui: impl FnMut(&egui::CtxRef),
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run_ui: impl FnMut(&egui::Context),
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) -> (bool, Vec<egui::epaint::ClippedShape>) {
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let raw_input = self.egui_winit.take_egui_input(window);
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let (egui_output, shapes) = self.egui_ctx.run(raw_input, run_ui);
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