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Put everything in Context behind the same Mutex (#1050)
* Move all interior mutability from Context to CtxRef and make it a handle * Rename `CtxRef` to `Context` * The old `Context` is now `ContextImpl` and is non-pub * Add benchmark Painter::rect Co-authored-by: Daniel Keller <dklr433@gmail.com>
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@@ -1,12 +1,11 @@
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use crate::{
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mutex::{Mutex, RwLock},
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mutex::{Arc, Mutex, RwLock},
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text::TextStyle,
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TextureAtlas,
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};
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use ahash::AHashMap;
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use emath::{vec2, Vec2};
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use std::collections::BTreeSet;
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use std::sync::Arc;
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// ----------------------------------------------------------------------------
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@@ -1,7 +1,7 @@
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use std::{collections::BTreeMap, sync::Arc};
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use std::collections::BTreeMap;
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use crate::{
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mutex::Mutex,
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mutex::{Arc, Mutex},
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text::{
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font::{Font, FontImpl},
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Galley, LayoutJob,
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@@ -1,8 +1,7 @@
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use std::ops::RangeInclusive;
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use std::sync::Arc;
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use super::{Fonts, Galley, Glyph, LayoutJob, LayoutSection, Row, RowVisuals};
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use crate::{Color32, Mesh, Stroke, Vertex};
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use crate::{mutex::Arc, Color32, Mesh, Stroke, Vertex};
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use emath::*;
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/// Temporary storage before line-wrapping.
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@@ -1,10 +1,9 @@
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#![allow(clippy::derive_hash_xor_eq)] // We need to impl Hash for f32, but we don't implement Eq, which is fine
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use std::ops::Range;
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use std::sync::Arc;
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use super::{cursor::*, font::UvRect};
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use crate::{Color32, Mesh, Stroke, TextStyle};
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use crate::{mutex::Arc, Color32, Mesh, Stroke, TextStyle};
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use emath::*;
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/// Describes the task of laying out text.
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