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Fill in DisplayHandle automatically on web painter just like it's done on winit (#8006)
* Closes https://github.com/emilk/egui/issues/8001 * Follow-up to https://github.com/emilk/egui/pull/7990 Also simplified/shortened the comments around display handle a bit. Lots a repetition there made it hard to upgrade otherwise.
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@@ -2,24 +2,19 @@ use std::sync::Arc;
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/// A cloneable display handle for use with [`wgpu::InstanceDescriptor`].
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///
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/// This trait exists so that a [`winit::event_loop::OwnedDisplayHandle`] (or similar platform
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/// display handle) can be stored, cloned, and later passed to wgpu.
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/// [`wgpu::InstanceDescriptor`] stores its display handle as a non-cloneable
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/// `Box<dyn WgpuHasDisplayHandle>`. This trait wraps it so it can be cloned
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/// alongside the rest of the egui wgpu configuration.
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///
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/// wgpu requires an explicit display handle for GLES on some platforms (notably Wayland).
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/// Because [`wgpu::InstanceDescriptor`] contains a `Box<dyn WgpuHasDisplayHandle>` which is
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/// not cloneable, we wrap the handle in this trait so it can be cloned alongside the rest of
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/// the egui wgpu configuration.
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///
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/// This is automatically implemented for all types that satisfy the bounds (including
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/// [`winit::event_loop::OwnedDisplayHandle`]).
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/// Automatically implemented for all types that satisfy the bounds
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/// (including [`winit::event_loop::OwnedDisplayHandle`]).
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pub trait EguiDisplayHandle:
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wgpu::rwh::HasDisplayHandle + std::fmt::Debug + Send + Sync + 'static
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{
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/// Clone this handle into a `Box<dyn WgpuHasDisplayHandle>` suitable for setting on
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/// [`wgpu::InstanceDescriptor::display`].
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/// Clone into a `Box<dyn WgpuHasDisplayHandle>` for [`wgpu::InstanceDescriptor::display`].
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fn clone_for_wgpu(&self) -> Box<dyn wgpu::wgt::WgpuHasDisplayHandle>;
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/// Clone this handle into a new `Box<dyn EguiDisplayHandle>`.
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/// Clone into a new `Box<dyn EguiDisplayHandle>`.
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fn clone_display_handle(&self) -> Box<dyn EguiDisplayHandle>;
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}
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@@ -68,27 +63,14 @@ pub enum WgpuSetup {
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impl WgpuSetup {
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/// Creates a new [`WgpuSetup::CreateNew`] with the given display handle.
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///
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/// This is the recommended constructor. Most platforms (Windows, macOS/iOS, Android, web)
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/// work fine without a display handle, but some (e.g. Wayland on Linux with GLES) require
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/// one. Providing it unconditionally ensures your app works everywhere.
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///
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/// If you don't have a display handle available, use [`Self::without_display_handle`]
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/// instead — it will still work on the majority of platforms.
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///
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/// With winit, pass [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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/// See [`WgpuSetupCreateNew::from_display_handle`] for details.
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pub fn from_display_handle(display_handle: impl EguiDisplayHandle) -> Self {
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Self::CreateNew(WgpuSetupCreateNew::from_display_handle(display_handle))
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}
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/// Creates a new [`WgpuSetup::CreateNew`] without a display handle.
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///
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/// A display handle is not required for headless operation (offscreen rendering, tests,
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/// compute-only workloads). It also isn't needed on most platforms even when presenting
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/// to a window — only some configurations (e.g. Wayland on Linux with GLES) require one.
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///
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/// If you do have a display handle available, prefer [`Self::from_display_handle`] for
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/// maximum compatibility. With winit you can obtain one via
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/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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/// See [`WgpuSetupCreateNew::without_display_handle`] for details.
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pub fn without_display_handle() -> Self {
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Self::CreateNew(WgpuSetupCreateNew::without_display_handle())
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}
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@@ -175,44 +157,32 @@ pub type NativeAdapterSelectorMethod = Arc<
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///
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/// Used for [`WgpuSetup::CreateNew`].
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///
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/// Use [`Self::from_display_handle`] when you have a display handle available — this is the
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/// recommended constructor. With winit you can obtain one via
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/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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/// Most platforms (Windows, macOS/iOS, Android, web) work fine without one, but some
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/// (e.g. Wayland on Linux with GLES) require it. Providing it unconditionally ensures your
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/// app works everywhere.
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/// Prefer [`Self::from_display_handle`] when you have a display handle available.
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/// Most platforms work without one, but some (e.g. Wayland with GLES, or WebGL)
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/// require it, so providing one ensures maximum compatibility.
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/// With winit, pass [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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///
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/// If you don't have a display handle, use [`Self::without_display_handle`] — it will still
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/// work on the majority of platforms, and is appropriate for headless rendering, tests, or
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/// web targets.
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///
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/// Note: The [`wgpu::InstanceDescriptor::display`] field is always stored as `None` in
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/// [`Self::instance_descriptor`]. The display handle is stored separately so it can be cloned
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/// (since [`wgpu::InstanceDescriptor`] itself does not implement `Clone`), and is injected
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/// into the descriptor at instance creation time.
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/// Note: The display handle is stored in [`Self::display_handle`] rather than in
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/// [`Self::instance_descriptor`] so the config can be cloned
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/// ([`wgpu::InstanceDescriptor`] is not `Clone`). It is injected at instance creation time.
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pub struct WgpuSetupCreateNew {
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/// Instance descriptor for creating a wgpu instance.
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/// Descriptor for the wgpu instance.
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///
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/// The [`wgpu::InstanceDescriptor::display`] field should be left as `None`; use the
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/// [`Self::display_handle`] field instead (it will be injected when the instance is created).
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/// Leave [`wgpu::InstanceDescriptor::display`] as `None` — use [`Self::display_handle`]
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/// instead (injected at instance creation time).
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///
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/// The most important field is [`wgpu::InstanceDescriptor::backends`], which
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/// controls which backends are supported (wgpu will pick one of these).
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/// If you only want to support WebGL (and not WebGPU),
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/// you can set this to [`wgpu::Backends::GL`].
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/// By default on web, WebGPU will be used if available.
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/// WebGL will only be used as a fallback,
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/// and only if you have enabled the `webgl` feature of crate `wgpu`.
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/// The most important field is [`wgpu::InstanceDescriptor::backends`], which controls
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/// which backends are supported (wgpu will pick one of these). For example, set it to
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/// [`wgpu::Backends::GL`] to use only WebGL. By default on web, WebGPU is preferred
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/// with WebGL as a fallback (requires the `webgl` feature of crate `wgpu`).
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pub instance_descriptor: wgpu::InstanceDescriptor,
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/// The display handle to pass to wgpu when creating the instance.
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/// Display handle passed to wgpu at instance creation time.
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///
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/// Most platforms (Windows, macOS/iOS, Android, web) work without this, but some
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/// (e.g. Wayland on Linux with GLES) require it. If you have a display handle
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/// available, providing it ensures maximum compatibility.
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/// Required on some platforms (e.g. Wayland with GLES, WebGL); optional elsewhere.
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/// With winit, use [`winit::event_loop::OwnedDisplayHandle`].
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///
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/// When using winit, this is typically the
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/// [`winit::event_loop::OwnedDisplayHandle`] obtained from the event loop.
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/// `eframe` 's winit & web integrations will attempt to fill the display handle automatically if it is left empty.
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pub display_handle: Option<Box<dyn EguiDisplayHandle>>,
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/// Power preference for the adapter if [`Self::native_adapter_selector`] is not set or targeting web.
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@@ -258,8 +228,11 @@ impl WgpuSetupCreateNew {
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/// to a window — only some configurations (e.g. Wayland on Linux with GLES) require one.
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///
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/// If you do have a display handle available, prefer [`Self::from_display_handle`] for
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/// maximum compatibility. With winit you can obtain one via
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/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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/// maximum compatibility.
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///
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/// With winit you can obtain one via [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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///
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/// `eframe` 's winit & web integrations will attempt to fill the display handle automatically if it is left empty.
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pub fn without_display_handle() -> Self {
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Self {
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instance_descriptor: wgpu::InstanceDescriptor {
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