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Refactor scroll area fade painting logic (#8214)
Reserve the scroll area before painting fades and update the fade painting logic. * Closes #8213
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@@ -1042,17 +1042,13 @@ impl ScrollArea {
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.inner;
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let (content_size, state) = prepared.end(ui);
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let output = ScrollAreaOutput {
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ScrollAreaOutput {
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inner,
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id,
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state,
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content_size,
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inner_rect,
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};
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paint_fade_areas(ui, &output);
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output
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}
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}
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}
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@@ -1260,6 +1256,11 @@ impl Prepared {
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let scroll_style = ui.spacing().scroll;
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// Reserve the scroll area before painting fades, because fade painting uses ui.min_rect().
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ui.advance_cursor_after_rect(outer_rect);
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paint_fade_areas_impl(ui, inner_rect, content_size, state.offset);
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// Paint the bars:
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let scroll_bar_rect = scroll_bar_rect.unwrap_or(inner_rect);
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for d in 0..2 {
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@@ -1508,8 +1509,6 @@ impl Prepared {
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}
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}
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ui.advance_cursor_after_rect(outer_rect);
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if show_scroll_this_frame != state.show_scroll {
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ui.request_repaint();
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}
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@@ -1551,7 +1550,7 @@ impl Prepared {
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/// Paint fade-out gradients at the top and/or bottom of a scroll area to
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/// indicate that more content is available beyond the visible region.
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fn paint_fade_areas<R>(ui: &Ui, scroll_output: &ScrollAreaOutput<R>) {
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fn paint_fade_areas_impl(ui: &Ui, inner_rect: Rect, content_size: Vec2, offset: Vec2) {
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let crate::style::ScrollFadeStyle {
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strength,
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size: fade_size,
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@@ -1563,11 +1562,9 @@ fn paint_fade_areas<R>(ui: &Ui, scroll_output: &ScrollAreaOutput<R>) {
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let bg = ui.stack().bg_color();
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let offset = scroll_output.state.offset;
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let overflow = scroll_output.content_size - scroll_output.inner_rect.size();
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let overflow = content_size - inner_rect.size();
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let paint_rect = scroll_output
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.inner_rect
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let paint_rect = inner_rect
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.intersect(ui.min_rect())
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.expand(ui.visuals().clip_rect_margin);
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