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Add Context::set_cursor_image for OS-level custom cursors (#8155)
## What Adds a way for apps to push an RGBA bitmap as the OS cursor — the missing companion to `Context::set_cursor_icon`. The integration translates it into a real `winit::CustomCursor`, so the cursor is drawn by the compositor and can extend past the egui window edge like any native cursor. ## Why Apps with custom-shaped windows (Winamp-style skins, themed launchers, kiosk apps) currently have no clean way to display a custom cursor: - `CursorIcon` is limited to the standard system enum. - Painting the cursor sprite via `egui::Painter` works inside the canvas but gets clipped at the window edge — the bottom/right of the cursor disappears the moment the pointer is near the boundary, and there's no way to render onto the desktop area exposed by a transparent/region-shaped window. `winit` 0.30+ already supports `CustomCursor::from_rgba` + `ActiveEventLoop::create_custom_cursor`, but `egui-winit` doesn't surface it. This PR exposes it through egui. ### Visual demonstration Driving use case: a Winamp WSZ skin player ([all3f0r1/oneamp](https://github.com/all3f0r1/oneamp)) with a transparent + region-shaped window where the skin ships its own `.cur` files. The bottom-right corner of the playlist exposes the resize cursor — notice how it gets clipped at the window edge in the painter-based approach. | Before (cursor painted via `egui::Painter`) | After (cursor pushed via `set_cursor_image`) | | --- | --- | |  |  | ## API ```rust // new in egui::data::output pub struct CustomCursorImage { pub rgba: std::sync::Arc<[u8]>, pub size: [u16; 2], // matches winit's u16 to avoid lossy casts pub hotspot: [u16; 2], } // new field on PlatformOutput (skipped from serde — ephemeral) pub cursor_image: Option<CustomCursorImage>, // new method on Context ctx.set_cursor_image(Some(image)); // overrides cursor_icon for this frame ctx.set_cursor_image(None); // revert to cursor_icon ``` `Arc<[u8]>` is intentional: the integration dedupes by `Arc::as_ptr`, so reusing the same Arc across frames means the bitmap is only uploaded to the OS once per skin, not once per frame. ## Integration changes - `egui_winit::State::handle_platform_output_with_event_loop(window, Option<&ActiveEventLoop>, ...)` is a new method that threads the active event loop so it can call `event_loop.create_custom_cursor(...)`. - The legacy `handle_platform_output(window, ...)` delegates with `None` and silently drops `cursor_image`. **No existing callers break.** - The icon and bitmap paths are unified in a private `apply_cursor`. The no-flicker dedupe of the old `set_cursor_icon` is preserved on both paths. - If `CustomCursor::from_rgba` rejects the bitmap (bad dimensions, hotspot OOB, etc.), we log a warning and fall back to the icon path. - eframe's wgpu + glow integrations thread `&ActiveEventLoop` through `run_ui_and_paint` (glow already had it; wgpu needed one extra parameter) and call the new method. - Immediate viewports keep the old path because they're invoked from a `Context` callback that doesn't have an event loop reference. Custom cursors are a no-op in immediate viewports — acceptable since they're a niche path. ## Fallback semantics | backend / context | what happens | |--------------------------------|-------------------------------| | eframe wgpu/glow main viewport | bitmap displayed via OS | | eframe immediate viewport | falls back to `cursor_icon` | | eframe web | falls back to `cursor_icon` | | custom integrations not opted in | falls back to `cursor_icon` | | `from_rgba` returns `BadImage` | warning + falls back to icon | ## Verification - `cargo fmt --all -- --check` ✅ - `cargo clippy -p egui -p egui-winit -p eframe --all-targets --all-features -- -D warnings` ✅ - `cargo doc --lib --no-deps -p egui -p egui-winit -p eframe --all-features` ✅ - `cargo check -p egui --no-default-features --features serde` ✅ (validates the `serde(skip)` on `cursor_image`) - Interactive validation on Linux/Wayland with the OneAmp WSZ skin player — see screenshots above. I haven't run the full snapshot test suite (`scripts/check.sh`) because we're on Linux and the snapshots are macOS-rendered — happy to run it if you'd like. ## Notes Drafted per the contributing guide ("open a draft PR, you may get helpful feedback early"). Open to design feedback on: 1. Whether `CustomCursorImage` should live in `egui::viewport` rather than `egui::data::output`. 2. Whether the legacy `handle_platform_output` should grow `event_loop` directly (breaking) instead of getting a sibling method (non-breaking, what I did). 3. Whether to also wire it through eframe-web (probably not — `wasm-bindgen-cursor` would need its own path). --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -32,7 +32,7 @@ use winit::{
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dpi::{PhysicalPosition, PhysicalSize},
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event::ElementState,
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event_loop::ActiveEventLoop,
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window::{CursorGrabMode, Window, WindowButtons, WindowLevel},
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window::{CursorGrabMode, CustomCursor, Window, WindowButtons, WindowLevel},
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};
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pub fn screen_size_in_pixels(window: &Window) -> egui::Vec2 {
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@@ -88,6 +88,14 @@ pub struct State {
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any_pointer_button_down: bool,
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current_cursor_icon: Option<egui::CursorIcon>,
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/// Cached `CustomCursor` for the last RGBA bitmap pushed through
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/// `PlatformOutput::cursor_image`. We dedupe by `Arc::as_ptr` so the
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/// integration only re-uploads the bitmap to the OS when the app
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/// switches sprite, not every frame the cursor moves. `usize` is the
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/// raw pointer of the source `Arc<[u8]>` — opaque, only used as a
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/// cache key.
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current_custom_cursor: Option<(usize, CustomCursor)>,
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clipboard: clipboard::Clipboard,
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/// If `true`, mouse inputs will be treated as touches.
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@@ -141,6 +149,7 @@ impl State {
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pointer_pos_in_points: None,
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any_pointer_button_down: false,
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current_cursor_icon: None,
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current_custom_cursor: None,
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clipboard: clipboard::Clipboard::new(
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display_target.display_handle().ok().map(|h| h.as_raw()),
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@@ -1020,12 +1029,38 @@ impl State {
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&mut self,
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window: &Window,
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platform_output: egui::PlatformOutput,
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) {
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self.handle_platform_output_inner(window, None, platform_output);
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}
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/// Same as [`Self::handle_platform_output`] but threads the
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/// `ActiveEventLoop` so we can register a `winit::CustomCursor` from
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/// `PlatformOutput::cursor_image`. Integration paths that don't have
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/// access to the event loop (e.g. immediate viewports) should call
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/// [`Self::handle_platform_output`] instead — any custom cursor
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/// request is silently dropped there and the standard `cursor_icon`
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/// path still runs.
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pub fn handle_platform_output_with_event_loop(
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&mut self,
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window: &Window,
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event_loop: &ActiveEventLoop,
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platform_output: egui::PlatformOutput,
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) {
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self.handle_platform_output_inner(window, Some(event_loop), platform_output);
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}
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fn handle_platform_output_inner(
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&mut self,
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window: &Window,
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event_loop: Option<&ActiveEventLoop>,
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platform_output: egui::PlatformOutput,
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) {
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profiling::function_scope!();
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let egui::PlatformOutput {
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commands,
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cursor_icon,
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cursor_image,
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events: _, // handled elsewhere
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mutable_text_under_cursor: _, // only used in eframe web
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ime,
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@@ -1048,7 +1083,7 @@ impl State {
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}
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}
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self.set_cursor_icon(window, cursor_icon);
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self.apply_cursor(window, event_loop, cursor_icon, cursor_image.as_ref());
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let allow_ime = ime.is_some();
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let is_toggling_ime = self.allow_ime != allow_ime;
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@@ -1111,26 +1146,92 @@ impl State {
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let _ = accesskit_update;
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}
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fn set_cursor_icon(&mut self, window: &Window, cursor_icon: egui::CursorIcon) {
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/// Apply either a bitmap cursor (preferred when both `cursor_image`
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/// and `event_loop` are `Some`) or the standard `cursor_icon` to the
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/// window. Mirrors the no-flicker dedupe the old `set_cursor_icon`
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/// did, on the appropriate cache key for whichever path is active.
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fn apply_cursor(
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&mut self,
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window: &Window,
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event_loop: Option<&ActiveEventLoop>,
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cursor_icon: egui::CursorIcon,
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cursor_image: Option<&egui::CustomCursorImage>,
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) {
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let is_pointer_in_window = self.pointer_pos_in_points.is_some();
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if !is_pointer_in_window {
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// Drop both caches so the cursor gets re-applied (and the
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// bitmap re-checked for staleness) once the pointer comes
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// back. Same contract the old `set_cursor_icon` followed.
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self.current_cursor_icon = None;
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self.current_custom_cursor = None;
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return;
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}
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// Bitmap cursor wins over CursorIcon when both are present and we
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// have an event loop to register it with. Otherwise the bitmap is
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// dropped and we fall through to the icon path — this is the
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// documented fallback for integrations that didn't opt in.
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if let (Some(image), Some(event_loop)) = (cursor_image, event_loop) {
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let key = std::sync::Arc::as_ptr(&image.rgba).cast::<u8>() as usize;
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let cached = self
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.current_custom_cursor
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.as_ref()
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.filter(|(k, _)| *k == key)
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.map(|(_, c)| c.clone());
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let custom = match cached {
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Some(c) => c,
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None => match winit::window::CustomCursor::from_rgba(
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image.rgba.to_vec(),
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image.size[0],
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image.size[1],
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image.hotspot[0],
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image.hotspot[1],
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) {
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Ok(source) => {
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let c = event_loop.create_custom_cursor(source);
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self.current_custom_cursor = Some((key, c.clone()));
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c
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}
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Err(err) => {
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log::warn!(
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"egui-winit: invalid cursor bitmap, falling back to cursor_icon: {err:?}"
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);
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self.current_custom_cursor = None;
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self.set_cursor_icon_inner(window, cursor_icon);
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return;
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}
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},
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};
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window.set_cursor_visible(true);
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window.set_cursor(custom);
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// Resync `current_cursor_icon` so the next icon-only path
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// notices a real change rather than dedupe-skipping it.
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self.current_cursor_icon = None;
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return;
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}
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self.current_custom_cursor = None;
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self.set_cursor_icon_inner(window, cursor_icon);
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}
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/// Icon-only path, factored out so `apply_cursor` can fall back to it
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/// when the bitmap path bails. Preserves the original dedupe.
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fn set_cursor_icon_inner(&mut self, window: &Window, cursor_icon: egui::CursorIcon) {
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if self.current_cursor_icon == Some(cursor_icon) {
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// Prevent flickering near frame boundary when Windows OS tries to control cursor icon for window resizing.
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// On other platforms: just early-out to save CPU.
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return;
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}
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let is_pointer_in_window = self.pointer_pos_in_points.is_some();
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if is_pointer_in_window {
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self.current_cursor_icon = Some(cursor_icon);
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self.current_cursor_icon = Some(cursor_icon);
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if let Some(winit_cursor_icon) = translate_cursor(cursor_icon) {
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window.set_cursor_visible(true);
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window.set_cursor(winit_cursor_icon);
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} else {
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window.set_cursor_visible(false);
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}
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if let Some(winit_cursor_icon) = translate_cursor(cursor_icon) {
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window.set_cursor_visible(true);
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window.set_cursor(winit_cursor_icon);
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} else {
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// Remember to set the cursor again once the cursor returns to the screen:
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self.current_cursor_icon = None;
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window.set_cursor_visible(false);
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}
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}
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}
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