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Merge example_web into egui_demo_lib
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@@ -2,74 +2,11 @@
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<!-- Disable zooming: -->
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<head>
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<title>Egui Example App</title>
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<style>
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html {
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/* Remove touch delay: */
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touch-action: manipulation;
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}
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body {
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background: #202020;
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}
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/* Allow canvas to fill entire web page: */
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html,
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body {
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overflow: hidden;
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margin: 0 !important;
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padding: 0 !important;
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}
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/* Center canvas vertically and horizontally: */
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canvas {
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margin-right: auto;
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margin-left: auto;
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display: block;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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}
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</style>
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<meta http-equiv="refresh" content="0; url = /index.html#http" />
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</head>
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<body>
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<!-- The WASM code will resize this dynamically -->
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<canvas id="the_canvas_id"></canvas>
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<script>
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// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
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// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
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// but this doesn't work with `file://` urls. This example is frequently
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// viewed by simply opening `index.html` in a browser (with a `file://`
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// url), so it would fail if we were to call this function!
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//
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// Work around this for now by deleting the function to ensure that the
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// `no_modules.js` script doesn't have access to it. You won't need this
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// hack when deploying over HTTP.
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delete WebAssembly.instantiateStreaming;
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</script>
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<!-- this is the JS generated by the `wasm-bindgen` CLI tool -->
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<script src="example_web.js"></script>
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<script>
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// We'll defer our execution until the wasm is ready to go.
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// Here we tell bindgen the path to the wasm file so it can start
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// initialization and return to us a promise when it's done.
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wasm_bindgen("./example_web_bg.wasm")
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.then(on_wasm_loaded)["catch"](console.error);
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function on_wasm_loaded() {
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// This call installs a bunch of callbacks and then returns.
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wasm_bindgen.start("the_canvas_id");
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}
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</script>
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</body>
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</html>
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