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mirror of https://github.com/emilk/egui.git synced 2026-09-02 06:40:06 -04:00

Round widget coordinates to even multiple of 1/32 (#5517)

* Closes https://github.com/emilk/egui/pull/5197
* Closes https://github.com/emilk/egui/issues/5163

This should help prevent rounding errors in layout code.

@lucasmerlin you may wanna test this with `egui_flex`
This commit is contained in:
Emil Ernerfeldt
2024-12-26 20:54:24 +01:00
committed by GitHub
parent f30f5e9578
commit dfcc679d5a
48 changed files with 377 additions and 136 deletions

View File

@@ -2,6 +2,8 @@
//! It has no frame or own size. It is potentially movable.
//! It is the foundation for windows and popups.
use emath::GuiRounding as _;
use crate::{
emath, pos2, Align2, Context, Id, InnerResponse, LayerId, NumExt, Order, Pos2, Rect, Response,
Sense, Ui, UiBuilder, UiKind, UiStackInfo, Vec2, WidgetRect, WidgetWithState,
@@ -66,6 +68,7 @@ impl AreaState {
pivot_pos.x - self.pivot.x().to_factor() * size.x,
pivot_pos.y - self.pivot.y().to_factor() * size.y,
)
.round_ui()
}
/// Move the left top positions of the area.
@@ -80,7 +83,7 @@ impl AreaState {
/// Where the area is on screen.
pub fn rect(&self) -> Rect {
let size = self.size.unwrap_or_default();
Rect::from_min_size(self.left_top_pos(), size)
Rect::from_min_size(self.left_top_pos(), size).round_ui()
}
}
@@ -493,12 +496,11 @@ impl Area {
if constrain {
state.set_left_top_pos(
ctx.constrain_window_rect_to_area(state.rect(), constrain_rect)
.min,
Context::constrain_window_rect_to_area(state.rect(), constrain_rect).min,
);
}
state.set_left_top_pos(ctx.round_pos_to_pixels(state.left_top_pos()));
state.set_left_top_pos(state.left_top_pos());
// Update response with possibly moved/constrained rect:
move_response.rect = state.rect();

View File

@@ -15,6 +15,8 @@
//!
//! Add your [`crate::Window`]:s after any top-level panels.
use emath::GuiRounding as _;
use crate::{
lerp, vec2, Align, Context, CursorIcon, Frame, Id, InnerResponse, LayerId, Layout, NumExt,
Rangef, Rect, Sense, Stroke, Ui, UiBuilder, UiKind, UiStackInfo, Vec2,
@@ -264,6 +266,8 @@ impl SidePanel {
}
}
panel_rect = panel_rect.round_ui();
let mut panel_ui = ui.new_child(
UiBuilder::new()
.id_salt(id)
@@ -756,6 +760,8 @@ impl TopBottomPanel {
}
}
panel_rect = panel_rect.round_ui();
let mut panel_ui = ui.new_child(
UiBuilder::new()
.id_salt(id)
@@ -1130,7 +1136,6 @@ impl CentralPanel {
ctx: &Context,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let available_rect = ctx.available_rect();
let id = Id::new((ctx.viewport_id(), "central_panel"));
let mut panel_ui = Ui::new(
@@ -1138,7 +1143,7 @@ impl CentralPanel {
id,
UiBuilder::new()
.layer_id(LayerId::background())
.max_rect(available_rect),
.max_rect(ctx.available_rect().round_ui()),
);
panel_ui.set_clip_rect(ctx.screen_rect());

View File

@@ -221,7 +221,8 @@ impl Resize {
.at_most(self.max_size)
.at_most(
ui.ctx().screen_rect().size() - ui.spacing().window_margin.sum(), // hack for windows
);
)
.round_ui();
State {
desired_size: default_size,
@@ -233,7 +234,8 @@ impl Resize {
state.desired_size = state
.desired_size
.at_least(self.min_size)
.at_most(self.max_size);
.at_most(self.max_size)
.round_ui();
let mut user_requested_size = state.requested_size.take();
@@ -383,6 +385,7 @@ impl Resize {
}
}
use emath::GuiRounding as _;
use epaint::Stroke;
pub fn paint_resize_corner(ui: &Ui, response: &Response) {

View File

@@ -7,6 +7,7 @@ use crate::{
Align, Align2, Context, CursorIcon, Id, InnerResponse, LayerId, NumExt, Order, Response, Sense,
TextStyle, Ui, UiKind, Vec2b, WidgetInfo, WidgetRect, WidgetText, WidgetType,
};
use emath::GuiRounding as _;
use epaint::{emath, pos2, vec2, Galley, Pos2, Rect, RectShape, Rounding, Shape, Stroke, Vec2};
use super::scroll_area::ScrollBarVisibility;
@@ -788,13 +789,12 @@ fn resize_response(
area: &mut area::Prepared,
resize_id: Id,
) {
let Some(new_rect) = move_and_resize_window(ctx, &resize_interaction) else {
let Some(mut new_rect) = move_and_resize_window(ctx, &resize_interaction) else {
return;
};
let mut new_rect = ctx.round_rect_to_pixels(new_rect);
if area.constrain() {
new_rect = ctx.constrain_window_rect_to_area(new_rect, area.constrain_rect());
new_rect = Context::constrain_window_rect_to_area(new_rect, area.constrain_rect());
}
// TODO(emilk): add this to a Window state instead as a command "move here next frame"
@@ -819,18 +819,18 @@ fn move_and_resize_window(ctx: &Context, interaction: &ResizeInteraction) -> Opt
let mut rect = interaction.start_rect; // prevent drift
if interaction.left.drag {
rect.min.x = ctx.round_to_pixel(pointer_pos.x);
rect.min.x = pointer_pos.x;
} else if interaction.right.drag {
rect.max.x = ctx.round_to_pixel(pointer_pos.x);
rect.max.x = pointer_pos.x;
}
if interaction.top.drag {
rect.min.y = ctx.round_to_pixel(pointer_pos.y);
rect.min.y = pointer_pos.y;
} else if interaction.bottom.drag {
rect.max.y = ctx.round_to_pixel(pointer_pos.y);
rect.max.y = pointer_pos.y;
}
Some(rect)
Some(rect.round_ui())
}
fn resize_interaction(
@@ -1070,7 +1070,7 @@ impl TitleBar {
let item_spacing = ui.spacing().item_spacing;
let button_size = Vec2::splat(ui.spacing().icon_width);
let pad = (height - button_size.y) / 2.0; // calculated so that the icon is on the diagonal (if window padding is symmetrical)
let pad = ((height - button_size.y) / 2.0).round_ui(); // calculated so that the icon is on the diagonal (if window padding is symmetrical)
if collapsible {
ui.add_space(pad);

View File

@@ -3,6 +3,7 @@
use std::{borrow::Cow, cell::RefCell, panic::Location, sync::Arc, time::Duration};
use containers::area::AreaState;
use emath::GuiRounding as _;
use epaint::{
emath::{self, TSTransform},
mutex::RwLock,
@@ -2121,7 +2122,7 @@ impl Context {
// ---------------------------------------------------------------------
/// Constrain the position of a window/area so it fits within the provided boundary.
pub(crate) fn constrain_window_rect_to_area(&self, window: Rect, area: Rect) -> Rect {
pub(crate) fn constrain_window_rect_to_area(window: Rect, area: Rect) -> Rect {
let mut pos = window.min;
// Constrain to screen, unless window is too large to fit:
@@ -2133,9 +2134,7 @@ impl Context {
pos.y = pos.y.at_most(area.bottom() + margin_y - window.height()); // move right if needed
pos.y = pos.y.at_least(area.top() - margin_y); // move down if needed
pos = self.round_pos_to_pixels(pos);
Rect::from_min_size(pos, window.size())
Rect::from_min_size(pos, window.size()).round_ui()
}
}
@@ -2568,7 +2567,7 @@ impl Context {
/// Position and size of the egui area.
pub fn screen_rect(&self) -> Rect {
self.input(|i| i.screen_rect())
self.input(|i| i.screen_rect()).round_ui()
}
/// How much space is still available after panels has been added.
@@ -2576,7 +2575,7 @@ impl Context {
/// This is the "background" area, what egui doesn't cover with panels (but may cover with windows).
/// This is also the area to which windows are constrained.
pub fn available_rect(&self) -> Rect {
self.pass_state(|s| s.available_rect())
self.pass_state(|s| s.available_rect()).round_ui()
}
/// How much space is used by panels and windows.
@@ -2586,7 +2585,7 @@ impl Context {
for (_id, window) in ctx.memory.areas().visible_windows() {
used = used.union(window.rect());
}
used
used.round_ui()
})
}
@@ -2594,7 +2593,7 @@ impl Context {
///
/// You can shrink your egui area to this size and still fit all egui components.
pub fn used_size(&self) -> Vec2 {
self.used_rect().max - Pos2::ZERO
(self.used_rect().max - Pos2::ZERO).round_ui()
}
// ---------------------------------------------------------------------

View File

@@ -1,3 +1,5 @@
use emath::GuiRounding as _;
use crate::{
vec2, Align2, Color32, Context, Id, InnerResponse, NumExt, Painter, Rect, Region, Style, Ui,
UiBuilder, Vec2,
@@ -179,13 +181,15 @@ impl GridLayout {
let width = self.prev_state.col_width(self.col).unwrap_or(0.0);
let height = self.prev_row_height(self.row);
let size = child_size.max(vec2(width, height));
Rect::from_min_size(cursor.min, size)
Rect::from_min_size(cursor.min, size).round_ui()
}
#[allow(clippy::unused_self)]
pub(crate) fn align_size_within_rect(&self, size: Vec2, frame: Rect) -> Rect {
// TODO(emilk): allow this alignment to be customized
Align2::LEFT_CENTER.align_size_within_rect(size, frame)
Align2::LEFT_CENTER
.align_size_within_rect(size, frame)
.round_ui()
}
pub(crate) fn justify_and_align(&self, frame: Rect, size: Vec2) -> Rect {

View File

@@ -1,3 +1,5 @@
use emath::GuiRounding as _;
use crate::{
emath::{pos2, vec2, Align2, NumExt, Pos2, Rect, Vec2},
Align,
@@ -394,7 +396,7 @@ impl Layout {
pub fn align_size_within_rect(&self, size: Vec2, outer: Rect) -> Rect {
debug_assert!(size.x >= 0.0 && size.y >= 0.0);
debug_assert!(!outer.is_negative());
self.align2().align_size_within_rect(size, outer)
self.align2().align_size_within_rect(size, outer).round_ui()
}
fn initial_cursor(&self, max_rect: Rect) -> Rect {
@@ -634,7 +636,7 @@ impl Layout {
debug_assert!(!frame_rect.any_nan());
debug_assert!(!frame_rect.is_negative());
frame_rect
frame_rect.round_ui()
}
/// Apply justify (fill width/height) and/or alignment after calling `next_space`.

View File

@@ -1168,11 +1168,9 @@ pub struct DebugOptions {
/// Show interesting widgets under the mouse cursor.
pub show_widget_hits: bool,
/// If true, highlight widgets that are not aligned to integer point coordinates.
/// If true, highlight widgets that are not aligned to [`emath::GUI_ROUNDING`].
///
/// It's usually a good idea to keep to integer coordinates to avoid rounding issues.
///
/// See <https://github.com/emilk/egui/issues/5163> for more.
/// See [`emath::GuiRounding`] for more.
pub show_unaligned: bool,
}
@@ -1189,7 +1187,7 @@ impl Default for DebugOptions {
show_resize: false,
show_interactive_widgets: false,
show_widget_hits: false,
show_unaligned: false,
show_unaligned: cfg!(debug_assertions),
}
}
}

View File

@@ -3,6 +3,7 @@
use std::{any::Any, hash::Hash, sync::Arc};
use emath::GuiRounding as _;
use epaint::mutex::RwLock;
use crate::{
@@ -716,7 +717,9 @@ impl Ui {
self.painter().layer_id()
}
/// The height of text of this text style
/// The height of text of this text style.
///
/// Returns a value rounded to [`emath::GUI_ROUNDING`].
pub fn text_style_height(&self, style: &TextStyle) -> f32 {
self.fonts(|f| f.row_height(&style.resolve(self.style())))
}
@@ -1295,6 +1298,7 @@ impl Ui {
/// Ignore the layout of the [`Ui`]: just put my widget here!
/// The layout cursor will advance to past this `rect`.
pub fn allocate_rect(&mut self, rect: Rect, sense: Sense) -> Response {
let rect = rect.round_ui();
let id = self.advance_cursor_after_rect(rect);
self.interact(rect, id, sense)
}
@@ -1302,6 +1306,8 @@ impl Ui {
/// Allocate a rect without interacting with it.
pub fn advance_cursor_after_rect(&mut self, rect: Rect) -> Id {
debug_assert!(!rect.any_nan());
let rect = rect.round_ui();
let item_spacing = self.spacing().item_spacing;
self.placer.advance_after_rects(rect, rect, item_spacing);
register_rect(self, rect);
@@ -3018,7 +3024,7 @@ impl Drop for Ui {
/// Show this rectangle to the user if certain debug options are set.
#[cfg(debug_assertions)]
fn register_rect(ui: &Ui, rect: Rect) {
use emath::Align2;
use emath::{Align2, GuiRounding};
let debug = ui.style().debug;
@@ -3031,16 +3037,16 @@ fn register_rect(ui: &Ui, rect: Rect) {
.text(p0, Align2::LEFT_TOP, "Unaligned", font_id, color);
};
if rect.left().fract() != 0.0 {
if rect.left() != rect.left().round_ui() {
unaligned_line(rect.left_top(), rect.left_bottom());
}
if rect.right().fract() != 0.0 {
if rect.right() != rect.right().round_ui() {
unaligned_line(rect.right_top(), rect.right_bottom());
}
if rect.top().fract() != 0.0 {
if rect.top() != rect.top().round_ui() {
unaligned_line(rect.left_top(), rect.right_top());
}
if rect.bottom().fract() != 0.0 {
if rect.bottom() != rect.bottom().round_ui() {
unaligned_line(rect.left_bottom(), rect.right_bottom());
}
}

View File

@@ -1,5 +1,7 @@
use std::{borrow::Cow, sync::Arc};
use emath::GuiRounding as _;
use crate::{
text::{LayoutJob, TextWrapping},
Align, Color32, FontFamily, FontSelection, Galley, Style, TextStyle, TextWrapMode, Ui, Visuals,
@@ -278,6 +280,8 @@ impl RichText {
}
/// Read the font height of the selected text style.
///
/// Returns a value rounded to [`emath::GUI_ROUNDING`].
pub fn font_height(&self, fonts: &epaint::Fonts, style: &Style) -> f32 {
let mut font_id = self.text_style.as_ref().map_or_else(
|| FontSelection::Default.resolve(style),
@@ -635,15 +639,16 @@ impl WidgetText {
}
}
/// Returns a value rounded to [`emath::GUI_ROUNDING`].
pub(crate) fn font_height(&self, fonts: &epaint::Fonts, style: &Style) -> f32 {
match self {
Self::RichText(text) => text.font_height(fonts, style),
Self::LayoutJob(job) => job.font_height(fonts),
Self::Galley(galley) => {
if let Some(row) = galley.rows.first() {
row.height()
row.height().round_ui()
} else {
galley.size().y
galley.size().y.round_ui()
}
}
}