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Round widget coordinates to even multiple of 1/32 (#5517)
* Closes https://github.com/emilk/egui/pull/5197 * Closes https://github.com/emilk/egui/issues/5163 This should help prevent rounding errors in layout code. @lucasmerlin you may wanna test this with `egui_flex`
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@@ -1,7 +1,7 @@
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use std::collections::BTreeMap;
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use std::sync::Arc;
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use emath::{vec2, Vec2};
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use emath::{vec2, GuiRounding, Vec2};
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use crate::{
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mutex::{Mutex, RwLock},
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@@ -96,22 +96,18 @@ impl FontImpl {
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use ab_glyph::{Font, ScaleFont};
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let scaled = ab_glyph_font.as_scaled(scale_in_pixels);
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let ascent = scaled.ascent() / pixels_per_point;
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let descent = scaled.descent() / pixels_per_point;
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let line_gap = scaled.line_gap() / pixels_per_point;
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let ascent = (scaled.ascent() / pixels_per_point).round_ui();
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let descent = (scaled.descent() / pixels_per_point).round_ui();
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let line_gap = (scaled.line_gap() / pixels_per_point).round_ui();
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// Tweak the scale as the user desired
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let scale_in_pixels = scale_in_pixels * tweak.scale;
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let scale_in_points = scale_in_pixels / pixels_per_point;
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let baseline_offset = {
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let scale_in_points = scale_in_pixels / pixels_per_point;
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scale_in_points * tweak.baseline_offset_factor
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};
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let baseline_offset = (scale_in_points * tweak.baseline_offset_factor).round_ui();
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let y_offset_points = {
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let scale_in_points = scale_in_pixels / pixels_per_point;
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scale_in_points * tweak.y_offset_factor
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} + tweak.y_offset;
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let y_offset_points =
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((scale_in_points * tweak.y_offset_factor) + tweak.y_offset).round_ui();
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// Center scaled glyphs properly:
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let height = ascent + descent;
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@@ -247,6 +243,8 @@ impl FontImpl {
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}
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/// Height of one row of text in points.
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///
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/// Returns a value rounded to [`emath::GUI_ROUNDING`].
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#[inline(always)]
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pub fn row_height(&self) -> f32 {
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self.height_in_points
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@@ -418,7 +416,9 @@ impl Font {
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(point * self.pixels_per_point).round() / self.pixels_per_point
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}
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/// Height of one row of text. In points
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/// Height of one row of text. In points.
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///
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/// Returns a value rounded to [`emath::GUI_ROUNDING`].
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#[inline(always)]
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pub fn row_height(&self) -> f32 {
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self.row_height
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