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mirror of https://github.com/emilk/egui.git synced 2026-06-26 22:53:14 -04:00

Improve the look of thin lines, making them look weaker (#2437)

* Revert "fix all clippy lints and remove them from allow list in cranky (#2419)"

This reverts commit 930ef2db38.

* Explain the cranky lints better

* Add Color32::gamma_multiply

* Remove unused pub use

* Remove non-existing crate category

* Improve color test with more lines

* Improve the look of thin lines, making them look weaker

Before they looked were too strong for the thickness.

* Use asserts for shader compilations

* Update changelogs
This commit is contained in:
Emil Ernerfeldt
2022-12-12 16:18:05 +01:00
committed by GitHub
parent 6c4fc50fdf
commit e0b5bb17e5
13 changed files with 55 additions and 25 deletions

View File

@@ -145,9 +145,11 @@ impl RotatingTriangle {
.expect("Cannot create shader");
gl.shader_source(shader, &format!("{}\n{}", shader_version, shader_source));
gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) {
panic!("{}", gl.get_shader_info_log(shader));
}
assert!(
gl.get_shader_compile_status(shader),
"Failed to compile {shader_type}: {}",
gl.get_shader_info_log(shader)
);
gl.attach_shader(program, shader);
shader
})