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Experiment with a new Group container
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159
crates/egui/src/containers/group.rs
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159
crates/egui/src/containers/group.rs
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//! Frame container
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use crate::{layers::ShapeIdx, *};
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use epaint::*;
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/// A group of widgets with a unique id
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/// that can be used in centered layouts.
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#[derive(Clone, Copy, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[must_use = "You should call .show()"]
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pub struct Group {
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id_source: Id,
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frame: Frame,
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}
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impl Group {
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pub fn new(id_source: impl Into<Id>) -> Self {
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Self {
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id_source: id_source.into(),
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frame: Frame::default(),
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}
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}
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pub fn frame(mut self, frame: Frame) -> Self {
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self.frame = frame;
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self
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}
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}
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// ----------------------------------------------------------------------------
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pub struct Prepared {
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id: Id,
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/// The frame that was prepared.
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///
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/// The margin has already been read and used,
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/// but the rest of the fields may be modified.
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pub frame: Frame,
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/// This is where we will insert the frame shape so it ends up behind the content.
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where_to_put_background: ShapeIdx,
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/// Add your widgets to this UI so it ends up within the frame.
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pub content_ui: Ui,
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}
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impl Group {
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/// Begin a dynamically colored frame.
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///
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/// This is a more advanced API.
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/// Usually you want to use [`Self::show`] instead.
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///
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/// See docs for [`Group`] for an example.
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pub fn begin(self, ui: &mut Ui) -> Prepared {
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let Self { id_source, frame } = self;
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let id = ui.make_persistent_id(id_source);
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let where_to_put_background = ui.painter().add(Shape::Noop);
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let prev_inner_size: Option<Vec2> = ui.data(|data| data.get_temp(id));
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let mut inner_rect = if let Some(prev_inner_size) = prev_inner_size {
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let (_, outer_rect) = ui.allocate_space(prev_inner_size + frame.total_margin().sum());
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outer_rect - frame.total_margin()
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} else {
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// Invisible sizing pass
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let outer_rect_bounds = ui.available_rect_before_wrap();
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outer_rect_bounds - frame.total_margin()
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};
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// Make sure we don't shrink to the negative:
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inner_rect.max.x = inner_rect.max.x.max(inner_rect.min.x);
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inner_rect.max.y = inner_rect.max.y.max(inner_rect.min.y);
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let sizing_pass = prev_inner_size.is_none();
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let mut layout = *ui.layout();
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if sizing_pass {
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// TODO(emilk): this code is duplicated from `ui.rs`
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// During the sizing pass we want widgets to use up as little space as possible,
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// so that we measure the only the space we _need_.
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layout.cross_justify = false;
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if layout.cross_align == Align::Center {
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layout.cross_align = Align::Min;
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}
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}
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let mut content_ui = ui.child_ui(
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inner_rect,
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layout,
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Some(UiStackInfo::new(UiKind::Frame).with_frame(frame)),
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);
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if sizing_pass {
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content_ui.set_sizing_pass();
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}
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Prepared {
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id,
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frame,
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where_to_put_background,
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content_ui,
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}
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}
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/// Show the given ui surrounded by this frame.
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pub fn show<R>(self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> InnerResponse<R> {
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self.show_dyn(ui, Box::new(add_contents))
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}
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/// Show using dynamic dispatch.
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pub fn show_dyn<'c, R>(
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self,
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ui: &mut Ui,
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add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
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) -> InnerResponse<R> {
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let mut prepared = self.begin(ui);
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let ret = add_contents(&mut prepared.content_ui);
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let response = prepared.end(ui);
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InnerResponse::new(ret, response)
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}
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}
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impl Prepared {
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/// Allocate the space that was used by [`Self::content_ui`].
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///
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/// This MUST be called, or the parent ui will not know how much space this widget used.
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///
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/// This can be called before or after [`Self::paint`].
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pub fn allocate_space(&self, ui: &mut Ui) -> Response {
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let inner_rect = self.content_ui.min_rect();
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let outer_rect = inner_rect + self.frame.total_margin();
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// Remember size to next frame
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ui.data_mut(|data| data.insert_temp(self.id, inner_rect.size()));
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ui.allocate_rect(outer_rect, Sense::hover())
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}
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/// Paint the frame.
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///
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/// This can be called before or after [`Self::allocate_space`].
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pub fn paint(&self, ui: &Ui) {
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let paint_rect = self.content_ui.min_rect() + self.frame.inner_margin;
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if ui.is_rect_visible(paint_rect) {
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let shape = self.frame.paint(paint_rect);
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ui.painter().set(self.where_to_put_background, shape);
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}
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}
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/// Convenience for calling [`Self::allocate_space`] and [`Self::paint`].
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pub fn end(self, ui: &mut Ui) -> Response {
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self.paint(ui);
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self.allocate_space(ui)
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}
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}
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@@ -6,6 +6,7 @@ pub(crate) mod area;
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pub mod collapsing_header;
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mod combo_box;
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pub(crate) mod frame;
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pub mod group;
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pub mod panel;
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pub mod popup;
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pub(crate) mod resize;
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@@ -17,6 +18,7 @@ pub use {
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collapsing_header::{CollapsingHeader, CollapsingResponse},
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combo_box::*,
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frame::Frame,
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group::Group,
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panel::{CentralPanel, SidePanel, TopBottomPanel},
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popup::*,
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resize::Resize,
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