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Remove .with_srgb(false) when constructing window (#2110)
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@@ -116,7 +116,6 @@ fn create_display(
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let gl_window = unsafe {
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glutin::ContextBuilder::new()
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.with_depth_buffer(0)
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.with_srgb(false)
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.with_stencil_buffer(0)
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.with_vsync(true)
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.build_windowed(window_builder, event_loop)
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