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Refactor: move things into eframe (#1542)
* Move all epi-related code from egui_glow into eframe * Move epi stuff from egui-winit into eframe * Remove mention of epi in egui * Remove mention of epi in egui_glium * Remove trait epi::NativeTexture * Remove confusing mentions of epi * Refactor egui_web: break up into smaller files * Clean up feature flags further, and update changelogs * Clean up check.sh * Small cleanup of egui_web/Cargo.toml * Fix dependencies for pure_glow example * Fix clippy false positive
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@@ -19,9 +19,9 @@ NOTE: [`egui_web`](../egui_web/CHANGELOG.md), [`egui-winit`](../egui-winit/CHANG
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* Changed `App::update` to take `&mut Frame` instead of `&Frame`.
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* `Frame` is no longer `Clone` or `Sync`.
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* Add `glow` (OpenGL) context to `Frame` ([#1425](https://github.com/emilk/egui/pull/1425)).
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* `dark-light` (dark mode detection) is now an opt-in feature ([#1437](https://github.com/emilk/egui/pull/1437)).
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* Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) ([#1441](https://github.com/emilk/egui/pull/1441)).
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* MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)).
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* `dark-light` (dark mode detection) is now an opt-in feature ([#1437](https://github.com/emilk/egui/pull/1437)).
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* Added new feature `puffin` to add [`puffin profiler`](https://github.com/EmbarkStudios/puffin) scopes ([#1483](https://github.com/emilk/egui/pull/1483)).
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* Moved app persistence to a background thread, allowing for smoother frame rates (on native).
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