mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 05:10:03 -04:00
Refactor: move things into eframe (#1542)
* Move all epi-related code from egui_glow into eframe * Move epi stuff from egui-winit into eframe * Remove mention of epi in egui * Remove mention of epi in egui_glium * Remove trait epi::NativeTexture * Remove confusing mentions of epi * Refactor egui_web: break up into smaller files * Clean up feature flags further, and update changelogs * Clean up check.sh * Small cleanup of egui_web/Cargo.toml * Fix dependencies for pure_glow example * Fix clippy false positive
This commit is contained in:
@@ -97,6 +97,9 @@ pub fn start_web(canvas_id: &str, app_creator: AppCreator) -> Result<(), wasm_bi
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// ----------------------------------------------------------------------------
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// When compiling natively
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#[cfg(not(target_arch = "wasm32"))]
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mod native;
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/// This is how you start a native (desktop) app.
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///
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/// The first argument is name of your app, used for the title bar of the native window
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@@ -135,5 +138,29 @@ pub fn start_web(canvas_id: &str, app_creator: AppCreator) -> Result<(), wasm_bi
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#[cfg(not(target_arch = "wasm32"))]
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#[allow(clippy::needless_pass_by_value)]
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pub fn run_native(app_name: &str, native_options: NativeOptions, app_creator: AppCreator) -> ! {
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egui_glow::run(app_name, &native_options, app_creator)
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native::run(app_name, &native_options, app_creator)
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}
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// ---------------------------------------------------------------------------
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/// Profiling macro for feature "puffin"
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#[cfg(not(target_arch = "wasm32"))]
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macro_rules! profile_function {
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($($arg: tt)*) => {
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#[cfg(feature = "puffin")]
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puffin::profile_function!($($arg)*);
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};
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) use profile_function;
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/// Profiling macro for feature "puffin"
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#[cfg(not(target_arch = "wasm32"))]
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macro_rules! profile_scope {
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($($arg: tt)*) => {
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#[cfg(feature = "puffin")]
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puffin::profile_scope!($($arg)*);
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};
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) use profile_scope;
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348
eframe/src/native/epi_integration.rs
Normal file
348
eframe/src/native/epi_integration.rs
Normal file
@@ -0,0 +1,348 @@
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use egui_winit::{native_pixels_per_point, WindowSettings};
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pub fn points_to_size(points: egui::Vec2) -> winit::dpi::LogicalSize<f64> {
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winit::dpi::LogicalSize {
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width: points.x as f64,
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height: points.y as f64,
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}
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}
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pub fn window_builder(
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native_options: &epi::NativeOptions,
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window_settings: &Option<WindowSettings>,
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) -> winit::window::WindowBuilder {
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let epi::NativeOptions {
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always_on_top,
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maximized,
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decorated,
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drag_and_drop_support,
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icon_data,
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initial_window_pos,
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initial_window_size,
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min_window_size,
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max_window_size,
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resizable,
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transparent,
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vsync: _, // used in `fn create_display`
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multisampling: _, // used in `fn create_display`
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depth_buffer: _, // used in `fn create_display`
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stencil_buffer: _, // used in `fn create_display`
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} = native_options;
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let window_icon = icon_data.clone().and_then(load_icon);
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let mut window_builder = winit::window::WindowBuilder::new()
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.with_always_on_top(*always_on_top)
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.with_maximized(*maximized)
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.with_decorations(*decorated)
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.with_resizable(*resizable)
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.with_transparent(*transparent)
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.with_window_icon(window_icon);
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if let Some(min_size) = *min_window_size {
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window_builder = window_builder.with_min_inner_size(points_to_size(min_size));
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}
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if let Some(max_size) = *max_window_size {
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window_builder = window_builder.with_max_inner_size(points_to_size(max_size));
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}
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window_builder = window_builder_drag_and_drop(window_builder, *drag_and_drop_support);
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if let Some(window_settings) = window_settings {
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window_builder = window_settings.initialize_window(window_builder);
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} else {
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if let Some(pos) = *initial_window_pos {
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window_builder = window_builder.with_position(winit::dpi::PhysicalPosition {
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x: pos.x as f64,
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y: pos.y as f64,
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});
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}
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if let Some(initial_window_size) = *initial_window_size {
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window_builder = window_builder.with_inner_size(points_to_size(initial_window_size));
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}
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}
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window_builder
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}
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fn load_icon(icon_data: epi::IconData) -> Option<winit::window::Icon> {
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winit::window::Icon::from_rgba(icon_data.rgba, icon_data.width, icon_data.height).ok()
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}
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#[cfg(target_os = "windows")]
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fn window_builder_drag_and_drop(
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window_builder: winit::window::WindowBuilder,
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enable: bool,
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) -> winit::window::WindowBuilder {
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use winit::platform::windows::WindowBuilderExtWindows as _;
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window_builder.with_drag_and_drop(enable)
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}
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#[cfg(not(target_os = "windows"))]
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fn window_builder_drag_and_drop(
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window_builder: winit::window::WindowBuilder,
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_enable: bool,
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) -> winit::window::WindowBuilder {
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// drag and drop can only be disabled on windows
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window_builder
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}
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pub fn handle_app_output(
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window: &winit::window::Window,
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current_pixels_per_point: f32,
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app_output: epi::backend::AppOutput,
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) {
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let epi::backend::AppOutput {
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quit: _,
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window_size,
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window_title,
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decorated,
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drag_window,
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window_pos,
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} = app_output;
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if let Some(decorated) = decorated {
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window.set_decorations(decorated);
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}
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if let Some(window_size) = window_size {
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window.set_inner_size(
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winit::dpi::PhysicalSize {
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width: (current_pixels_per_point * window_size.x).round(),
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height: (current_pixels_per_point * window_size.y).round(),
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}
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.to_logical::<f32>(native_pixels_per_point(window) as f64),
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);
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}
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if let Some(window_title) = window_title {
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window.set_title(&window_title);
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}
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if let Some(window_pos) = window_pos {
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window.set_outer_position(winit::dpi::PhysicalPosition {
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x: window_pos.x as f64,
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y: window_pos.y as f64,
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});
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}
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if drag_window {
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let _ = window.drag_window();
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}
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}
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// ----------------------------------------------------------------------------
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/// For loading/saving app state and/or egui memory to disk.
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pub fn create_storage(_app_name: &str) -> Option<Box<dyn epi::Storage>> {
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#[cfg(feature = "persistence")]
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if let Some(storage) = epi::file_storage::FileStorage::from_app_name(_app_name) {
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return Some(Box::new(storage));
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}
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None
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}
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// ----------------------------------------------------------------------------
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/// Everything needed to make a winit-based integration for [`epi`].
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pub struct EpiIntegration {
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pub frame: epi::Frame,
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last_auto_save: std::time::Instant,
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pub egui_ctx: egui::Context,
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pending_full_output: egui::FullOutput,
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egui_winit: egui_winit::State,
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/// When set, it is time to quit
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quit: bool,
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can_drag_window: bool,
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}
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impl EpiIntegration {
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pub fn new(
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integration_name: &'static str,
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gl: std::rc::Rc<glow::Context>,
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max_texture_side: usize,
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window: &winit::window::Window,
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storage: Option<Box<dyn epi::Storage>>,
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) -> Self {
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let egui_ctx = egui::Context::default();
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*egui_ctx.memory() = load_egui_memory(storage.as_deref()).unwrap_or_default();
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let prefer_dark_mode = prefer_dark_mode();
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let frame = epi::Frame {
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info: epi::IntegrationInfo {
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name: integration_name,
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web_info: None,
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prefer_dark_mode,
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cpu_usage: None,
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native_pixels_per_point: Some(native_pixels_per_point(window)),
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},
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output: Default::default(),
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storage,
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gl,
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};
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if prefer_dark_mode == Some(true) {
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egui_ctx.set_visuals(egui::Visuals::dark());
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} else {
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egui_ctx.set_visuals(egui::Visuals::light());
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}
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Self {
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frame,
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last_auto_save: std::time::Instant::now(),
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egui_ctx,
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egui_winit: egui_winit::State::new(max_texture_side, window),
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pending_full_output: Default::default(),
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quit: false,
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can_drag_window: false,
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}
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}
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pub fn warm_up(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
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crate::profile_function!();
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let saved_memory: egui::Memory = self.egui_ctx.memory().clone();
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self.egui_ctx.memory().set_everything_is_visible(true);
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let full_output = self.update(app, window);
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self.pending_full_output.append(full_output); // Handle it next frame
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*self.egui_ctx.memory() = saved_memory; // We don't want to remember that windows were huge.
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self.egui_ctx.clear_animations();
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}
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/// If `true`, it is time to shut down.
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pub fn should_quit(&self) -> bool {
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self.quit
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}
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pub fn on_event(&mut self, app: &mut dyn epi::App, event: &winit::event::WindowEvent<'_>) {
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use winit::event::{ElementState, MouseButton, WindowEvent};
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match event {
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WindowEvent::CloseRequested => self.quit = app.on_exit_event(),
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WindowEvent::Destroyed => self.quit = true,
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WindowEvent::MouseInput {
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button: MouseButton::Left,
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state: ElementState::Pressed,
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..
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} => self.can_drag_window = true,
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_ => {}
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}
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self.egui_winit.on_event(&self.egui_ctx, event);
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}
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pub fn update(
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&mut self,
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app: &mut dyn epi::App,
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window: &winit::window::Window,
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) -> egui::FullOutput {
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let frame_start = std::time::Instant::now();
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let raw_input = self.egui_winit.take_egui_input(window);
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let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
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crate::profile_scope!("App::update");
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app.update(egui_ctx, &mut self.frame);
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});
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self.pending_full_output.append(full_output);
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let full_output = std::mem::take(&mut self.pending_full_output);
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{
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let mut app_output = self.frame.take_app_output();
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app_output.drag_window &= self.can_drag_window; // Necessary on Windows; see https://github.com/emilk/egui/pull/1108
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self.can_drag_window = false;
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if app_output.quit {
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self.quit = app.on_exit_event();
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}
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handle_app_output(window, self.egui_ctx.pixels_per_point(), app_output);
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}
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let frame_time = (std::time::Instant::now() - frame_start).as_secs_f64() as f32;
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self.frame.info.cpu_usage = Some(frame_time);
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full_output
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}
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pub fn handle_platform_output(
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&mut self,
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window: &winit::window::Window,
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platform_output: egui::PlatformOutput,
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) {
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self.egui_winit
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.handle_platform_output(window, &self.egui_ctx, platform_output);
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}
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// ------------------------------------------------------------------------
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// Persistance stuff:
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pub fn maybe_autosave(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
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let now = std::time::Instant::now();
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if now - self.last_auto_save > app.auto_save_interval() {
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self.save(app, window);
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self.last_auto_save = now;
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}
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}
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pub fn save(&mut self, _app: &mut dyn epi::App, _window: &winit::window::Window) {
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#[cfg(feature = "persistence")]
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if let Some(storage) = self.frame.storage_mut() {
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crate::profile_function!();
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if _app.persist_native_window() {
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crate::profile_scope!("native_window");
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epi::set_value(
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storage,
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STORAGE_WINDOW_KEY,
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&WindowSettings::from_display(_window),
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);
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}
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if _app.persist_egui_memory() {
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crate::profile_scope!("egui_memory");
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epi::set_value(storage, STORAGE_EGUI_MEMORY_KEY, &*self.egui_ctx.memory());
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}
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{
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crate::profile_scope!("App::save");
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_app.save(storage);
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}
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crate::profile_scope!("Storage::flush");
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storage.flush();
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}
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}
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}
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#[cfg(feature = "persistence")]
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const STORAGE_EGUI_MEMORY_KEY: &str = "egui";
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#[cfg(feature = "persistence")]
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const STORAGE_WINDOW_KEY: &str = "window";
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pub fn load_window_settings(_storage: Option<&dyn epi::Storage>) -> Option<WindowSettings> {
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#[cfg(feature = "persistence")]
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{
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epi::get_value(_storage?, STORAGE_WINDOW_KEY)
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}
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#[cfg(not(feature = "persistence"))]
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None
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}
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pub fn load_egui_memory(_storage: Option<&dyn epi::Storage>) -> Option<egui::Memory> {
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#[cfg(feature = "persistence")]
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{
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epi::get_value(_storage?, STORAGE_EGUI_MEMORY_KEY)
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}
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#[cfg(not(feature = "persistence"))]
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None
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}
|
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|
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#[cfg(feature = "dark-light")]
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fn prefer_dark_mode() -> Option<bool> {
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match dark_light::detect() {
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dark_light::Mode::Dark => Some(true),
|
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dark_light::Mode::Light => Some(false),
|
||||
}
|
||||
}
|
||||
|
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#[cfg(not(feature = "dark-light"))]
|
||||
fn prefer_dark_mode() -> Option<bool> {
|
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None
|
||||
}
|
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4
eframe/src/native/mod.rs
Normal file
4
eframe/src/native/mod.rs
Normal file
@@ -0,0 +1,4 @@
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mod epi_integration;
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mod run;
|
||||
|
||||
pub use run::run;
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||||
180
eframe/src/native/run.rs
Normal file
180
eframe/src/native/run.rs
Normal file
@@ -0,0 +1,180 @@
|
||||
use super::epi_integration;
|
||||
use egui_winit::winit;
|
||||
|
||||
struct RequestRepaintEvent;
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
fn create_display(
|
||||
native_options: &NativeOptions,
|
||||
window_builder: winit::window::WindowBuilder,
|
||||
event_loop: &winit::event_loop::EventLoop<RequestRepaintEvent>,
|
||||
) -> (
|
||||
glutin::WindowedContext<glutin::PossiblyCurrent>,
|
||||
glow::Context,
|
||||
) {
|
||||
crate::profile_function!();
|
||||
let gl_window = unsafe {
|
||||
glutin::ContextBuilder::new()
|
||||
.with_depth_buffer(native_options.depth_buffer)
|
||||
.with_multisampling(native_options.multisampling)
|
||||
.with_srgb(true)
|
||||
.with_stencil_buffer(native_options.stencil_buffer)
|
||||
.with_vsync(native_options.vsync)
|
||||
.build_windowed(window_builder, event_loop)
|
||||
.unwrap()
|
||||
.make_current()
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
|
||||
|
||||
(gl_window, gl)
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
pub use epi::NativeOptions;
|
||||
|
||||
/// Run an egui app
|
||||
#[allow(unsafe_code)]
|
||||
pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi::AppCreator) -> ! {
|
||||
let storage = epi_integration::create_storage(app_name);
|
||||
let window_settings = epi_integration::load_window_settings(storage.as_deref());
|
||||
let window_builder =
|
||||
epi_integration::window_builder(native_options, &window_settings).with_title(app_name);
|
||||
let event_loop = winit::event_loop::EventLoop::with_user_event();
|
||||
let (gl_window, gl) = create_display(native_options, window_builder, &event_loop);
|
||||
let gl = std::rc::Rc::new(gl);
|
||||
|
||||
let mut painter = egui_glow::Painter::new(gl.clone(), None, "")
|
||||
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
|
||||
|
||||
let mut integration = epi_integration::EpiIntegration::new(
|
||||
"egui_glow",
|
||||
gl.clone(),
|
||||
painter.max_texture_side(),
|
||||
gl_window.window(),
|
||||
storage,
|
||||
);
|
||||
|
||||
{
|
||||
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
|
||||
integration.egui_ctx.set_request_repaint_callback(move || {
|
||||
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
|
||||
});
|
||||
}
|
||||
|
||||
let mut app = app_creator(&epi::CreationContext {
|
||||
egui_ctx: integration.egui_ctx.clone(),
|
||||
integration_info: integration.frame.info(),
|
||||
storage: integration.frame.storage(),
|
||||
gl: gl.clone(),
|
||||
});
|
||||
|
||||
if app.warm_up_enabled() {
|
||||
integration.warm_up(app.as_mut(), gl_window.window());
|
||||
}
|
||||
|
||||
let mut is_focused = true;
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let mut redraw = || {
|
||||
#[cfg(feature = "puffin")]
|
||||
puffin::GlobalProfiler::lock().new_frame();
|
||||
|
||||
if !is_focused {
|
||||
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
|
||||
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
|
||||
// But we know if we are focused (in foreground). When minimized, we are not focused.
|
||||
// However, a user may want an egui with an animation in the background,
|
||||
// so we still need to repaint quite fast.
|
||||
crate::profile_scope!("bg_sleep");
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
|
||||
crate::profile_scope!("frame");
|
||||
let screen_size_in_pixels: [u32; 2] = gl_window.window().inner_size().into();
|
||||
|
||||
egui_glow::painter::clear(&gl, screen_size_in_pixels, app.clear_color());
|
||||
|
||||
let egui::FullOutput {
|
||||
platform_output,
|
||||
needs_repaint,
|
||||
textures_delta,
|
||||
shapes,
|
||||
} = integration.update(app.as_mut(), gl_window.window());
|
||||
|
||||
integration.handle_platform_output(gl_window.window(), platform_output);
|
||||
|
||||
let clipped_primitives = {
|
||||
crate::profile_scope!("tessellate");
|
||||
integration.egui_ctx.tessellate(shapes)
|
||||
};
|
||||
|
||||
painter.paint_and_update_textures(
|
||||
screen_size_in_pixels,
|
||||
integration.egui_ctx.pixels_per_point(),
|
||||
&clipped_primitives,
|
||||
&textures_delta,
|
||||
);
|
||||
|
||||
{
|
||||
crate::profile_scope!("swap_buffers");
|
||||
gl_window.swap_buffers().unwrap();
|
||||
}
|
||||
|
||||
{
|
||||
*control_flow = if integration.should_quit() {
|
||||
winit::event_loop::ControlFlow::Exit
|
||||
} else if needs_repaint {
|
||||
gl_window.window().request_redraw();
|
||||
winit::event_loop::ControlFlow::Poll
|
||||
} else {
|
||||
winit::event_loop::ControlFlow::Wait
|
||||
};
|
||||
}
|
||||
|
||||
integration.maybe_autosave(app.as_mut(), gl_window.window());
|
||||
};
|
||||
|
||||
match event {
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
|
||||
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
|
||||
|
||||
winit::event::Event::WindowEvent { event, .. } => {
|
||||
if let winit::event::WindowEvent::Focused(new_focused) = event {
|
||||
is_focused = new_focused;
|
||||
}
|
||||
|
||||
if let winit::event::WindowEvent::Resized(physical_size) = &event {
|
||||
gl_window.resize(*physical_size);
|
||||
} else if let glutin::event::WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size,
|
||||
..
|
||||
} = &event
|
||||
{
|
||||
gl_window.resize(**new_inner_size);
|
||||
}
|
||||
|
||||
integration.on_event(app.as_mut(), &event);
|
||||
if integration.should_quit() {
|
||||
*control_flow = winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
|
||||
gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
|
||||
}
|
||||
winit::event::Event::LoopDestroyed => {
|
||||
integration.save(&mut *app, gl_window.window());
|
||||
app.on_exit(&gl);
|
||||
painter.destroy();
|
||||
}
|
||||
winit::event::Event::UserEvent(RequestRepaintEvent) => {
|
||||
gl_window.window().request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user