mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 13:20:05 -04:00
Bump MSRV (Minimum Supported Rust Version) to 1.54.0 (#703)
1.51.0 clippy has been giving me trouble (not reporting all problems), and so I take the easy way out and just bump MSRV. We will upgrade to 1.56.0 once it comes around anyway to get access to that sweet disjoint capture in closures (https://doc.rust-lang.org/nightly/edition-guide/rust-2021/disjoint-capture-in-closures.html)
This commit is contained in:
@@ -1,31 +0,0 @@
|
||||
precision mediump float;
|
||||
uniform vec2 u_screen_size;
|
||||
attribute vec2 a_pos;
|
||||
attribute vec2 a_tc;
|
||||
attribute vec4 a_srgba;
|
||||
varying vec4 v_rgba;
|
||||
varying vec2 v_tc;
|
||||
|
||||
// 0-1 linear from 0-255 sRGB
|
||||
vec3 linear_from_srgb(vec3 srgb) {
|
||||
bvec3 cutoff = lessThan(srgb, vec3(10.31475));
|
||||
vec3 lower = srgb / vec3(3294.6);
|
||||
vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4));
|
||||
return mix(higher, lower, vec3(cutoff));
|
||||
}
|
||||
|
||||
// 0-1 linear from 0-255 sRGBA
|
||||
vec4 linear_from_srgba(vec4 srgba) {
|
||||
return vec4(linear_from_srgb(srgba.rgb), srgba.a / 255.0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(
|
||||
2.0 * a_pos.x / u_screen_size.x - 1.0,
|
||||
1.0 - 2.0 * a_pos.y / u_screen_size.y,
|
||||
0.0,
|
||||
1.0);
|
||||
// egui encodes vertex colors in gamma spaces, so we must decode the colors here:
|
||||
v_rgba = linear_from_srgba(a_srgba);
|
||||
v_tc = a_tc;
|
||||
}
|
||||
Reference in New Issue
Block a user