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Bump MSRV (Minimum Supported Rust Version) to 1.54.0 (#703)
1.51.0 clippy has been giving me trouble (not reporting all problems), and so I take the easy way out and just bump MSRV. We will upgrade to 1.56.0 once it comes around anyway to get access to that sweet disjoint capture in closures (https://doc.rust-lang.org/nightly/edition-guide/rust-2021/disjoint-capture-in-closures.html)
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@@ -64,12 +64,12 @@ impl WebGlPainter {
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let srgb_supported = matches!(gl.get_extension("EXT_sRGB"), Ok(Some(_)));
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let vert_shader = compile_shader(
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&gl,
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Gl::VERTEX_SHADER,
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include_str!("shader/main_vertex_100es.glsl"),
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)?;
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let (texture_format, program, post_process) = if srgb_supported {
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let vert_shader = compile_shader(
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&gl,
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Gl::VERTEX_SHADER,
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include_str!("shader/main_vertex_100es.glsl"),
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)?;
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let frag_shader = compile_shader(
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&gl,
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Gl::FRAGMENT_SHADER,
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@@ -82,11 +82,6 @@ impl WebGlPainter {
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(ExtSRgb::SRGB_ALPHA_EXT, program, Some(post_process))
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} else {
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let vert_shader = compile_shader(
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&gl,
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Gl::VERTEX_SHADER,
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include_str!("shader/vertex_100es.glsl"),
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)?;
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let frag_shader = compile_shader(
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&gl,
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Gl::FRAGMENT_SHADER,
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