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Replace TODO: with TODO(emilk): and update code guidelines
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@@ -68,7 +68,7 @@ pub struct Painter {
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textures: HashMap<egui::TextureId, glow::Texture>,
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next_native_tex_id: u64, // TODO: 128-bit texture space?
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next_native_tex_id: u64,
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/// Stores outdated OpenGL textures that are yet to be deleted
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textures_to_destroy: Vec<glow::Texture>,
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@@ -88,7 +88,7 @@ impl PostProcess {
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// ---------------------------------------------------------
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// Depth buffer - we only need this when embedding 3D within egui using `egui::PaintCallback`.
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// TODO: add a setting to enable/disable the depth buffer.
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// TODO(emilk): add a setting to enable/disable the depth buffer.
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let with_depth_buffer = true;
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let depth_renderbuffer = if with_depth_buffer {
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