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Improve texture filtering by doing it in gamma space (#7311)
* Closes https://github.com/emilk/egui/pull/5839 This makes some transparent images look a lot nicer when blended:  Cursive text will also look nicer. This unfortunately changes the contract of what `register_native_texture` expects --------- Co-authored-by: Adrian Blumer <blumer.adrian@gmail.com>
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@@ -172,12 +172,7 @@ impl Painter {
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let supported_extensions = gl.supported_extensions();
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log::trace!("OpenGL extensions: {supported_extensions:?}");
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let srgb_textures = shader_version == ShaderVersion::Es300 // WebGL2 always support sRGB
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|| supported_extensions.iter().any(|extension| {
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// EXT_sRGB, GL_ARB_framebuffer_sRGB, GL_EXT_sRGB, GL_EXT_texture_sRGB_decode, …
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extension.contains("sRGB")
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});
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log::debug!("SRGB texture Support: {:?}", srgb_textures);
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let srgb_textures = false; // egui wants normal sRGB-unaware textures
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let supports_srgb_framebuffer = !cfg!(target_arch = "wasm32")
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&& supported_extensions.iter().any(|extension| {
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@@ -202,11 +197,10 @@ impl Painter {
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&gl,
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glow::FRAGMENT_SHADER,
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&format!(
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"{}\n#define NEW_SHADER_INTERFACE {}\n#define DITHERING {}\n#define SRGB_TEXTURES {}\n{}\n{}",
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"{}\n#define NEW_SHADER_INTERFACE {}\n#define DITHERING {}\n{}\n{}",
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shader_version_declaration,
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shader_version.is_new_shader_interface() as i32,
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dithering as i32,
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srgb_textures as i32,
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shader_prefix,
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FRAG_SRC
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),
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