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mirror of https://github.com/emilk/egui.git synced 2026-09-02 06:40:06 -04:00

Improve texture filtering by doing it in gamma space (#7311)

* Closes https://github.com/emilk/egui/pull/5839

This makes some transparent images look a lot nicer when blended:


![image](https://github.com/user-attachments/assets/7f370aaf-886a-423c-8391-c378849b63ca)

Cursive text will also look nicer.

This unfortunately changes the contract of what
`register_native_texture` expects

---------

Co-authored-by: Adrian Blumer <blumer.adrian@gmail.com>
This commit is contained in:
Emil Ernerfeldt
2025-07-07 17:46:27 +02:00
committed by GitHub
parent dd1052108e
commit f46926aaf1
32 changed files with 75 additions and 100 deletions

View File

@@ -172,12 +172,7 @@ impl Painter {
let supported_extensions = gl.supported_extensions();
log::trace!("OpenGL extensions: {supported_extensions:?}");
let srgb_textures = shader_version == ShaderVersion::Es300 // WebGL2 always support sRGB
|| supported_extensions.iter().any(|extension| {
// EXT_sRGB, GL_ARB_framebuffer_sRGB, GL_EXT_sRGB, GL_EXT_texture_sRGB_decode, …
extension.contains("sRGB")
});
log::debug!("SRGB texture Support: {:?}", srgb_textures);
let srgb_textures = false; // egui wants normal sRGB-unaware textures
let supports_srgb_framebuffer = !cfg!(target_arch = "wasm32")
&& supported_extensions.iter().any(|extension| {
@@ -202,11 +197,10 @@ impl Painter {
&gl,
glow::FRAGMENT_SHADER,
&format!(
"{}\n#define NEW_SHADER_INTERFACE {}\n#define DITHERING {}\n#define SRGB_TEXTURES {}\n{}\n{}",
"{}\n#define NEW_SHADER_INTERFACE {}\n#define DITHERING {}\n{}\n{}",
shader_version_declaration,
shader_version.is_new_shader_interface() as i32,
dithering as i32,
srgb_textures as i32,
shader_prefix,
FRAG_SRC
),