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[wgpu] Add depth stencil initialization to Painter (#2316)
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@@ -13,6 +13,7 @@ All notable changes to the `egui-wgpu` integration will be noted in this file.
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* Only a single vertex & index buffer is now created and resized when necessary (previously, vertex/index buffers were allocated for every mesh) ([#2148](https://github.com/emilk/egui/pull/2148)).
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* `Renderer::update_texture` no longer creates a new `wgpu::Sampler` with every new texture ([#2198](https://github.com/emilk/egui/pull/2198))
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* `Painter`'s instance/device/adapter/surface creation is now configurable via `WgpuConfiguration` ([#2207](https://github.com/emilk/egui/pull/2207))
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* Fix panic on using a depth buffer ([#2316](https://github.com/emilk/egui/pull/2316))
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## 0.19.0 - 2022-08-20
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* Enables deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634)).
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