1
0
mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

[wgpu] Add depth stencil initialization to Painter (#2316)

This commit is contained in:
Lukas Hermann
2022-11-21 01:08:24 -08:00
committed by GitHub
parent dfc1f2c470
commit f4d8ab9779
2 changed files with 30 additions and 21 deletions

View File

@@ -13,6 +13,7 @@ All notable changes to the `egui-wgpu` integration will be noted in this file.
* Only a single vertex & index buffer is now created and resized when necessary (previously, vertex/index buffers were allocated for every mesh) ([#2148](https://github.com/emilk/egui/pull/2148)).
* `Renderer::update_texture` no longer creates a new `wgpu::Sampler` with every new texture ([#2198](https://github.com/emilk/egui/pull/2198))
* `Painter`'s instance/device/adapter/surface creation is now configurable via `WgpuConfiguration` ([#2207](https://github.com/emilk/egui/pull/2207))
* Fix panic on using a depth buffer ([#2316](https://github.com/emilk/egui/pull/2316))
## 0.19.0 - 2022-08-20
* Enables deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634)).