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https://github.com/emilk/egui.git
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Add epaint::RoundedRect primitive (#8440)
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@@ -33,6 +33,7 @@ mod margin;
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mod margin_f32;
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mod mesh;
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pub mod mutex;
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mod rounded_rect;
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mod shadow;
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pub mod shape_transform;
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mod shapes;
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@@ -56,6 +57,7 @@ pub use self::{
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margin::Margin,
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margin_f32::*,
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mesh::{Mesh, Mesh16, Vertex},
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rounded_rect::RoundedRect,
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shadow::Shadow,
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shapes::{
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CircleShape, CubicBezierShape, EllipseShape, PaintCallback, PaintCallbackInfo, PathShape,
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152
crates/epaint/src/rounded_rect.rs
Normal file
152
crates/epaint/src/rounded_rect.rs
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@@ -0,0 +1,152 @@
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use emath::{Pos2, Rect, Vec2, vec2};
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use crate::CornerRadiusF32;
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/// A rectangle geometry with rounded corners.
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///
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/// Not a painting primitive. For that, see [`crate::RectShape`].
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct RoundedRect {
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rect: Rect,
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corner_radius: CornerRadiusF32,
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}
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impl RoundedRect {
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/// The corner radius is clamped to half the size of the rectangle.
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#[inline]
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pub fn new(rect: Rect, corner_radius: impl Into<CornerRadiusF32>) -> Self {
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let max_radius = 0.5 * rect.size().min_elem();
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Self {
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rect,
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corner_radius: corner_radius.into().at_most(max_radius).at_least(0.0),
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}
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}
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#[inline]
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pub fn rect(&self) -> Rect {
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self.rect
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}
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#[inline]
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pub fn corner_radius(&self) -> CornerRadiusF32 {
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self.corner_radius
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}
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/// Split into the rectangle and the corner radius.
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#[inline]
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pub fn into_parts(self) -> (Rect, CornerRadiusF32) {
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let Self {
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rect,
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corner_radius,
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} = self;
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(rect, corner_radius)
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}
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/// Expand the rectangle and the corner radii by the given amount.
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#[inline]
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#[must_use]
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pub fn expand(self, amount: f32) -> Self {
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Self::new(
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self.rect.expand(amount),
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self.corner_radius + CornerRadiusF32::same(amount),
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)
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}
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/// Clamp the given position to lie within this rounded rectangle.
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///
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/// Positions in the corner regions are projected onto the corner arcs.
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pub fn clamp_pos(&self, pos: Pos2) -> Pos2 {
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let Self {
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rect,
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corner_radius,
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} = *self;
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let pos = rect.clamp(pos);
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let corners = [
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(corner_radius.nw, vec2(-1.0, -1.0)),
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(corner_radius.ne, vec2(1.0, -1.0)),
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(corner_radius.sw, vec2(-1.0, 1.0)),
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(corner_radius.se, vec2(1.0, 1.0)),
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];
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for (radius, dir) in corners {
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let arc_center = rect.center() + dir * (rect.size() / 2.0 - Vec2::splat(radius));
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let offset = pos - arc_center;
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if 0.0 < offset.x * dir.x && 0.0 < offset.y * dir.y && radius < offset.length() {
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return arc_center + (radius / offset.length()) * offset;
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}
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}
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pos
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}
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}
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impl From<Rect> for RoundedRect {
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#[inline]
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fn from(rect: Rect) -> Self {
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Self {
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rect,
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corner_radius: CornerRadiusF32::ZERO,
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use emath::pos2;
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use super::*;
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#[test]
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fn clamp_pos() {
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let rect = Rect::from_min_max(pos2(0.0, 0.0), pos2(100.0, 100.0));
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let rounded = RoundedRect::new(
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rect,
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CornerRadiusF32 {
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nw: 10.0,
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ne: 0.0,
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sw: 0.0,
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se: 20.0,
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},
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);
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// Interior point is untouched:
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assert_eq!(rounded.clamp_pos(pos2(50.0, 50.0)), pos2(50.0, 50.0));
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// Sharp corner is untouched:
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assert_eq!(rounded.clamp_pos(pos2(100.0, 0.0)), pos2(100.0, 0.0));
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// Outside the rect is clamped to the edge:
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assert_eq!(rounded.clamp_pos(pos2(-10.0, 50.0)), pos2(0.0, 50.0));
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// Rounded corner is projected onto the arc:
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let clamped = rounded.clamp_pos(pos2(0.0, 0.0));
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let arc_center = pos2(10.0, 10.0);
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assert!((clamped - arc_center).length() - 10.0 < 0.001);
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let expected = 10.0 - 10.0 / core::f32::consts::SQRT_2;
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assert!((clamped - pos2(expected, expected)).length() < 0.001);
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// Point on the arc stays put:
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assert_eq!(rounded.clamp_pos(pos2(10.0, 0.0)), pos2(10.0, 0.0));
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}
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#[test]
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fn expand() {
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let rect = Rect::from_min_max(pos2(10.0, 10.0), pos2(90.0, 90.0));
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let expanded = RoundedRect::new(rect, 20.0).expand(10.0);
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assert_eq!(
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expanded.rect(),
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Rect::from_min_max(pos2(0.0, 0.0), pos2(100.0, 100.0))
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);
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assert_eq!(expanded.corner_radius(), CornerRadiusF32::same(30.0));
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}
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#[test]
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fn oversized_radius_is_clamped() {
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// A radius larger than half the rect is clamped, like in the tessellator:
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let rect = Rect::from_min_max(pos2(0.0, 0.0), pos2(100.0, 100.0));
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assert_eq!(RoundedRect::new(rect, 200.0), RoundedRect::new(rect, 50.0));
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assert_eq!(
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RoundedRect::new(rect, 200.0).corner_radius(),
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CornerRadiusF32::same(50.0)
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);
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}
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}
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@@ -1,4 +1,4 @@
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use crate::{Color32, CornerRadius, MarginF32, Rect, RectShape, Vec2};
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use crate::{Color32, CornerRadius, MarginF32, Rect, RectShape, RoundedRect, Vec2};
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/// The color and fuzziness of a fuzzy shape.
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///
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@@ -56,10 +56,12 @@ impl Shadow {
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} = *self;
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let [offset_x, offset_y] = offset;
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let rect = rect
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.translate(Vec2::new(offset_x as _, offset_y as _))
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.expand(spread as _);
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let corner_radius = corner_radius.into() + CornerRadius::from(spread);
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let (rect, corner_radius) = RoundedRect::new(
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rect.translate(Vec2::new(offset_x as _, offset_y as _)),
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corner_radius.into(),
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)
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.expand(f32::from(spread))
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.into_parts();
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RectShape::filled(rect, corner_radius, color).with_blur_width(blur as _)
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}
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@@ -11,8 +11,8 @@ use emath::{
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use crate::{
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CircleShape, ClippedPrimitive, ClippedShape, Color32, CornerRadiusF32, CubicBezierShape,
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EllipseShape, Mesh, PathShape, Primitive, QuadraticBezierShape, RectShape, Shape, Stroke,
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StrokeKind, TextShape, TextureId, Vertex, color::ColorMode, emath, stroke::PathStroke,
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EllipseShape, Mesh, PathShape, Primitive, QuadraticBezierShape, RectShape, RoundedRect, Shape,
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Stroke, StrokeKind, TextShape, TextureId, Vertex, color::ColorMode, emath, stroke::PathStroke,
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texture_atlas::PreparedDisc,
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};
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@@ -536,18 +536,19 @@ impl Path {
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pub mod path {
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//! Helpers for constructing paths
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use crate::CornerRadiusF32;
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use emath::{Pos2, Rect, pos2};
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use crate::{CornerRadiusF32, RoundedRect};
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use emath::{Pos2, pos2};
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/// overwrites existing points
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pub fn rounded_rectangle(path: &mut Vec<Pos2>, rect: Rect, cr: CornerRadiusF32) {
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pub fn rounded_rectangle(path: &mut Vec<Pos2>, rounded_rect: RoundedRect) {
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path.clear();
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// The corner radius is already clamped to half the rect size by `RoundedRect`:
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let (rect, cr) = rounded_rect.into_parts();
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let min = rect.min;
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let max = rect.max;
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let cr = clamp_corner_radius(cr, rect);
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if cr == CornerRadiusF32::ZERO {
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path.reserve(4);
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path.push(pos2(min.x, min.y)); // left top
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@@ -633,14 +634,6 @@ pub mod path {
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path.extend(quadrant_vertices.iter().map(|&n| center + radius * n));
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}
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}
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// Ensures the radius of each corner is within a valid range
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fn clamp_corner_radius(cr: CornerRadiusF32, rect: Rect) -> CornerRadiusF32 {
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let half_width = rect.width() * 0.5;
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let half_height = rect.height() * 0.5;
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let max_cr = half_width.min(half_height);
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cr.at_most(max_cr).at_least(0.0)
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}
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}
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// ----------------------------------------------------------------------------
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@@ -1938,7 +1931,10 @@ impl Tessellator {
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let path = &mut self.scratchpad_path;
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path.clear();
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path::rounded_rectangle(&mut self.scratchpad_points, rect, corner_radius);
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path::rounded_rectangle(
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&mut self.scratchpad_points,
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RoundedRect::new(rect, corner_radius),
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);
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// Apply rotation if angle is non-zero
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if angle != 0.0 {
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