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https://github.com/emilk/egui.git
synced 2026-08-31 22:00:03 -04:00
Rename Data to Context and move to own file
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@@ -1,7 +1,7 @@
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use std::sync::Arc;
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use crate::{
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layout::{make_id, Data, Direction},
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layout::{make_id, Direction},
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widgets::Label,
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*,
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};
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@@ -24,13 +24,13 @@ impl Window {
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}
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}
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pub fn show<F>(self, data: Arc<Data>, add_contents: F)
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pub fn show<F>(self, ctx: &Arc<Context>, add_contents: F)
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where
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F: FnOnce(&mut Region),
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{
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let id = make_id(&self.title);
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let mut state = data.memory.lock().unwrap().get_or_create_window(
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let mut state = ctx.memory.lock().unwrap().get_or_create_window(
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id,
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Rect::from_min_size(
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vec2(400.0, 200.0), // TODO
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@@ -39,13 +39,13 @@ impl Window {
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);
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let layer = Layer::Window(id);
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let where_to_put_background = data.graphics.lock().unwrap().layer(layer).len();
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let where_to_put_background = ctx.graphics.lock().unwrap().layer(layer).len();
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let style = data.style();
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let style = ctx.style();
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let window_padding = style.window_padding;
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let mut contents_region = Region {
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data: data.clone(),
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ctx: ctx.clone(),
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layer: Layer::Popup,
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style,
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id: Default::default(),
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@@ -53,7 +53,7 @@ impl Window {
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align: Align::Min,
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cursor: state.rect.min() + window_padding,
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bounding_size: vec2(0.0, 0.0),
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available_space: vec2(data.input.screen_size.x.min(350.0), std::f32::INFINITY), // TODO: window.width
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available_space: vec2(ctx.input.screen_size.x.min(350.0), std::f32::INFINITY), // TODO: window.width
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};
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// Show top bar:
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@@ -69,7 +69,7 @@ impl Window {
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state.rect = Rect::from_min_size(state.rect.min(), outer_size);
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let mut graphics = data.graphics.lock().unwrap();
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let mut graphics = ctx.graphics.lock().unwrap();
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let graphics = graphics.layer(layer);
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graphics.insert(
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where_to_put_background,
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@@ -84,12 +84,12 @@ impl Window {
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},
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);
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let interact = data.interact(layer, state.rect, Some(id));
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let interact = ctx.interact(layer, state.rect, Some(id));
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if interact.active {
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state.rect = state.rect.translate(data.input().mouse_move);
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state.rect = state.rect.translate(ctx.input().mouse_move);
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}
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let mut memory = data.memory.lock().unwrap();
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let mut memory = ctx.memory.lock().unwrap();
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if interact.active || interact.clicked {
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memory.move_window_to_top(id);
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}
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