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https://github.com/emilk/egui.git
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Add test to egui_demo_app
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@@ -1,5 +1,3 @@
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use egui::Widget;
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/// How often we repaint the demo app by default
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/// How often we repaint the demo app by default
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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enum RunMode {
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enum RunMode {
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@@ -43,6 +41,7 @@ impl Default for RunMode {
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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#[derive(Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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#[cfg_attr(feature = "serde", serde(default))]
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pub struct BackendPanel {
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pub struct BackendPanel {
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@@ -52,9 +51,6 @@ pub struct BackendPanel {
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// go back to [`RunMode::Reactive`] mode each time we start
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// go back to [`RunMode::Reactive`] mode each time we start
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run_mode: RunMode,
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run_mode: RunMode,
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#[cfg_attr(feature = "serde", serde(skip))]
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repaint_after_seconds: f32,
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/// current slider value for current gui scale
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/// current slider value for current gui scale
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#[cfg_attr(feature = "serde", serde(skip))]
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#[cfg_attr(feature = "serde", serde(skip))]
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pixels_per_point: Option<f32>,
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pixels_per_point: Option<f32>,
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@@ -65,19 +61,6 @@ pub struct BackendPanel {
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egui_windows: EguiWindows,
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egui_windows: EguiWindows,
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}
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}
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impl Default for BackendPanel {
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fn default() -> Self {
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Self {
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open: false,
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run_mode: Default::default(),
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repaint_after_seconds: 1.0,
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pixels_per_point: None,
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frame_history: Default::default(),
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egui_windows: Default::default(),
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}
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}
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}
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impl BackendPanel {
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impl BackendPanel {
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pub fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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pub fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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self.frame_history
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self.frame_history
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@@ -90,9 +73,6 @@ impl BackendPanel {
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}
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}
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RunMode::Reactive => {
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RunMode::Reactive => {
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// let the computer rest for a bit
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// let the computer rest for a bit
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ctx.request_repaint_after(std::time::Duration::from_secs_f32(
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self.repaint_after_seconds,
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));
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}
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}
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}
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}
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}
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}
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@@ -271,17 +251,28 @@ impl BackendPanel {
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} else {
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} else {
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ui.label("Only running UI code when there are animations or input.");
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ui.label("Only running UI code when there are animations or input.");
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ui.horizontal(|ui| {
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// Add a test for `request_repaint_after`, but onl in debug
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ui.spacing_mut().item_spacing.x = 0.0;
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// builds to keep the noise down in the official demo.
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ui.label("(but at least every ");
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if cfg!(debug_assertions) {
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egui::DragValue::new(&mut self.repaint_after_seconds)
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ui.collapsing("More…", |ui| {
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.clamp_range(0.1..=10.0)
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ui.horizontal(|ui| {
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.speed(0.1)
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ui.label("Frame number:");
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.suffix(" s")
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ui.monospace(ui.ctx().frame_nr().to_string());
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.ui(ui)
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});
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.on_hover_text("Repaint this often, even if there is no input.");
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if ui
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ui.label(")");
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.button("Wait 2s, then request repaint after another 3s")
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});
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.clicked()
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{
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log::info!("Waiting 2s before requesting repaint...");
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let ctx = ui.ctx().clone();
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std::thread::spawn(move || {
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std::thread::sleep(std::time::Duration::from_secs(2));
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log::info!("Request a repaint in 3s...");
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ctx.request_repaint_after(std::time::Duration::from_secs(3));
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});
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}
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});
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}
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}
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}
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}
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}
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}
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}
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@@ -33,12 +33,6 @@ impl FrameHistory {
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}
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}
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pub fn ui(&mut self, ui: &mut egui::Ui) {
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pub fn ui(&mut self, ui: &mut egui::Ui) {
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ui.label(format!(
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"Total frames painted: {}",
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self.frame_times.total_count()
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))
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.on_hover_text("Includes this frame.");
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ui.label(format!(
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ui.label(format!(
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"Mean CPU usage: {:.2} ms / frame",
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"Mean CPU usage: {:.2} ms / frame",
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1e3 * self.mean_frame_time()
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1e3 * self.mean_frame_time()
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