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https://github.com/emilk/egui.git
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Enable more clippy lints (#6853)
* Follows https://github.com/emilk/egui/pull/6848
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@@ -11,13 +11,13 @@ use std::{cell::RefCell, num::NonZeroU32, rc::Rc, sync::Arc, time::Instant};
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use egui_winit::ActionRequested;
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use glutin::{
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config::GlConfig,
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context::NotCurrentGlContext,
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display::GetGlDisplay,
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prelude::{GlDisplay, PossiblyCurrentGlContext},
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surface::GlSurface,
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config::GlConfig as _,
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context::NotCurrentGlContext as _,
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display::GetGlDisplay as _,
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prelude::{GlDisplay as _, PossiblyCurrentGlContext as _},
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surface::GlSurface as _,
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};
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use raw_window_handle::HasWindowHandle;
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use raw_window_handle::HasWindowHandle as _;
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use winit::{
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event_loop::{ActiveEventLoop, EventLoop, EventLoopProxy},
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window::{Window, WindowId},
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@@ -139,7 +139,7 @@ impl<'app> GlowWinitApp<'app> {
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}
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}
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#[allow(unsafe_code)]
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#[expect(unsafe_code)]
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fn create_glutin_windowed_context(
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egui_ctx: &egui::Context,
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event_loop: &ActiveEventLoop,
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@@ -901,7 +901,7 @@ fn change_gl_context(
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}
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impl GlutinWindowContext {
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#[allow(unsafe_code)]
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#[expect(unsafe_code)]
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unsafe fn new(
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egui_ctx: &egui::Context,
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viewport_builder: ViewportBuilder,
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@@ -1094,7 +1094,7 @@ impl GlutinWindowContext {
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}
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/// Create a surface, window, and winit integration for the viewport, if missing.
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#[allow(unsafe_code)]
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#[expect(unsafe_code)]
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pub(crate) fn initialize_window(
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&mut self,
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viewport_id: ViewportId,
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@@ -1566,6 +1566,6 @@ fn save_screenshot_and_exit(
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});
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log::info!("Screenshot saved to {path:?}.");
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#[allow(clippy::exit)]
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#[expect(clippy::exit)]
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std::process::exit(0);
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}
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