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Enable more clippy lints (#6853)

* Follows https://github.com/emilk/egui/pull/6848
This commit is contained in:
Emil Ernerfeldt
2025-04-24 17:32:50 +02:00
committed by GitHub
parent fdb9aa282a
commit f9245954eb
124 changed files with 243 additions and 244 deletions

View File

@@ -5,7 +5,7 @@
#![allow(clippy::identity_op)]
use emath::{pos2, remap, vec2, GuiRounding as _, NumExt, Pos2, Rect, Rot2, Vec2};
use emath::{pos2, remap, vec2, GuiRounding as _, NumExt as _, Pos2, Rect, Rot2, Vec2};
use crate::{
color::ColorMode, emath, stroke::PathStroke, texture_atlas::PreparedDisc, CircleShape,
@@ -16,7 +16,7 @@ use crate::{
// ----------------------------------------------------------------------------
#[allow(clippy::approx_constant)]
#[expect(clippy::approx_constant)]
mod precomputed_vertices {
// fn main() {
// let n = 64;
@@ -2222,7 +2222,7 @@ impl Tessellator {
///
/// ## Returns
/// A list of clip rectangles with matching [`Mesh`].
#[allow(unused_mut)]
#[allow(unused_mut, clippy::allow_attributes)]
pub fn tessellate_shapes(&mut self, mut shapes: Vec<ClippedShape>) -> Vec<ClippedPrimitive> {
profiling::function_scope!();