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Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions * Replace indexing in Fonts with member function * Wrap Fonts in a Mutex * Remove mutex for Font::glyph_info_cache * Remove RwLock around Font::characters * Put FontsImpl and GalleyCache behind the same Mutex * Round font sizes to whole pixels before deduplicating them * Make TextStyle !Copy * Implement user-named TextStyle:s * round font size earlier * Cache fonts based on family and size * Move TextStyle into egui and Style * Remove body_text_style * Query graphics about max texture size and use that as font atlas size * Recreate texture atlas when it is getting full
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@@ -35,14 +35,14 @@ impl epi::App for MyApp {
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// Put my font first (highest priority) for proportional text:
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fonts
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.fonts_for_family
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.families
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.entry(egui::FontFamily::Proportional)
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.or_default()
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.insert(0, "my_font".to_owned());
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// Put my font as last fallback for monospace:
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fonts
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.fonts_for_family
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.families
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.entry(egui::FontFamily::Monospace)
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.or_default()
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.push("my_font".to_owned());
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@@ -82,7 +82,7 @@ impl MyApp {
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screen_rect.center(),
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Align2::CENTER_CENTER,
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text,
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TextStyle::Heading,
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TextStyle::Heading.resolve(&ctx.style()),
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Color32::WHITE,
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);
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}
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