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Choose your own font and size (#1154)

* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
This commit is contained in:
Emil Ernerfeldt
2022-01-24 14:32:36 +01:00
committed by GitHub
parent bb407e9b00
commit fa43d16c41
67 changed files with 1231 additions and 640 deletions

View File

@@ -4,9 +4,10 @@ All notable changes to the `egui-winit` integration will be noted in this file.
## Unreleased
* Fix horizontal scrolling direction on Linux.
* Fixed horizontal scrolling direction on Linux.
* Replaced `std::time::Instant` with `instant::Instant` for WebAssembly compatability ([#1023](https://github.com/emilk/egui/pull/1023))
* Shift-scroll will now result in horizontal scrolling on all platforms ((#1136)[https://github.com/emilk/egui/pull/1136]).
* Shift-scroll will now result in horizontal scrolling on all platforms ([#1136](https://github.com/emilk/egui/pull/1136)).
* Require knowledge about max texture side (e.g. `GL_MAX_TEXTURE_SIZE`)) ([#1154](https://github.com/emilk/egui/pull/1154)).
## 0.16.0 - 2021-12-29