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https://github.com/emilk/egui.git
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Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions * Replace indexing in Fonts with member function * Wrap Fonts in a Mutex * Remove mutex for Font::glyph_info_cache * Remove RwLock around Font::characters * Put FontsImpl and GalleyCache behind the same Mutex * Round font sizes to whole pixels before deduplicating them * Make TextStyle !Copy * Implement user-named TextStyle:s * round font size earlier * Cache fonts based on family and size * Move TextStyle into egui and Style * Remove body_text_style * Query graphics about max texture size and use that as font atlas size * Recreate texture atlas when it is getting full
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@@ -216,7 +216,7 @@ fn selectable_text(ui: &mut egui::Ui, mut text: &str) {
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ui.add(
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egui::TextEdit::multiline(&mut text)
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.desired_width(f32::INFINITY)
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.text_style(egui::TextStyle::Monospace),
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.font(egui::TextStyle::Monospace),
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);
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}
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@@ -257,7 +257,7 @@ impl ColoredText {
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let mut text = self.0.text.as_str();
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ui.add(
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egui::TextEdit::multiline(&mut text)
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.text_style(egui::TextStyle::Monospace)
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.font(egui::TextStyle::Monospace)
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.desired_width(f32::INFINITY)
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.layouter(&mut layouter),
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);
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