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Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions * Replace indexing in Fonts with member function * Wrap Fonts in a Mutex * Remove mutex for Font::glyph_info_cache * Remove RwLock around Font::characters * Put FontsImpl and GalleyCache behind the same Mutex * Round font sizes to whole pixels before deduplicating them * Make TextStyle !Copy * Implement user-named TextStyle:s * round font size earlier * Cache fonts based on family and size * Move TextStyle into egui and Style * Remove body_text_style * Query graphics about max texture size and use that as font atlas size * Recreate texture atlas when it is getting full
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@@ -190,7 +190,7 @@ impl WrapApp {
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screen_rect.center(),
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Align2::CENTER_CENTER,
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text,
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TextStyle::Heading,
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TextStyle::Heading.resolve(&ctx.style()),
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Color32::WHITE,
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);
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}
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