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https://github.com/emilk/egui.git
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Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions * Replace indexing in Fonts with member function * Wrap Fonts in a Mutex * Remove mutex for Font::glyph_info_cache * Remove RwLock around Font::characters * Put FontsImpl and GalleyCache behind the same Mutex * Round font sizes to whole pixels before deduplicating them * Make TextStyle !Copy * Implement user-named TextStyle:s * round font size earlier * Cache fonts based on family and size * Move TextStyle into egui and Style * Remove body_text_style * Query graphics about max texture size and use that as font atlas size * Recreate texture atlas when it is getting full
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@@ -16,6 +16,7 @@ use {
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};
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pub struct Painter {
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max_texture_side: usize,
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program: glium::Program,
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textures: AHashMap<egui::TextureId, Rc<SrgbTexture2d>>,
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@@ -27,6 +28,9 @@ pub struct Painter {
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impl Painter {
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pub fn new(facade: &dyn glium::backend::Facade) -> Painter {
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use glium::CapabilitiesSource as _;
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let max_texture_side = facade.get_capabilities().max_texture_size as _;
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let program = program! {
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facade,
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120 => {
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@@ -49,6 +53,7 @@ impl Painter {
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.expect("Failed to compile shader");
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Painter {
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max_texture_side,
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program,
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textures: Default::default(),
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#[cfg(feature = "epi")]
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@@ -56,6 +61,10 @@ impl Painter {
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}
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}
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pub fn max_texture_side(&self) -> usize {
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self.max_texture_side
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}
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/// Main entry-point for painting a frame.
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/// You should call `target.clear_color(..)` before
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/// and `target.finish()` after this.
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