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mirror of https://github.com/emilk/egui.git synced 2026-09-01 14:20:04 -04:00

Choose your own font and size (#1154)

* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
This commit is contained in:
Emil Ernerfeldt
2022-01-24 14:32:36 +01:00
committed by GitHub
parent bb407e9b00
commit fa43d16c41
67 changed files with 1231 additions and 640 deletions

View File

@@ -16,6 +16,7 @@ use {
};
pub struct Painter {
max_texture_side: usize,
program: glium::Program,
textures: AHashMap<egui::TextureId, Rc<SrgbTexture2d>>,
@@ -27,6 +28,9 @@ pub struct Painter {
impl Painter {
pub fn new(facade: &dyn glium::backend::Facade) -> Painter {
use glium::CapabilitiesSource as _;
let max_texture_side = facade.get_capabilities().max_texture_size as _;
let program = program! {
facade,
120 => {
@@ -49,6 +53,7 @@ impl Painter {
.expect("Failed to compile shader");
Painter {
max_texture_side,
program,
textures: Default::default(),
#[cfg(feature = "epi")]
@@ -56,6 +61,10 @@ impl Painter {
}
}
pub fn max_texture_side(&self) -> usize {
self.max_texture_side
}
/// Main entry-point for painting a frame.
/// You should call `target.clear_color(..)` before
/// and `target.finish()` after this.