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Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions * Replace indexing in Fonts with member function * Wrap Fonts in a Mutex * Remove mutex for Font::glyph_info_cache * Remove RwLock around Font::characters * Put FontsImpl and GalleyCache behind the same Mutex * Round font sizes to whole pixels before deduplicating them * Make TextStyle !Copy * Implement user-named TextStyle:s * round font size earlier * Cache fonts based on family and size * Move TextStyle into egui and Style * Remove body_text_style * Query graphics about max texture size and use that as font atlas size * Recreate texture atlas when it is getting full
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@@ -1,6 +1,9 @@
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use wasm_bindgen::prelude::JsValue;
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pub trait Painter {
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/// Max size of one side of a texture.
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fn max_texture_side(&self) -> usize;
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fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta);
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fn free_texture(&mut self, tex_id: egui::TextureId);
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