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https://github.com/emilk/egui.git
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Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions * Replace indexing in Fonts with member function * Wrap Fonts in a Mutex * Remove mutex for Font::glyph_info_cache * Remove RwLock around Font::characters * Put FontsImpl and GalleyCache behind the same Mutex * Round font sizes to whole pixels before deduplicating them * Make TextStyle !Copy * Implement user-named TextStyle:s * round font size earlier * Cache fonts based on family and size * Move TextStyle into egui and Style * Remove body_text_style * Query graphics about max texture size and use that as font atlas size * Recreate texture atlas when it is getting full
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@@ -273,6 +273,21 @@ impl epi::NativeTexture for WebGl2Painter {
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}
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impl crate::Painter for WebGl2Painter {
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fn max_texture_side(&self) -> usize {
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if let Ok(max_texture_side) = self
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.gl
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.get_parameter(web_sys::WebGl2RenderingContext::MAX_TEXTURE_SIZE)
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{
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if let Some(max_texture_side) = max_texture_side.as_f64() {
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return max_texture_side as usize;
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}
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}
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crate::console_error("Failed to query max texture size");
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2048
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}
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fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
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match &delta.image {
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egui::ImageData::Color(image) => {
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