1
0
mirror of https://github.com/emilk/egui.git synced 2026-08-31 13:50:04 -04:00

Choose your own font and size (#1154)

* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
This commit is contained in:
Emil Ernerfeldt
2022-01-24 14:32:36 +01:00
committed by GitHub
parent bb407e9b00
commit fa43d16c41
67 changed files with 1231 additions and 640 deletions

View File

@@ -273,6 +273,21 @@ impl epi::NativeTexture for WebGl2Painter {
}
impl crate::Painter for WebGl2Painter {
fn max_texture_side(&self) -> usize {
if let Ok(max_texture_side) = self
.gl
.get_parameter(web_sys::WebGl2RenderingContext::MAX_TEXTURE_SIZE)
{
if let Some(max_texture_side) = max_texture_side.as_f64() {
return max_texture_side as usize;
}
}
crate::console_error("Failed to query max texture size");
2048
}
fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
match &delta.image {
egui::ImageData::Color(image) => {