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mirror of https://github.com/emilk/egui.git synced 2026-08-31 13:50:04 -04:00

Rename Region to Ui (shorter, sweeter)

This commit is contained in:
Emil Ernerfeldt
2020-05-08 22:42:31 +02:00
parent cbd51c3f43
commit fa82e8d806
22 changed files with 508 additions and 524 deletions

View File

@@ -12,9 +12,9 @@ pub use {slider::*, text_edit::*};
// ----------------------------------------------------------------------------
/// Anything implementing Widget can be added to a Region with `Region::add`
/// Anything implementing Widget can be added to a Ui with `Ui::add`
pub trait Widget {
fn ui(self, region: &mut Region) -> GuiResponse;
fn ui(self, ui: &mut Ui) -> GuiResponse;
}
// ----------------------------------------------------------------------------
@@ -23,7 +23,7 @@ pub struct Label {
// TODO: not pub
pub(crate) text: String,
pub(crate) multiline: bool,
pub(crate) text_style: TextStyle, // TODO: Option<TextStyle>, where None means "use the default for the region"
pub(crate) text_style: TextStyle, // TODO: Option<TextStyle>, where None means "use the default for the ui"
pub(crate) text_color: Option<Color>,
}
@@ -52,9 +52,9 @@ impl Label {
self
}
pub fn layout(&self, pos: Pos2, region: &Region) -> (Vec<font::TextFragment>, Vec2) {
let font = &region.fonts()[self.text_style];
let max_width = region.rect().right() - pos.x;
pub fn layout(&self, pos: Pos2, ui: &Ui) -> (Vec<font::TextFragment>, Vec2) {
let font = &ui.fonts()[self.text_style];
let max_width = ui.rect().right() - pos.x;
if self.multiline {
font.layout_multiline(&self.text, max_width)
} else {
@@ -65,9 +65,9 @@ impl Label {
// TODO: this should return a LabelLayout which has a paint method.
// We can then split Widget::Ui in two: layout + allocating space, and painting.
// this allows us to assemble lables, THEN detect interaction, THEN chose color style based on that.
// pub fn layout(self, region: &mut region) -> LabelLayout { }
// pub fn layout(self, ui: &mut ui) -> LabelLayout { }
// TODO: a paint method for painting anywhere in a region.
// TODO: a paint method for painting anywhere in a ui.
// This should be the easiest method of putting text anywhere.
}
@@ -79,11 +79,11 @@ macro_rules! label {
}
impl Widget for Label {
fn ui(self, region: &mut Region) -> GuiResponse {
let (text, text_size) = self.layout(region.cursor(), region);
let interact = region.reserve_space(text_size, None);
region.add_text(interact.rect.min, self.text_style, text, self.text_color);
region.response(interact)
fn ui(self, ui: &mut Ui) -> GuiResponse {
let (text, text_size) = self.layout(ui.cursor(), ui);
let interact = ui.reserve_space(text_size, None);
ui.add_text(interact.rect.min, self.text_style, text, self.text_color);
ui.response(interact)
}
}
@@ -117,20 +117,20 @@ impl Hyperlink {
}
impl Widget for Hyperlink {
fn ui(self, region: &mut Region) -> GuiResponse {
fn ui(self, ui: &mut Ui) -> GuiResponse {
let color = color::LIGHT_BLUE;
let text_style = TextStyle::Body;
let id = region.make_child_id(&self.url);
let font = &region.fonts()[text_style];
let id = ui.make_child_id(&self.url);
let font = &ui.fonts()[text_style];
let line_spacing = font.line_spacing();
// TODO: underline
let (text, text_size) = font.layout_multiline(&self.text, region.available_width());
let interact = region.reserve_space(text_size, Some(id));
let (text, text_size) = font.layout_multiline(&self.text, ui.available_width());
let interact = ui.reserve_space(text_size, Some(id));
if interact.hovered {
region.ctx().output().cursor_icon = CursorIcon::PointingHand;
ui.ctx().output().cursor_icon = CursorIcon::PointingHand;
}
if interact.clicked {
region.ctx().output().open_url = Some(self.url);
ui.ctx().output().open_url = Some(self.url);
}
if interact.hovered {
@@ -138,20 +138,20 @@ impl Widget for Hyperlink {
for fragment in &text {
let pos = interact.rect.min;
let y = pos.y + fragment.y_offset + line_spacing;
let y = region.round_to_pixel(y);
let y = ui.round_to_pixel(y);
let min_x = pos.x + fragment.min_x();
let max_x = pos.x + fragment.max_x();
region.add_paint_cmd(PaintCmd::Line {
ui.add_paint_cmd(PaintCmd::Line {
points: vec![pos2(min_x, y), pos2(max_x, y)],
color,
width: region.style().line_width,
width: ui.style().line_width,
});
}
}
region.add_text(interact.rect.min, text_style, text, Some(color));
ui.add_text(interact.rect.min, text_style, text, Some(color));
region.response(interact)
ui.response(interact)
}
}
@@ -177,27 +177,27 @@ impl Button {
}
impl Widget for Button {
fn ui(self, region: &mut Region) -> GuiResponse {
let id = region.make_position_id();
fn ui(self, ui: &mut Ui) -> GuiResponse {
let id = ui.make_position_id();
let text_style = TextStyle::Button;
let font = &region.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, region.available_width());
let padding = region.style().button_padding;
let font = &ui.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, ui.available_width());
let padding = ui.style().button_padding;
let mut size = text_size + 2.0 * padding;
size.y = size.y.max(region.style().clickable_diameter);
let interact = region.reserve_space(size, Some(id));
size.y = size.y.max(ui.style().clickable_diameter);
let interact = ui.reserve_space(size, Some(id));
let mut text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y);
text_cursor.y += 2.0; // TODO: why is this needed?
region.add_paint_cmd(PaintCmd::Rect {
corner_radius: region.style().interact_corner_radius(&interact),
fill_color: region.style().interact_fill_color(&interact),
outline: region.style().interact_outline(&interact),
ui.add_paint_cmd(PaintCmd::Rect {
corner_radius: ui.style().interact_corner_radius(&interact),
fill_color: ui.style().interact_fill_color(&interact),
outline: ui.style().interact_outline(&interact),
rect: interact.rect,
});
let stroke_color = region.style().interact_stroke_color(&interact);
let stroke_color = ui.style().interact_stroke_color(&interact);
let text_color = self.text_color.unwrap_or(stroke_color);
region.add_text(text_cursor, text_style, text, Some(text_color));
region.response(interact)
ui.add_text(text_cursor, text_style, text, Some(text_color));
ui.response(interact)
}
}
@@ -226,49 +226,48 @@ impl<'a> Checkbox<'a> {
}
impl<'a> Widget for Checkbox<'a> {
fn ui(self, region: &mut Region) -> GuiResponse {
let id = region.make_position_id();
fn ui(self, ui: &mut Ui) -> GuiResponse {
let id = ui.make_position_id();
let text_style = TextStyle::Button;
let font = &region.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, region.available_width());
let interact = region.reserve_space(
region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0)
let font = &ui.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, ui.available_width());
let interact = ui.reserve_space(
ui.style().button_padding
+ vec2(ui.style().start_icon_width, 0.0)
+ text_size
+ region.style().button_padding,
+ ui.style().button_padding,
Some(id),
);
let text_cursor = interact.rect.min
+ region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0);
let text_cursor =
interact.rect.min + ui.style().button_padding + vec2(ui.style().start_icon_width, 0.0);
if interact.clicked {
*self.checked = !*self.checked;
}
let (small_icon_rect, big_icon_rect) = region.style().icon_rectangles(interact.rect);
region.add_paint_cmd(PaintCmd::Rect {
let (small_icon_rect, big_icon_rect) = ui.style().icon_rectangles(interact.rect);
ui.add_paint_cmd(PaintCmd::Rect {
corner_radius: 3.0,
fill_color: region.style().interact_fill_color(&interact),
fill_color: ui.style().interact_fill_color(&interact),
outline: None,
rect: big_icon_rect,
});
let stroke_color = region.style().interact_stroke_color(&interact);
let stroke_color = ui.style().interact_stroke_color(&interact);
if *self.checked {
region.add_paint_cmd(PaintCmd::Line {
ui.add_paint_cmd(PaintCmd::Line {
points: vec![
pos2(small_icon_rect.left(), small_icon_rect.center().y),
pos2(small_icon_rect.center().x, small_icon_rect.bottom()),
pos2(small_icon_rect.right(), small_icon_rect.top()),
],
color: stroke_color,
width: region.style().line_width,
width: ui.style().line_width,
});
}
let text_color = self.text_color.unwrap_or(stroke_color);
region.add_text(text_cursor, text_style, text, Some(text_color));
region.response(interact)
ui.add_text(text_cursor, text_style, text, Some(text_color));
ui.response(interact)
}
}
@@ -301,28 +300,27 @@ pub fn radio(checked: bool, text: impl Into<String>) -> RadioButton {
}
impl Widget for RadioButton {
fn ui(self, region: &mut Region) -> GuiResponse {
let id = region.make_position_id();
fn ui(self, ui: &mut Ui) -> GuiResponse {
let id = ui.make_position_id();
let text_style = TextStyle::Button;
let font = &region.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, region.available_width());
let interact = region.reserve_space(
region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0)
let font = &ui.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, ui.available_width());
let interact = ui.reserve_space(
ui.style().button_padding
+ vec2(ui.style().start_icon_width, 0.0)
+ text_size
+ region.style().button_padding,
+ ui.style().button_padding,
Some(id),
);
let text_cursor = interact.rect.min
+ region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0);
let text_cursor =
interact.rect.min + ui.style().button_padding + vec2(ui.style().start_icon_width, 0.0);
let fill_color = region.style().interact_fill_color(&interact);
let stroke_color = region.style().interact_stroke_color(&interact);
let fill_color = ui.style().interact_fill_color(&interact);
let stroke_color = ui.style().interact_stroke_color(&interact);
let (small_icon_rect, big_icon_rect) = region.style().icon_rectangles(interact.rect);
let (small_icon_rect, big_icon_rect) = ui.style().icon_rectangles(interact.rect);
region.add_paint_cmd(PaintCmd::Circle {
ui.add_paint_cmd(PaintCmd::Circle {
center: big_icon_rect.center(),
fill_color,
outline: None,
@@ -330,7 +328,7 @@ impl Widget for RadioButton {
});
if self.checked {
region.add_paint_cmd(PaintCmd::Circle {
ui.add_paint_cmd(PaintCmd::Circle {
center: small_icon_rect.center(),
fill_color: Some(stroke_color),
outline: None,
@@ -339,8 +337,8 @@ impl Widget for RadioButton {
}
let text_color = self.text_color.unwrap_or(stroke_color);
region.add_text(text_cursor, text_style, text, Some(text_color));
region.response(interact)
ui.add_text(text_cursor, text_style, text, Some(text_color));
ui.response(interact)
}
}
@@ -386,13 +384,12 @@ impl Separator {
}
impl Widget for Separator {
fn ui(self, region: &mut Region) -> GuiResponse {
let available_space = region.available_space();
fn ui(self, ui: &mut Ui) -> GuiResponse {
let available_space = ui.available_space();
let extra = self.extra;
let (points, interact) = match region.direction() {
let (points, interact) = match ui.direction() {
Direction::Horizontal => {
let interact =
region.reserve_space(vec2(self.min_spacing, available_space.y), None);
let interact = ui.reserve_space(vec2(self.min_spacing, available_space.y), None);
(
vec![
pos2(interact.rect.center().x, interact.rect.top() - extra),
@@ -402,8 +399,7 @@ impl Widget for Separator {
)
}
Direction::Vertical => {
let interact =
region.reserve_space(vec2(available_space.x, self.min_spacing), None);
let interact = ui.reserve_space(vec2(available_space.x, self.min_spacing), None);
(
vec![
pos2(interact.rect.left() - extra, interact.rect.center().y),
@@ -413,11 +409,11 @@ impl Widget for Separator {
)
}
};
region.add_paint_cmd(PaintCmd::Line {
ui.add_paint_cmd(PaintCmd::Line {
points,
color: self.color,
width: self.line_width,
});
region.response(interact)
ui.response(interact)
}
}